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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-05-30
anima -> animate
Filippos Karapetis
2008-05-30
rompo -> doBreak
Filippos Karapetis
2008-05-30
Changed color defines to more meaningful names in an enum
Filippos Karapetis
2008-05-30
dir_dibujo -> drawSurface
Filippos Karapetis
2008-05-30
Fix regression introduced by last cleanup
Eugene Sandulenko
2008-05-29
Loads of Spanish translations with the help of timofonic (thanks!).
Filippos Karapetis
2008-05-29
Added check in modifyObjectParam's start (Verified with FW & OS PC versions' ...
Kari Salminen
2008-05-29
Cleanup
Filippos Karapetis
2008-05-29
Rewrote dimPalette() so that the dimming is now a "filter" between the Screen
Torbjörn Andersson
2008-05-29
ancho -> width
Filippos Karapetis
2008-05-29
More talk related simplifications
Filippos Karapetis
2008-05-29
Fixed a crash that occurs when OS starts
Filippos Karapetis
2008-05-29
Numbers are mapped in a different order in the game's fonts
Filippos Karapetis
2008-05-29
Fixed regression
Filippos Karapetis
2008-05-29
MirarRaton -> updateEvents
Filippos Karapetis
2008-05-29
puertas_cerradas -> updateDoor
Filippos Karapetis
2008-05-29
- Implemented opcodes: sfHomeText, sfDrawAnimPic
Benjamin Haisch
2008-05-29
Verified most parts of opcode 0x01 (o1_modifyObjectParam) against Future Wars...
Kari Salminen
2008-05-29
Simplified calls to talk_igor_dch, talk_dr_izq and talk_dr_dch
Filippos Karapetis
2008-05-29
Tiny comment update (Echec in French means failure).
Kari Salminen
2008-05-28
Implemented visual effects 11 and 13 (inverse of 10 and 12)
Filippos Karapetis
2008-05-28
Silenced a signed/unsigned comparison warning
Sven Hesse
2008-05-28
Fixed premature stopping of sounds/voices.
Benjamin Haisch
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-28
Split Object/GameDatabase into engine version specific classes
Benjamin Haisch
2008-05-28
Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array.
Benjamin Haisch
2008-05-28
Remove debug left over.
Travis Howell
2008-05-28
The hard coded string translations for The Dig only apply to subtitles, and n...
Travis Howell
2008-05-28
Implemented opcode 0x9A (o2_wasZoneChecked).
Kari Salminen
2008-05-28
Fix Operation Stealth's opcode 0x82's parameter list (Verified with DOS versi...
Kari Salminen
2008-05-28
Update the hard coded string translations in The Dig.
Travis Howell
2008-05-27
Fixed KyraEngine_v1::snd_stopVoice and KyraEngine_v1::snd_voiceIsPlaying impl...
Johannes Schickel
2008-05-27
Added a few more comments about Operation Stealth's opcodes (Redundancies, Fu...
Kari Salminen
2008-05-27
Went through Operation Stealth's opcode list and added TODOs for naming all u...
Kari Salminen
2008-05-27
More simplifications to the talk functions
Filippos Karapetis
2008-05-27
Fixed the two animation FIXMEs
Filippos Karapetis
2008-05-27
longitud -> length
Filippos Karapetis
2008-05-27
objeto_que_lleva -> pickedObject
Filippos Karapetis
2008-05-27
Rewrote some more room logic
Filippos Karapetis
2008-05-27
Every time strcmp is abused, a baby koala cries...
Filippos Karapetis
2008-05-27
Changed roomParse to accept an array directly and rewrote some more room logic
Filippos Karapetis
2008-05-27
comienza_sound -> playSound
Filippos Karapetis
2008-05-27
Cleanup of the X_OBJ and Y_OBJ defines
Filippos Karapetis
2008-05-27
palJuego -> gamePalette
Filippos Karapetis
2008-05-27
Fixed an endian-related issue, making Woodruff controlable on big-endian mach...
Sven Hesse
2008-05-26
Fixed Italian Woodruff's MD5
Sven Hesse
2008-05-26
More split screen fixes.
Sven Hesse
2008-05-26
Changed floating point immediates to single precision (Silences MSVC warning ...
Kari Salminen
2008-05-26
Implement built-in screensaver
Eugene Sandulenko
2008-05-26
Use memmove when source and destination sprite areas overlap in drawSprite()
Sven Hesse
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