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AgeCommit message (Expand)Author
2007-10-27Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). ...Filippos Karapetis
2007-10-26Parallaction will now consume all the short-lived jobs in the queue before a ...Nicola Mettifogo
2007-10-25Talk dialogs can now only be closed early if it's the player talking, or an N...Paul Gilbert
2007-10-25Bugfix to make sound toggle work correctly, and added flag state to savegamesPaul Gilbert
2007-10-25Added saving of NPC direction, and bugfix for closing talk dialogsPaul Gilbert
2007-10-24Removed unused fieldPaul Gilbert
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
2007-10-24Fixed MinGW compilation warning Paul Gilbert
2007-10-24Changed startSpeakingToNoone to pause the speaking characterPaul Gilbert
2007-10-24Implemented gradual display of text in talk dialogsPaul Gilbert
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
2007-10-22Fixed SFX in intro of FM-Towns/PC98 versions of Kyrandia 1 (Thanks to Florian...Johannes Schickel
2007-10-22Added a workaround for a script bug in IHNM, which occurs in the original as ...Filippos Karapetis
2007-10-22When skipping a video from the introduction of IHNM, the screen fades out bef...Filippos Karapetis
2007-10-21Fixes timers in Kyra1. (Initialized them twice oops...)Johannes Schickel
2007-10-21Patch #1817080: Scumm savegame thumbnail loading patchMax Horn
2007-10-21Fix warningMax Horn
2007-10-21Now stopping music when loading a game in Amiga versions of Nippon Safes.Nicola Mettifogo
2007-10-21Relaxed freeZones policy for deciding which zones to preserve across location...Nicola Mettifogo
2007-10-21Fixed parseLocation, so that it only tries to parse scripts when they aren't ...Nicola Mettifogo
2007-10-21Added new debug level for inventory routines.Nicola Mettifogo
2007-10-21Cleanup.Nicola Mettifogo
2007-10-21Removed deprecated YNKeyStruct structurePaul Gilbert
2007-10-20Finally got the room layering to work correctlyPaul Gilbert
2007-10-19Fixing the Gob3 CD crash on ARM systems/portsSven Hesse
2007-10-19Committing [ 1816080 ] KYRA: Intro Patch for HoF, from Florian, with some cle...Oystein Eftevaag
2007-10-19Fixed formatting of debug command output.Nicola Mettifogo
2007-10-19Fixed loadgame bug: old game state wasn't fully wiped out before loading, thu...Nicola Mettifogo
2007-10-19Added new debugger command 'localflags' and changed Table object to provide d...Nicola Mettifogo
2007-10-15* Changed IFF/8SVX audio to use signed data (int8), and modified Parallaction...Nicola Mettifogo
2007-10-15Cut down screen updates when palette is not animated: should lead to performa...Nicola Mettifogo
2007-10-15Fixed bug #1814061. Special effect routine was overflowing palette size.Nicola Mettifogo
2007-10-15Now correctly disposing of audio data only when it was allocated on the heap,...Nicola Mettifogo
2007-10-14Turned the 'unexpected keyword' warning into a debug message and added a nift...Nicola Mettifogo
2007-10-14Integrated low-level routines into the Script class, turning it into a self-c...Nicola Mettifogo
2007-10-14Made location parser more fault-tolerant, in that it prints out a warning mes...Nicola Mettifogo
2007-10-14Fixed a struct size issueOystein Eftevaag
2007-10-14A change got lost while resolving a conflictOystein Eftevaag
2007-10-14TIM file loading/unloading for HoFOystein Eftevaag
2007-10-13Fixing compilationSven Hesse
2007-10-13Add a debug console in Winnie (patch by clone2727)Filippos Karapetis
2007-10-13clear ald after releasePaweł Kołodziejski
2007-10-13Decoupled password request from actual rendering of the dialogue screen, thus...Nicola Mettifogo
2007-10-13fixed walking bug in execute wrong animation function and fix previous warnin...Paweł Kołodziejski
2007-10-13HoF:Johannes Schickel
2007-10-13HoF:Johannes Schickel
2007-10-13Forgot to rename a variableOystein Eftevaag
2007-10-13Implemented the o2_setCharacterAnimFrame opcode and made sure o2_delay does g...Oystein Eftevaag
2007-10-13Cleanup.Johannes Schickel
2007-10-13Cleanup.Johannes Schickel