Age | Commit message (Expand) | Author |
2007-04-10 | Correct details for Simon the Sorcerer 2 (DOS Floppy) with Russian patch. | Travis Howell |
2007-04-10 | Remove two invalid entries for Simon the Sorcerer 2, since they use md5 check... | Travis Howell |
2007-04-10 | Bugfix to prevent a used item in give actions from not getting pased to the t... | Paul Gilbert |
2007-04-09 | Fix compile. | Johannes Schickel |
2007-04-09 | Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in Gob3's... | Sven Hesse |
2007-04-09 | silence a compiler symbol redefinition warning | Kostas Nakos |
2007-04-09 | Preventing scrolling while the menu is shown | Sven Hesse |
2007-04-09 | Fixed the background glitch | Sven Hesse |
2007-04-09 | Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demo | Torbjörn Andersson |
2007-04-09 | Small glitch/different goblin handling fix for Gob3 | Sven Hesse |
2007-04-09 | Some fixes for the Gob3 demos | Sven Hesse |
2007-04-09 | Update new demo description | Eugene Sandulenko |
2007-04-09 | Add another gob3 demo | Eugene Sandulenko |
2007-04-09 | Cleanup of Zone/Animation removal code. Only the good god of void pointers kn... | Nicola Mettifogo |
2007-04-09 | Fixed crash when playing looping WAV music. | Torbjörn Andersson |
2007-04-09 | - moved walk code to List<> | Nicola Mettifogo |
2007-04-09 | Implemented enough of AIFF to play the music from the Broken Sword 1 demo. At | Torbjörn Andersson |
2007-04-09 | Fixed regression bug in dialogue code. | Nicola Mettifogo |
2007-04-08 | Adjust debug levels. | Travis Howell |
2007-04-08 | Adjust debug output in writeINI opcode, so it doesn't get skipped. | Travis Howell |
2007-04-08 | Rename setFilePath opcode to createDirectory, in order to reflect the opcodes... | Travis Howell |
2007-04-08 | Set SaveGamePath INI setting to '*' in HE72+ games, to avoid warnings about n... | Travis Howell |
2007-04-08 | Add another Dutch version of Freddi Fish 2 for Macintosh. | Travis Howell |
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse |
2007-04-08 | Both Goblins 3 interactive demos are French. | Travis Howell |
2007-04-07 | Fixed broken implementation of ManagedList | Nicola Mettifogo |
2007-04-07 | Added new ManagedList class to handle Instruction and Command lists. The same... | Nicola Mettifogo |
2007-04-07 | cleanup | Nicola Mettifogo |
2007-04-07 | Fixed incomplete implementation of Command lists. | Nicola Mettifogo |
2007-04-07 | Changed Commands to use List<> | Nicola Mettifogo |
2007-04-07 | Explicit constructor invoked when instancing WalkNode. | Nicola Mettifogo |
2007-04-07 | Implemented destructors for Question and Answer. | Nicola Mettifogo |
2007-04-07 | New struct Answer introduced. | Nicola Mettifogo |
2007-04-07 | oops forgot to deallocate List nodes after usage | Nicola Mettifogo |
2007-04-07 | Added code for ~Command(). | Nicola Mettifogo |
2007-04-07 | change Program to use a List<> of Instructions instead of a homebrew linked list | Nicola Mettifogo |
2007-04-07 | Reduced dependency between project files, and prepared defs.h for deletion as... | Nicola Mettifogo |
2007-04-07 | Turned free___() routines into proper destructors for Zone, Animation and Pro... | Nicola Mettifogo |
2007-04-06 | Enabled lazy removal for Job instances. | Nicola Mettifogo |
2007-04-06 | Updating DS port for changes in main codebase. Code changes for DevkitArm r2... | Neil Millstone |
2007-04-06 | Made Program hold an explicit reference to its set of Instruction(s) instead ... | Nicola Mettifogo |
2007-04-06 | Oops | Sven Hesse |
2007-04-06 | Some Gob3 fixes: | Sven Hesse |
2007-04-05 | Implemented scrolling and split screen (for the text field, the bottom 40 lin... | Sven Hesse |
2007-04-05 | Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra... | Sven Hesse |
2007-04-05 | Added GobOpcodes 1 and 2 (start and stop Infogrames music) | Sven Hesse |
2007-04-05 | Oops | Sven Hesse |
2007-04-05 | - Minor cleanup | Sven Hesse |
2007-04-05 | This should fix bug #1694830 | Sven Hesse |
2007-04-04 | Characters now only store the set of frames they actually need. Basically, mi... | Nicola Mettifogo |