Age | Commit message (Collapse) | Author |
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mini games of Pajama Sam: Games to Play on Any Day.
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Without this, Rex Nebular crashes on startup for me.
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If 'obj' was exactly equal to _numActors, derefActor() would have
complained about it being an invalid actor. I haven't seen any bug
reports about this, so presumably it never actually happened.
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Seems like that happened when I sorted them by platform
after splitting up the big detection table in 07b17f711.
This fixes bug #6676.
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This fixes a bug where the player could be stuck on Channelwood's
lower level with the elevator on the upper level.
This also turns the light off on Stoneship when entering the age,
since the battery is depleted.
Thanks to dtungsten for submitting this fix in PR#478.
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When the memory puzzle is reset, each revealed tile gets hidden again.
When a lot of tiles were hidden, the multiple clicking sounds would
fill the available sound slots. To avoid this, only a single click is
sounded when losing
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Beside making the message slightly better imho, it is also now
identical to the same message in BS2 and also more coherent with
the DXA message.
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