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2013-11-22AVALANCHE: Fix Nim.urukgit
2013-11-22AVALANCHE: Add skeleton code for the minigame called Nim.urukgit
2013-11-22FULLPIPE: Continued work on scene 4Eugene Sandulenko
2013-11-22FULLPIPE: More work on scene 4Eugene Sandulenko
2013-11-22FULLPIPE: Implement switchScene04Eugene Sandulenko
2013-11-22FULLPIPE: More work on sceneSwitcher04Eugene Sandulenko
2013-11-22FULLPIPE: Further work on sceneSwitcher04Eugene Sandulenko
2013-11-22FULLPIPE: Started work on sceneSwitcher04Eugene Sandulenko
2013-11-22TSAGE: R2R - Fix animation bug in scene 3350Strangerke
2013-11-22TSAGE: R2R - Fix bug in the initialization of an actorStrangerke
2013-11-22TSAGE: R2R - Fix Animation issue in scene 3150Strangerke
2013-11-22SCI: script patcher bug numbers to the new onesMartin Kiewitz
comment changes only
2013-11-21SCI: script patch for laurabow2 to fix system menuMartin Kiewitz
fixes game bug (CD only), fixes bug #6440 may cause side-effects in the game, affects all room changes in the whole game
2013-11-21SCI: fix script patcher for games w/o vocabMartin Kiewitz
2013-11-21SCI: changed workaround for lb2 audio+text patchMartin Kiewitz
2013-11-21FULLPIPE: Enable scene04Eugene Sandulenko
2013-11-21FULLPIPE: Implement scene04_updateCursor()Eugene Sandulenko
2013-11-21FULLPIPE: More work on scene04Eugene Sandulenko
2013-11-21SCI: improved lb2/kq6 patchMartin Kiewitz
2013-11-21SCI: made lb2 text+audio patches apply to kq6Martin Kiewitz
not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches
2013-11-21SCI: Fix warningWillem Jan Palenstijn
2013-11-21SCI: Fix warningWillem Jan Palenstijn
2013-11-20Revert "SWORD1: Let the XA audio use its own looping"Matthew Hoops
This reverts commit 481a5e0e7c65674728eb31694a787723166a72ae. Turns out that not all the sounds have the built-in loop flag, such as the piano in the Hotel Ubu.
2013-11-20FULLPIPE: Actually add scene04.cpp fileEugene Sandulenko
2013-11-20FULLPIPE: Started scene04 implementationEugene Sandulenko
2013-11-20FULLPIPE: Change data type in Movement memberEugene Sandulenko
2013-11-20KYRA: Only pick up PAK and APK files in the game dir in Kyra1/EoB1.Johannes Schickel
This should fix annoying erroring out when invalid PAK or APK files are in the CWD (like for example some Android package files).
2013-11-20SCI: script patch for laura bow 2 for audio+textMartin Kiewitz
at the same time needs indepth testing
2013-11-20TSAGE: R2R - Document a fix, remove useless bracesStrangerke
2013-11-20FULLPIPE: Reduce header dependencyEugene Sandulenko
2013-11-20FULLPIPE: Moved sceneDbg to a separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene03 into separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene02 to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene01 to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move sceneIntro to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move message handlers into separate fileEugene Sandulenko
2013-11-20FULLPIPE: Consolidate lift-related functions in one fileEugene Sandulenko
2013-11-20TSAGE: R2R - Fix missing variable initializationStrangerke
2013-11-20TSAGE: R2R - Fix bug in Scene 1950Strangerke
2013-11-19FULLPIPE: Complete scene02Eugene Sandulenko
2013-11-19FULLPIPE: More work on scene02Eugene Sandulenko
2013-11-19SCI: proper laura bow 2 script patch for safe issueMartin Kiewitz
fixes one half of bug #6460
2013-11-19TSAGE: R2R - Add a workaround for the pathfinding issue in vampire maze, ↵Strangerke
remove some useless braces
2013-11-19FULLPIPE: More work on scene02Eugene Sandulenko
2013-11-19FULLPIPE: Do some renaming in scene02Eugene Sandulenko
2013-11-19AVALANCHE: Fix display of speed state.urukgit
2013-11-19AVALANCHE: Fix timer.urukgit
2013-11-19TSAGE: Graphic fix for image flags affecting frame centroid locationPaul Gilbert
2013-11-19TSAGE: R2R fix for using ladder at bottom of lift shaftPaul Gilbert
2013-11-18TSAGE: Don't assert in PlayStream::getFileOffset() when no data existsFilippos Karapetis
This function returns 0 when no valid voice data is found, at the place where it's used. This prevents the game asserting during the intro, when no speech file is present, in platforms with limited disk space