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2012-08-26Merge pull request #268 from clone2727/video-rewriteMatthew Hoops
VideoDecoder upgrade & partial rewrite
2012-08-21SCI: Update a commentFilippos Karapetis
2012-08-21SCI: More work on kRemapColorsFilippos Karapetis
This implements some more color remap-based palette effects, found in QFG4
2012-08-21SCI: Extend a workaround for the dream sequence in QFG4Filippos Karapetis
2012-08-21SCI: Use a simpler atan implementation for kGetAngle in SCI1 and newer gamesFilippos Karapetis
SCI1 games (QFG2 and newer) use a simpler and more accurate atan implementation for kGetAngle. This properly fixes bug #3540976.
2012-08-20SWORD25: Fix loading savegames on 64-bit archs.upthorn
2012-08-20SWORD25: Improve sound persistence.Alyssa Milburn
Keep track of volume/panning state, and don't restart sounds which already finished playing.
2012-08-20CINE: Fix drawing of sprite with mask.Vincent Hamm
Protects against cases where a non-existing script is referenced.
2012-08-20SAGA: Remove incorrect free() in loadShortenFromStream()Filippos Karapetis
This removes a warning and fixes bug #3558052 - "SAGA: use-after-free warning"
2012-08-20SCI: Set the correct audio type for SCI1.1 sound effects, fixing bug #3554709Filippos Karapetis
Now, sound effects in SCI1.1 games will no longer be incorrectly using the speech sound volume. This avoids them being silenced in floppy games that are flagged as not having speech. Fixes bug #3554709 - "SCI: Digital SFX don't play when Override Global Audio set"
2012-08-20SCI: Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze"Filippos Karapetis
2012-08-18AGOS: Fix regression with sound in Smacker OmniTV videosMatthew Hoops
2012-08-17AGOS: Fix regressions in the feeble demoMatthew Hoops
2012-08-16VIDEO: Merge AdvancedVideoDecoder into VideoDecoderMatthew Hoops
2012-08-16VIDEO: Rename setStopTime() to setEndTime()Matthew Hoops
To better differentiate with stop()
2012-08-16VIDEO: Remove setSystemPalette()Matthew Hoops
2012-08-16VIDEO: Remove the Coktel video code from using the VideoDecoder APIMatthew Hoops
After discussing with DrMcCoy, we felt this the best way to proceed. A wrapper class that implements AdvancedVideoDecoder is still around for use in SCI.
2012-08-15AGI: Replace detector printf usage with logMessage.Alyssa Milburn
2012-08-15SCUMM: Replace detector printf usage with logMessage.Alyssa Milburn
2012-08-14CINE: Apply some ScummVM formatting conventionsTorbjörn Andersson
2012-08-13Merge pull request #266 from yaz0r/masteryaz0r
Fix system menu in OS
2012-08-13CINE: Fix system menu sometimes not appearing in OSVincent Hamm
2012-08-14CINE: Fix compile error caused by excess ;Travis Howell
2012-08-13CINE: Fix regression in savegame systemVincent Hamm
2012-08-13Cine: Fix swimming sequence by allowing mouse click to be held downVincent Hamm
2012-08-13CINE: Fix restoring of savegame in caveVincent Hamm
2012-08-13VIDEO: Convert TheoraDecoder to the new AdvancedVideoDecoder APIMatthew Hoops
2012-08-12CINE: Slight formatting fixes in gfx.cpp.Johannes Schickel
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2012-08-12VIDEO: Move TheoraDecoder to video/Matthew Hoops
2012-08-12VIDEO: Convert FlicDecoder to the new AdvancedVideoDecoder APIMatthew Hoops
The video no longer automatically loops (unused in-tree) and must have rewind() called manually
2012-08-12MOHAWK: Use setStopTime()Matthew Hoops
2012-08-12AGOS: Improve the quick load/save code.Travis Howell
2012-08-11CINE: Fix typo in OS palette restore code.D G Turner
This fixes most cases of incorrect palette on savegame loading. Thanks to yaz0r for this fix.
2012-08-11CINE: Fix lockup in Scene 5 when "operate Girl" underwater.D G Turner
Traced with gdb to sound.cpp:792 i.e. _fadeOutTimer infinite loop. This bug was introduced by the addition of the MT-32 output driver for Future Wars and associated mutex changes. The _fadeOutTimer increment is done by the timer callback occuring during the load method call, but this was excluded by the mutex. Fixed by moving the mutex in the load method.
2012-08-11SCI: Add PQ3 Spanish DOS detection entry from bug #3555647.D G Turner
2012-08-11SCI: Add KQ5 Spanish DOS detection entry from bug #3555646.D G Turner
2012-08-11CINE: Slight cleanup.Vincent Hamm
2012-08-10CINE: Fix masking in Operation Stealth.Vincent Hamm
2012-08-09TESTBED: Fix "if" formatting.Johannes Schickel
2012-08-09TSAGE: Fix "if" formatting.Johannes Schickel
2012-08-07SCI: Remove duplicate detection entryWillem Jan Palenstijn
There is no indication in the corresponding bug report this was for an Amiga version.
2012-08-07SCI: Add extra comments to new detection entries. No functional changes.D G Turner
2012-08-07TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for ↵Strangerke
reporting it.
2012-08-07SCI: Add missing QFG1 detection entries from bug #3554611.D G Turner
2012-08-07SCI: Add missing QFG2 detection entry from bug #3554614.D G Turner
2012-08-06TINSEL: Fixed portability issue with earlier savegamesPaul Gilbert
2012-08-05CGE: Keep Soltys' position when savingStrangerke
2012-08-05KYRA: Add source of detection entires for LoL French floppy.Johannes Schickel
2012-08-05GOB: Add a Spanish/Italian DOS version of GeishaSven Hesse
As supplied by einstein95 in bug report #3544449.
2012-08-04CGE: Fix bug #3547274 - missing travel buttons after saveStrangerke