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AgeCommit message (Expand)Author
2010-01-07SCI: remove displaying tag in menu of some games (e.g. qfg1ega)Martin Kiewitz
2010-01-07SCI: kPortrait actually gets lowres coordinates that need to get adjusted acc...Martin Kiewitz
2010-01-07SCI: sierra sci doesnt seem to adjust according to port on upscaledhires_save...Martin Kiewitz
2010-01-07SCI: implement crazy hack that fixes coordinates of some cel placements. I'm ...Martin Kiewitz
2010-01-07Premiliary adaption of SCI to use LoopingAudioStream. (This could really need...Johannes Schickel
2010-01-07Some formatting fixes.Johannes Schickel
2010-01-07Remove the deprecated FLAC, Vorbis and MP3 factories.Johannes Schickel
2010-01-07Cleanup.Johannes Schickel
2010-01-07Make VagStream a RewindableAudioStream.Johannes Schickel
2010-01-07Do not try to destroy an object on the stack via delete.Johannes Schickel
2010-01-07Adapt TUCKER to use RewindableAudioStream and Mixer::playInputStreamLooping. ...Johannes Schickel
2010-01-07Make makeWAVStream return a RewindableAudioStream.Johannes Schickel
2010-01-07Create a wrapper makeLoopingAudioStream to reduce code duplcation.Johannes Schickel
2010-01-07Let ADPCM streams subclass RewindableAudioStreams and thus allow them to be l...Johannes Schickel
2010-01-07SCI: fixed save/restorebits within screen class for displayscreen case, fixes...Martin Kiewitz
2010-01-07Moved creation of 'beep' sound buffer to sound manager constructor.Nicola Mettifogo
2010-01-07SCI: changed kernel signature for kDrawCel, enabled upscaled hires savebox co...Martin Kiewitz
2010-01-07The default keycolor for mouse pointers used to be 255.Marcus Comstedt
2010-01-07SCI: implemented additional drawCel for hires views, fixes menu bar of kq6 - ...Martin Kiewitz
2010-01-07SCI: releasing sample stream as well (thx to LordHoto)Martin Kiewitz
2010-01-07- Strip custom looping code out of FLAC, Vorbis and MP3 streamsJohannes Schickel
2010-01-07SCI: small cleanup in view drawingMartin Kiewitz
2010-01-07SCI: fixed stupid bug in putPixelOnDisplay, fixes height of displayed hires g...Martin Kiewitz
2010-01-07cleaned up player, fixed invalid delete's and memory leaksVladimir Menshakov
2010-01-07SCI: some portrait work (kq6 now shows the main bitmap as portrait, coordinat...Martin Kiewitz
2010-01-07do not render overlays over the animation sequencesVladimir Menshakov
2010-01-06Fix warnings.Eugene Sandulenko
2010-01-06add new robot.cpp fileJoost Peters
2010-01-06SCI: added a new class for robot resourcesMartin Kiewitz
2010-01-06better clipping for left/top sidesVladimir Menshakov
2010-01-06added hardcoded height valueVladimir Menshakov
2010-01-06SCI: add robot/.rbt files to resourcemanager classMartin Kiewitz
2010-01-06better z-ordering for the mark's animationVladimir Menshakov
2010-01-06fixed special agents blinkVladimir Menshakov
2010-01-06implemented clipping for markVladimir Menshakov
2010-01-06SCI: Fix overflow in LZS decompressorWalter van Niftrik
2010-01-06SCI: sync displayScreen with framebuffer after successful video playback (fix...Martin Kiewitz
2010-01-06SCI: search for %J in text resources to identify japanese games, switch to up...Martin Kiewitz
2010-01-06- Some work on kLocalToGlobal and kGlobalToLocal for SCI2+Filippos Karapetis
2010-01-06Removed a hack from the fallback detector, used to distinguish some demos fro...Filippos Karapetis
2010-01-06removed all magic about mark's velocityVladimir Menshakov
2010-01-06- Simplify Audio::calculateSampleOffset.Johannes Schickel
2010-01-06- Move openStreamFile from AudioStream to SeekableAudioStream.Johannes Schickel
2010-01-06The error inside execute_method() has been restored, it's only a warning for ...Filippos Karapetis
2010-01-06SCI: initPriorityBands() now aborts when getting called and screen size is no...Martin Kiewitz
2010-01-06SCI: changed screenHeight to 200 fixed inside initPriorityBands() because the...Martin Kiewitz
2010-01-06SCI2+ games no longer use priority bands (fixes memory leaks in true hires ga...Filippos Karapetis
2010-01-06SCI: making most of the variables in screen class private (some of it was nee...Martin Kiewitz
2010-01-06Removed one more hardcoded screen dimensionFilippos Karapetis
2010-01-06SCI2.1 and newer games always run at 640x480Filippos Karapetis