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2011-09-08JANITORIAL: Fix some formatting glitches in gob, hugo and toonStrangerke
2011-09-07LASTEXPRESS: Fix Francois being stuck when exiting compartmentLittleboy
2011-09-08AGOS: Made some static data const.Johannes Schickel
2011-09-08SKY: Made some static data const.Johannes Schickel
2011-09-08SCI: Made some static data const.Johannes Schickel
2011-09-08KYRA: Made some more static data const.Johannes Schickel
2011-09-08SWORD1: Replace inRange with CLIP.Johannes Schickel
2011-09-08SWORD1: Made some static data const.Johannes Schickel
2011-09-07SWORD1: Made code conform a bit better to our formatting guidelines.Johannes Schickel
Most is automatically converted via astyle + some manual fixes, hopefully I did not miss anything astyle messed up...
2011-09-03DREAMWEB: 'getblockofpixel' ported to C++Bertrand Augereau
2011-09-02DREAMWEB: Fix quitting in the inventory screenBertrand Augereau
2011-09-07DREAMWEB: Useless includes removedBertrand Augereau
2011-09-07DREAMWEB: Cleaning of 'useroutine' using new functionsBertrand Augereau
2011-09-07DREAMWEB: Simpler flavour of 'printdirect' for cases when the output layout ↵Bertrand Augereau
information is not needed by the client
2011-09-07DREAMWEB: 'usetext' ported to C++Bertrand Augereau
2011-09-07DREAMWEB: 'getobtextstart' C++ wrapperBertrand Augereau
2011-09-07DREAMWEB: 'findnextcolon' ported to C++Bertrand Augereau
2011-09-06DREAMWEB: 'hangon' and 'hangonp' ported to C++Bertrand Augereau
2011-09-02DREAMWEB: 'useroutine' ported to C++Bertrand Augereau
2011-09-06GOB: Remove unused include.Johannes Schickel
2011-09-06GROOVIE: Remove dither code from ROQScott Thomas
2011-09-06TSAGE: Fixed problem with NamedHotspot items not getting added to scenesPaul Gilbert
2011-09-06TSAGE: Added extra debugger command for showing available hotspot regionsPaul Gilbert
This is different from the hotspots command, since that only shows regions explicitly assigned to a hotspot
2011-09-06TSAGE: Some cleanup of Blue Force Scene 300, and implementing Scene 190Paul Gilbert
2011-09-06TSAGE: Added new walking code for Blue Force that uses flipped horizontal imagesPaul Gilbert
2011-09-06DREAMWEB: Ported 'fillryan' to C++Bertrand Augereau
2011-09-05DREAMWEB: Ported 'findallryan' to C++Bertrand Augereau
2011-09-05DREAMWEB: Ported 'showryanpage' to C++Bertrand Augereau
2011-09-05DREAMWEB: Removal of a useless register usageBertrand Augereau
2011-09-02DREAMWEB: 'obtoinv' ported to C++Bertrand Augereau
2011-09-02DREAMWEB: 'isitworn' and 'makeworn' ported to C++Bertrand Augereau
2011-09-02DREAMWEB: 'dumpeverything' is uselessBertrand Augereau
2011-09-02DREAMWEB: 'delsprite' is uselessBertrand Augereau
2011-09-02DREAMWEB: Useless stub removalBertrand Augereau
2011-09-02DREAMWEB: Removal of a useless stubBertrand Augereau
2011-09-02DREAMWEB: 'checkpathison' ported to C++Bertrand Augereau
2011-09-05TSAGE: Further user interface fixes, and minor dialog tweaksPaul Gilbert
2011-09-02DREAMWEB: Removal of stubs that became uselessBertrand Augereau
2011-09-02DREAMWEB: 'checkifset' ported to C++Bertrand Augereau
2011-09-05SCI: Fix Island of Dr. Brain copyprot pause menu on touch devicesWillem Jan Palenstijn
Patch from m_kiewitz.
2011-09-02DREAMWEB: 'isitdescribed' ported to C++Bertrand Augereau
2011-09-04TSAGE: Fixed Options dialog Sound button not showing sound dialogPaul Gilbert
2011-09-04TSAGE: Added missing default item response code logic in Blue ForcePaul Gilbert
2011-09-04TSAGE: Implemented missing interface functionality, including gun loading dialogPaul Gilbert
2011-09-03GOB: Stub classes for Geisha's Diving and Penetration minigamesSven Hesse
2011-09-03GOB: Move keyPressed() to UtilSven Hesse
2011-09-03GOB: Add class Geisha::EvilFishSven Hesse
An "evil" fish in Geisha's "Diving" minigame.
2011-09-03GOB: Add class ANIObjectSven Hesse
Controls an animation stored within an ANI file.
2011-09-03GOB: Add class ANIFileSven Hesse
Handles ANI files, describing animations. Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.
2011-09-03GOB: Add class DECFileSven Hesse
Handles DEC files, describing "decals" (backgrounds). Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.