Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-28 | adds GF_ITALIAN to the list of language flags. | Johannes Schickel | |
svn-id: r22713 | |||
2006-05-28 | cleanup | Johannes Schickel | |
svn-id: r22712 | |||
2006-05-28 | Apparently some games use the F10 key, which makes it a poor choice for opening | Torbjörn Andersson | |
the debug console. Ctrl-D may be just as bad. Does anyone know for sure? svn-id: r22711 | |||
2006-05-28 | removes some tabs. | Johannes Schickel | |
svn-id: r22710 | |||
2006-05-28 | This could fix detecting unknown non-english versions which contain a ↵ | Johannes Schickel | |
MAIN_ENG.CPS and a language specific image. svn-id: r22709 | |||
2006-05-28 | Commits Chriliths patch for fixing Kyra on PalmOS. | Johannes Schickel | |
svn-id: r22708 | |||
2006-05-28 | Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation"). | Johannes Schickel | |
svn-id: r22707 | |||
2006-05-28 | Allow key pad navigation. | Torbjörn Andersson | |
svn-id: r22706 | |||
2006-05-28 | The Kyra settings are now stored in the config file instead of the savegames. | Torbjörn Andersson | |
The settings in older savegames are ignored. svn-id: r22705 | |||
2006-05-28 | We already have a default setting for subtitles, so this shouldn't be needed. | Torbjörn Andersson | |
svn-id: r22704 | |||
2006-05-28 | Added speechEnabled() and textEnabled() to simplify the text/speech config ↵ | Oystein Eftevaag | |
checks a bit, and added checks some more places svn-id: r22703 | |||
2006-05-28 | increase buffer for comi smush audio track, that fixes bug #1479721 | Paweł Kołodziejski | |
svn-id: r22702 | |||
2006-05-28 | Added checks for sound/text config in Brandons responses to using the amulet | Oystein Eftevaag | |
svn-id: r22699 | |||
2006-05-28 | Adding a safety check before the stopHandle call().. May or may not be ↵ | Oystein Eftevaag | |
necessary. svn-id: r22698 | |||
2006-05-28 | Fix for [ 1472007 ] KYRA1: Bypassing cutscenes with ESC doesn't stop speech | Oystein Eftevaag | |
svn-id: r22697 | |||
2006-05-28 | Kyra.dat wasn't being loaded for the kyra1 demo (which is needed). Fixed. | Oystein Eftevaag | |
svn-id: r22696 | |||
2006-05-28 | Use different method to detect V1 demo of Maniac Mansion, since md5 matches ↵ | Travis Howell | |
the full version svn-id: r22695 | |||
2006-05-28 | Fixes bug [ 1480746 ] KYRA1: menu triggers assertion, and sets the ↵ | Oystein Eftevaag | |
text/speech config options correctly for CD versions svn-id: r22693 | |||
2006-05-27 | Backed up my own commit :/ The user did a mistake when supplied the data. | Eugene Sandulenko | |
svn-id: r22691 | |||
2006-05-27 | Added new samnmax demo file name pattern. See bug #1496105: "Sam & Max Hit | Eugene Sandulenko | |
the Road (ENGLISH/PC-DEMO V2) - Path Error" svn-id: r22686 | |||
2006-05-27 | Maintain the same screen update frequency while waiting for speech to finish. | Torbjörn Andersson | |
This should take care of half of bug #1494934. The other half was fixed in the SDL backend earlier. svn-id: r22683 | |||
2006-05-27 | Draw the selected menu item (currently always the first one) highlighted, i.e. | Torbjörn Andersson | |
white instead of yellow. svn-id: r22676 | |||
2006-05-27 | uninitialized variable | Willem Jan Palenstijn | |
svn-id: r22674 | |||
2006-05-27 | Major GUI update: | Eugene Sandulenko | |
- Implemented padding in console - Update only current line in console instead of whole screen - Fixed caret positioning in edit text widget - Improved buttons drawing, now they look more realistic - Added label spacing in popup widget - Correct shadow in popup widget - Fixed up with selected popup widget being drawn on wrong tab - Added shading to list dialog - Adjusted shading of inactive widgets - Proper coloring of browset (add game) dialog - Introduced Container widget - Used Container widget in scumm save/load dialog. Now it looks properly - Adjusted button colors even more. Now they match almost perfectly albeit with banding - Made scrollbar appear only when it is really needed svn-id: r22670 | |||
2006-05-27 | snmdemo uses *.sm0/1 data files | Travis Howell | |
svn-id: r22669 | |||
2006-05-27 | Fix V1 demo of maniac | Travis Howell | |
svn-id: r22667 | |||
2006-05-26 | replace agi/list.h by Common::List; cleanup | Willem Jan Palenstijn | |
svn-id: r22666 | |||
2006-05-26 | This produces the correct character spacing for the main menu. | Torbjörn Andersson | |
svn-id: r22664 | |||
2006-05-26 | We don't have a mouse cursor yet, but this is probably the point where it | Torbjörn Andersson | |
should be shown. svn-id: r22663 | |||
2006-05-26 | Removed hack to flush mouse events. No longer needed, apparently. | Torbjörn Andersson | |
svn-id: r22662 | |||
2006-05-26 | Fixes input handling while moving. | Johannes Schickel | |
svn-id: r22661 | |||
2006-05-26 | - redraw inventory before entering a room | Johannes Schickel | |
- some cleanup svn-id: r22660 | |||
2006-05-26 | If a game ends by natural causes, unload_object() will be called twice. Make | Torbjörn Andersson | |
sure it doesn't try to free the same memory twice. svn-id: r22659 | |||
2006-05-26 | replace agi/list.h by Common::List | Willem Jan Palenstijn | |
svn-id: r22658 | |||
2006-05-26 | isSpriteLoaded() is used by FF, a similar function was commented out in ↵ | Travis Howell | |
original code svn-id: r22653 | |||
2006-05-26 | As far as I can tell, there's no longer any reason for PartBuffer and AnimData | Torbjörn Andersson | |
to be packed, so I've removed the packing and added the 'refresh' field to AnimData instead of having it as a separate array. On the other hand, animHeaderStruct and animHeader2Struct *should* have been packed, but weren't. I've changed they way they are initialised so that the packing should no longer matter for them either. svn-id: r22651 | |||
2006-05-26 | Fix for bug #1495361 (MONKEY1 AMIGA: Error at gamedetection) | Max Horn | |
svn-id: r22648 | |||
2006-05-26 | - Put scrollbar inside of list widget | Eugene Sandulenko | |
- Use resize() instead of setPos() and setSize() where applicable svn-id: r22646 | |||
2006-05-25 | remove superfluous struct keywords | Willem Jan Palenstijn | |
svn-id: r22640 | |||
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson | |
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639 | |||
2006-05-25 | add and use is_ego_view() function | Willem Jan Palenstijn | |
svn-id: r22638 | |||
2006-05-25 | - Fix typo in debug level Scripts. | Eugene Sandulenko | |
- Show scripts execution if requested svn-id: r22637 | |||
2006-05-25 | Setting a "null" cursor like this doesn't do anything in the SDL backend, and | Torbjörn Andersson | |
could possibly be undefined in other backends. So it should be safe to remove. svn-id: r22636 | |||
2006-05-25 | Minor cleanup and formatting | Eugene Sandulenko | |
svn-id: r22634 | |||
2006-05-25 | Made CGA rendering, EGA/VGA palette selectable via render_mode | Eugene Sandulenko | |
svn-id: r22632 | |||
2006-05-25 | fix out-of-bounds array access | Willem Jan Palenstijn | |
svn-id: r22627 | |||
2006-05-25 | fixed regression after conversion console | Paweł Kołodziejski | |
svn-id: r22626 | |||
2006-05-25 | Fade down the palette and the music in playVQA(). (We can't fade down the | Torbjörn Andersson | |
palette before that, I think, because then we don't have any good palette to make a backup copy of.) svn-id: r22625 | |||
2006-05-25 | Added support for fading digital music in or out. | Torbjörn Andersson | |
svn-id: r22624 | |||
2006-05-25 | Some more _quitFlag checks, makes quitting while end sequence faster. | Johannes Schickel | |
svn-id: r22623 |