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2016-01-14LAB: Call checkRoomMusic() when changing a roomFilippos Karapetis
2016-01-14LAB: Use the sample speed value instead of a define for game musicFilippos Karapetis
2016-01-14LAB: Clean up the event loops of special game screensFilippos Karapetis
2016-01-14LAB: Move frame waiting outside setAmigaPal()Filippos Karapetis
2016-01-14LAB: Fix accidental change to code styleFilippos Karapetis
2016-01-14LAB: Hide the mouse cursor while fading when closing the mapFilippos Karapetis
2016-01-14LAB: Properly update the screen in monitorsFilippos Karapetis
2016-01-14LAB: Rename doCloseup() to reflect its actual purposeFilippos Karapetis
2016-01-14LAB: Get rid of setDirection()Filippos Karapetis
2016-01-14LAB: Rename the members of the CrumbData structFilippos Karapetis
2016-01-14LAB: Cleanup and reorder the music codeFilippos Karapetis
2016-01-14LAB: Move music reset code into a separate functionFilippos Karapetis
2016-01-14LAB: The parameter of doMap() isn't neededFilippos Karapetis
2016-01-14SCUMM: Fix Russian ZakEugene Sandulenko
2016-01-13MOHAWK: Fix the getter for Channelwood's var 32Bastien Bouclet
2016-01-13MOHAWK: Correct the submitter of the Italian version of MystFilippos Karapetis
2016-01-13MOHAWK: Add detection for the Italian version of Myst (bug #6895)Filippos Karapetis
2016-01-13SCUMM: Move Russian Dig version description to the generated fieldEugene Sandulenko
2016-01-13SCUMM: Add detection for Russian Dig with subtitlesEugene Sandulenko
2016-01-12NEVERHOOD: Fix another crash in Russian versionEugene Sandulenko
2016-01-12SCUMM: Added detection for Russian ZakEugene Sandulenko
2016-01-12MOHAWK: Added detection for Russian RivenEugene Sandulenko
2016-01-12LURE: Add support for Russian versionEugene Sandulenko
2016-01-12MOHAWK: Fix incorrect condition in Myst's sound block opcodeBastien Bouclet
2016-01-12VOYEUR: change the type of the variable in a for loopStrangerke
2016-01-12VOYEUR: Fix bitwise comparison, make more use of DISPFLAG enumStrangerke
2016-01-12VOYEUR: Replace a check on a value by the use of an enumStrangerke
2016-01-12VOYEUR: Fix formatting in sound.cpp.Johannes Schickel
2016-01-12VOYEUR: Reduce variable scope, fix typo in commentStrangerke
2016-01-12VOYEUR: Add a safeguard in getVOCFileNameStrangerke
2016-01-12MOHAWK: Add a comment about suspicious dead code in o_changeBackgroundSoundStrangerke
2016-01-11SHERLOCK: Remove empty destructor for WidgetFiles.Johannes Schickel
2016-01-11AVALANCE: Fix out of bounds array access.Johannes Schickel
2016-01-11MADS: Rename "interface" variable to "idx".Johannes Schickel
2016-01-11MADS: Check 'dialog' earlier to avoid untested null dereferenceStrangerke
2016-01-11MADS: dragonsphere - Remove dead code in Scene102::step()Strangerke
2016-01-11MADS: Initialize some variables in player codeStrangerke
2016-01-11MADS: Initialize some variables in conversation codeStrangerke
2016-01-11LAB: Prevent duplicate processing of inputFilippos Karapetis
2016-01-11LAB: Prevent excessive screen updates when checking for eventsFilippos Karapetis
2016-01-10MADS: Fix a bug noticed by eriktorbjorn in the camera codeStrangerke
2016-01-11MADS: Implement conversation dialog scripts loadingPaul Gilbert
2016-01-10SCI: Fix compilation when SCI32 is disabledWillem Jan Palenstijn
2016-01-10SCUMM: Add detection for Russian MM fan-demoEugene Sandulenko
2016-01-10SCUMM: Add support for Russian MMEugene Sandulenko
2016-01-10TINSEL: Added detection for DW1 fan translationEugene Sandulenko
2016-01-10SAGA: Add support for Russian fan-translation of IHNMEugene Sandulenko
2016-01-10MADS: Implement GameConversations::updatePaul Gilbert
2016-01-09MADS: Hook up calls to conversation update where necessaryPaul Gilbert
2016-01-09MADS: Set up conversation mode enum, change hold fields to use itPaul Gilbert