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2009-07-07- Add a new gametype for 'The Land of the Magic Stones'Arnaud Boutonné
- Add detection of the french version - Add a new game feature for 800*600 svn-id: r42215
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
- Add a specific save/load class for Playtoons as some specific files need to be tested svn-id: r42214
2009-07-07Cleanup: added an enum for the auto-detected features, removed the selectors ↵Filippos Karapetis
which are only used for auto-detection from the convenience selector map and placed feature auto-detection in a separate function. Also, now the automatically detected graphics resources are shown in the console. svn-id: r42212
2009-07-07Added auto-detection for games with older headers for script blocks, and ↵Filippos Karapetis
removed game flag GF_SCI0_OLD svn-id: r42211
2009-07-07Added a SCI1.1 case in the lofss opcode, like in the lofsa opcode ↵Filippos Karapetis
(essentially, lofss and lofsa both load an offset, with lofsa loading it in the accumulator and lofss in the stack). lofss is rarely used in SCI1.1 games, which explains why no lofss-related crashes have been observed in SCI1.1 svn-id: r42209
2009-07-07Add detection of Playtoons 2 EnArnaud Boutonné
svn-id: r42208
2009-07-07- Added auto-detection for EGA graphics. As a result of this, GF_SCI1_EGA ↵Filippos Karapetis
has been removed and versions SCI_VERSION_01_EGA and SCI_VERSION_01_VGA have been merged into SCI_VERSION_01 - Simplified the checks for EGA and VGA graphics - Fixed a bug in script_adjust_opcode_formats() - Simplified the code in GfxResManager::getView() a bit svn-id: r42206
2009-07-07Removed the shooting workaround delay - the overlay number can vary, so it ↵Paul Gilbert
isn't a reliable way of identifying the specific message svn-id: r42205
2009-07-07Set the correct sound rate for Personal Nightmare.Travis Howell
svn-id: r42202
2009-07-07Prevent a crash when the engine errors out before the game state is initializedFilippos Karapetis
svn-id: r42201
2009-07-07Removed unused defineFilippos Karapetis
svn-id: r42200
2009-07-07Fix to the return values of the Op_GetMouseButton library function now ↵Paul Gilbert
allows the game's "Fisticuffs path" to work properly svn-id: r42199
2009-07-07Added workaround to briefly pause when displaying the first message of the ↵Paul Gilbert
shooting cut-scene, so it can be read properly svn-id: r42198
2009-07-07Bugfix so that user delays work correctlyPaul Gilbert
svn-id: r42197
2009-07-07Bugfix so the game speed will correctly change after showing the credits ↵Paul Gilbert
when the game is restarted svn-id: r42196
2009-07-06Renamed SCI_VERSION_01 -> SCI_VERSION_01_EGAFilippos Karapetis
svn-id: r42181
2009-07-06Fix RTL from Kyra3 main menu. (It now doesn't quit ScummVM anymore)Johannes Schickel
svn-id: r42180
2009-07-06Swapped the music and audio resource check for SCI1.1 games. Digital sound ↵Filippos Karapetis
effects are now preferred over the synthesized ones svn-id: r42179
2009-07-06KQ6CD should be working correctly againFilippos Karapetis
svn-id: r42178
2009-07-06Groovie: Improve ROQ timing and audio sync (noticeable at least in the ↵Jordi Vilalta Prat
Clandestiny trailer) svn-id: r42177
2009-07-06Loop over the string instead of copying and then editing it (hopefully, the ↵Sven Hesse
PSP GCC won't ICE again here :P) svn-id: r42176
2009-07-06add workaround for PSP compiler ICEJoost Peters
svn-id: r42175
2009-07-06Proper handling of sound effects marked as music resourcesFilippos Karapetis
svn-id: r42174
2009-07-06Removed all the current special cases coding for user (mouse press) waiting, ↵Paul Gilbert
and reimplemented it exactly the way the original did svn-id: r42173
2009-07-06When a song isn't found, send a "stop handle" event so that the engine won't ↵Filippos Karapetis
wait forever (e.g. in SQ4CD, perhaps others) svn-id: r42172
2009-07-06Splitting up the big evaluate() functionSven Hesse
svn-id: r42171
2009-07-06Assigned several unimplemented/unused kernel functions as stubs, so that we ↵Filippos Karapetis
know when they're used and how they're called svn-id: r42170
2009-07-06Added seChanged the warning displayed when a selector can't be mapped to a ↵Filippos Karapetis
debugC - it's perfectly normal not to find certain selectors in certain SCI versions. Also, fixed the SCI version enums svn-id: r42169
2009-07-06Fixed compilationFilippos Karapetis
svn-id: r42168
2009-07-06Replaced sciprintf() calls with printf, DebugPrintf, warning and error callsFilippos Karapetis
svn-id: r42167
2009-07-06Ooops, remove debug code.Travis Howell
svn-id: r42164
2009-07-06Use graphics surfaces for screen buffers, and always use correct pitch when ↵Travis Howell
writing to the frameBuffer. svn-id: r42163
2009-07-06Bugfix for node enabling/disabling, which was previously allowing the player ↵Paul Gilbert
to walk through closed doors and into the walls svn-id: r42162
2009-07-06Adding more commentsSven Hesse
svn-id: r42161
2009-07-05Added an enum for the hotspot statesSven Hesse
svn-id: r42155
2009-07-05Adding some hotspot debug messagesSven Hesse
svn-id: r42154
2009-07-05Renaming the last occurences of "Collision" to "Hotspot"Sven Hesse
svn-id: r42153
2009-07-05Reordering some methodsSven Hesse
svn-id: r42150
2009-07-05Renaming FontDesc::extraData to charWidthsSven Hesse
svn-id: r42149
2009-07-05More input related split-offsSven Hesse
svn-id: r42148
2009-07-05Split off some drawing related functionsSven Hesse
svn-id: r42147
2009-07-05Ooops, fixing monospaced text input againSven Hesse
svn-id: r42146
2009-07-05Split off Hotspots::evaluateNew()Sven Hesse
svn-id: r42145
2009-07-05More state-related encapsulationSven Hesse
svn-id: r42144
2009-07-05Correcting an input related mistakeSven Hesse
svn-id: r42143
2009-07-05Encapsulating hotspot state readingSven Hesse
svn-id: r42142
2009-07-05LOL: cleanupFlorian Kagerer
svn-id: r42141
2009-07-05LOL: - reduce code duplicationFlorian Kagerer
svn-id: r42140
2009-07-05Merged the two SCI1 versions in one more fileFilippos Karapetis
svn-id: r42136
2009-07-05Adding a workaround for an invalid expression in Gob1 EGASven Hesse
svn-id: r42135