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2006-12-20workaround a scripting bug (see tracker item #1618700) and renamed an opcodeGregory Montoir
svn-id: r24900
2006-12-20Stripped some more real_ prefixes from function names; also added a new ↵Max Horn
FIXME comment to Kyra's setupGameFlags, and did some more cleanup svn-id: r24899
2006-12-19Changed Engine_KYRA_detectGames to use ↵Max Horn
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and removed the ADGameDescription::gameid abuse svn-id: r24898
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ↵Max Horn
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME svn-id: r24896
2006-12-19Further AdvancedDetector cleanup (in particular, renamed ↵Max Horn
ADGameDescription::name to the more suitable ADGameDescription::gameid) svn-id: r24895
2006-12-19* Simplified code in AdvancedDetector::detectGameMax Horn
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame simply takes the MD5 byte limit as an extra parameter svn-id: r24894
2006-12-19* Change the GameList typedef to a proper class with an additionalMax Horn
constructor which takes a PlainGameDescriptor 'list' * Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor * Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID * Some minor cleanup svn-id: r24893
2006-12-19Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ ↵Max Horn
support in Indy3), and fixed a memory leak in o5_saveLoadGame svn-id: r24892
2006-12-19fixed bug #1618695Gregory Montoir
svn-id: r24888
2006-12-19Merged SagaEngine::postInitGame() into SagaEngine::initGame()Max Horn
svn-id: r24887
2006-12-19Fix warning about a const castMax Horn
svn-id: r24886
2006-12-19Stomped the well/diving-bugSven Hesse
svn-id: r24884
2006-12-19Fixed backspace and delete in the note-padSven Hesse
svn-id: r24883
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
svn-id: r24882
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
svn-id: r24881
2006-12-19Changed game id's back to agi. Added some KQ2 entriesStuart George
svn-id: r24880
2006-12-19oopsEugene Sandulenko
svn-id: r24879
2006-12-19Update makefileEugene Sandulenko
svn-id: r24878
2006-12-19Added AdvancedDetection to AGI engine. Only added KQ1 for testingStuart George
svn-id: r24877
2006-12-18Fixed the note-pad, font changing and date/time-displaySven Hesse
svn-id: r24875
2006-12-18Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay ↵Sven Hesse
in o1_keyFunc(), so that the save name dialog is shown and the "Empty Inventory" message is displayed properly as well. svn-id: r24874
2006-12-18The MPEG player no longer handles frame syncing/dropping, so this comment isTorbjörn Andersson
obsolete now. svn-id: r24872
2006-12-17Fixed a walking animations related mistakeSven Hesse
svn-id: r24867
2006-12-17Added a range check in Draw_v2::printText(), fixing invalid reads. It ↵Sven Hesse
*shouldn't* pose any problem s svn-id: r24866
2006-12-17Add cyx's patch for horizontal and vertical flipping of wiz images type 1, ↵Travis Howell
in HE games. svn-id: r24860
2006-12-15Add code for stopping video playback in HE100 gamesTravis Howell
svn-id: r24858
2006-12-15added basic handlers for SFXB and SNDE tags in .CUP playerGregory Montoir
svn-id: r24857
2006-12-15GF_DEMO is only required by the PC version of Broken Sword 1 demoTravis Howell
svn-id: r24853
2006-12-14Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.Eugene Sandulenko
svn-id: r24851
2006-12-14Smashed the wizard's house bugSven Hesse
svn-id: r24850
2006-12-14added details for demo version of toucheGregory Montoir
svn-id: r24848
2006-12-14When drawing an interlaced frame, only clear every other line instead of theTorbjörn Andersson
entire buffer. Introduced a _drawBuffer pointer which points either to _scaledBuffer or _frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we draw an unscaled frame. (Probably the most common case by far.) Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily avoids copying each frame by using _drawBuffer directly.) svn-id: r24846
2006-12-11Adjust DXA scaling code for Broken Sword 1Travis Howell
svn-id: r24841
2006-12-11Disable saving game in original load/save screen of maniac/zak, since it ↵Travis Howell
doesn't function correctly svn-id: r24836
2006-12-11Allow load of saved game from original COMI load/save screensTravis Howell
svn-id: r24835
2006-12-11Use VAR_GAME_LOADED values from original COMI, when loading or saving ↵Travis Howell
temporary game svn-id: r24834
2006-12-11Fix error when exiting original options screen of COMI. BlastObjects are ↵Travis Howell
removed, right after checking for load/save game, in original COMI. svn-id: r24833
2006-12-10Patch #1296058: Showing the original save/load dialog (see also RFE #832460)Max Horn
svn-id: r24832
2006-12-10made CUP_Player only update the modified screen areas.Gregory Montoir
svn-id: r24831
2006-12-10cleanup (added a few more constants, renamed some opcodes) and reverted my ↵Gregory Montoir
previous change to op_sleep. svn-id: r24830
2006-12-09force mouse cursor display if first script is different from 90 (startup ↵Gregory Montoir
script number) svn-id: r24826
2006-12-09cleanupGregory Montoir
svn-id: r24825
2006-12-09Better implementation of op_sleep() which doesn't freeze mouse.Eugene Sandulenko
svn-id: r24824
2006-12-09added missing opcode (bug report #1612252)Gregory Montoir
svn-id: r24823
2006-12-07Fixed button renderingStuart George
svn-id: r24814
2006-12-07Remove unneeded #includeEugene Sandulenko
svn-id: r24813
2006-12-06Fixing some compiler warningsMax Horn
svn-id: r24812
2006-12-06Fixed compile errors (for me at least). Still plenty of warnings, though.Torbjörn Andersson
svn-id: r24809
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-12-06Enable yet unfinished IIgs sound, but this prevents IIgs games from crashing.Eugene Sandulenko
svn-id: r24807