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2014-10-10PRINCE: Bail out on unknown languageEugene Sandulenko
2014-10-10PRINCE: Remove unnecessary reassignmentEugene Sandulenko
2014-10-10PRINCE: Fix more warningsWillem Jan Palenstijn
2014-10-10PRINCE: Rename runDialog() into dialogRun() to avoid clash with ↵Eugene Sandulenko
Engine::runDialog()
2014-10-10PRINCE: Fix a few warningsWillem Jan Palenstijn
2014-10-10PRINCE: Fix a few compile errorsWillem Jan Palenstijn
2014-10-10Merge pull request #516 from lukaslw/prince-lukaslwEugene Sandulenko
PRINCE: Adding The Prince and the Coward
2014-10-10MADS: Rex - Fix a bug related to "TAKE" "NOTE" action in scene 603.Strangerke
The second check was never reached. Using the 'else' block of the previous check fixes the issue.
2014-10-10MADS: Rex - Reduce the scope of some variables in TextViewStrangerke
2014-10-10MADS: Rex - Remove dead code also present in the original in the logic of ↵Strangerke
scene 5
2014-10-10MADS: Reduce the scope of a couple of variables in MSurfaceStrangerke
2014-10-09TSAGE: R2R - Fix a bug in scene 1337Strangerke
The bug was a rare skip of turn when playing a counter-attack card. Removing the call to handleNextTurn was introducing a bug related to the cursor caching as well as an even rarer eternal loop.
2014-10-09PRINCE: Add MKTAG - BLAH in decrypt functionlukaslw
2014-10-09PRINCE: Change all WRITE_UINT16 to WRITE_LE_UINT16 and all WRITE_UINT32 to ↵lukaslw
WRITE_LE_UINT32 for endian-safety fix
2014-10-09PRINCE: Fix INT_MAX error - change it to kIntMax constantlukaslw
2014-10-09PRINCE: Change ADGameFlag in gameDescriptions to ADGF_TESTINGlukaslw
2014-10-09PRINCE: Remove readScript and LittleEndianReader templates from Scriptlukaslw
Change all of READ_UINT16 to READ_LE_UINT16 and all READ_UINT32 to READ_LE_UINT32 for endian-safety
2014-10-09TSAGE: R2R - Remove TODO as the implementation isn't required in ScummVMStrangerke
2014-10-08MADS: Fix for switching between animations in AnimView sequencePaul Gilbert
2014-10-08MADS: Fix palette for display of intro animationPaul Gilbert
2014-10-08MADS: Fix refreshing backgound at start of intro animationPaul Gilbert
2014-10-08MADS: Introduction animation is starting to be shownPaul Gilbert
2014-10-09PRINCE: script.h - small comment correctionlukaslw
2014-10-09PRINCE: GraphicsMan::getBlendTableColor - change big number to INT_MAXlukaslw
2014-10-09PRINCE: Hero::showHeroShadow - ct_loop variable rename to ctLooplukaslw
2014-10-08PRINCE: GraphicsMan - add some new commentslukaslw
2014-10-08PRINCE: GraphicsMan::drawTransparentWithTransDrawNode - add commentslukaslw
Add skipping anti-alias check for last pixel in row
2014-10-08PRINCE: Changing all occurrences of NULL to nullptrlukaslw
To beconsistent and to keep just one of them
2014-10-08PRINCE: Flags::Id - remove non-english commentlukaslw
2014-10-08PRINCE: Flags::getFlagName - debugging functionlukaslw
Faster searching by changing switch to bsearch and array
2014-10-08MADS: Rex - Empty properly the current line buffer before getting the next ↵Strangerke
menu line
2014-10-08MADS: Rex - Remove an erroneous assert on newPalIndexStrangerke
2014-10-08TSAGE: R2R - Remove some obsolete commentsStrangerke
2014-10-07TSAGE: R2R - rename the outpost alpha debugger commandStrangerke
2014-10-07PRINCE: MusicPlayer - remove unnecessary commentslukaslw
2014-10-07PRINCE: Script::installSingleBackAnim - updatelukaslw
2014-10-06MADS: Fixes for loading of intro cutscene animationPaul Gilbert
2014-10-07PRINCE: Script::loadAllMasks - fixlukaslw
2014-10-07PRINCE: Resource loading - renaminglukaslw
2014-10-07TSAGE: R2R - some renaming in scene 1337Strangerke
2014-10-06PRINCE: detection.h - remove unnecessary commentlukaslw
2014-10-06PRINCE: Mob::AttrId - enum names updatelukaslw
2014-10-06PRINCE: PtcArchive::createReadStreamFromMember - add MKTAGlukaslw
2014-10-06TSAGE: R2R - Fix card drawing choice when player #2 plays a special card #25Strangerke
2014-10-06TSAGE: R2R - Some renaming in scene 1337Strangerke
2014-10-06TSAGE: R2R - Fix position of stock pile after the first shuffleStrangerke
2014-10-05TSAGE: R2R - Fix a bug while dealing card #2 during the gameStrangerke
2014-10-04Merge pull request #514 from tobiatesan/fix_audio_loopEinar Johan Trøan Sømåen
WINTERMUTE: Use SubLoopingAudio for music w/arbitrary loop points
2014-10-04WINTERMUTE: Use SubLoopingAudio for music w/arbitrary loop pointsTobia Tesan
Should fix #6648 (music not looping correctly in 5MA)
2014-10-04TSAGE: R2R - Fix a crash when playing a counter cardStrangerke