Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-29 | Loads of Spanish translations with the help of timofonic (thanks!). | Filippos Karapetis | |
Unified some variable styles svn-id: r32372 | |||
2008-05-29 | Added check in modifyObjectParam's start (Verified with FW & OS PC versions' ↵ | Kari Salminen | |
disassemblies). Also removed superfluous default-case, hopefully no compiler will complain about this :). svn-id: r32371 | |||
2008-05-29 | Cleanup | Filippos Karapetis | |
svn-id: r32370 | |||
2008-05-29 | Rewrote dimPalette() so that the dimming is now a "filter" between the Screen | Torbjörn Andersson | |
class and the backend, i.e. as far as the game engine is concerned the palette remains unchanged. (This is similar how to the SCUMM engine handles the "noir" mode in Sam & Max.) This is one small step towards allowing the game to be paused anywhere. svn-id: r32369 | |||
2008-05-29 | ancho -> width | Filippos Karapetis | |
alto -> height nuevo_ancho -> newWidth nuevo_alto -> newHeight suma_x -> totalX suma_y -> totalY Removed unneeded variables diferencia_x/diferencia_y svn-id: r32368 | |||
2008-05-29 | More talk related simplifications | Filippos Karapetis | |
svn-id: r32367 | |||
2008-05-29 | Fixed a crash that occurs when OS starts | Filippos Karapetis | |
svn-id: r32366 | |||
2008-05-29 | Numbers are mapped in a different order in the game's fonts | Filippos Karapetis | |
svn-id: r32365 | |||
2008-05-29 | Fixed regression | Filippos Karapetis | |
svn-id: r32364 | |||
2008-05-29 | MirarRaton -> updateEvents | Filippos Karapetis | |
espera_soltar -> updateEvents Some cleanup svn-id: r32363 | |||
2008-05-29 | puertas_cerradas -> updateDoor | Filippos Karapetis | |
saca_objeto -> removeObject svn-id: r32362 | |||
2008-05-29 | - Implemented opcodes: sfHomeText, sfDrawAnimPic | Benjamin Haisch | |
- Comments on unneeded opcodes - Simplified getting/setting strings in Objects svn-id: r32361 | |||
2008-05-29 | Verified most parts of opcode 0x01 (o1_modifyObjectParam) against Future ↵ | Kari Salminen | |
Wars's and Operation Stealth's disassembly (Only part of switch case 3 still left to do). svn-id: r32360 | |||
2008-05-29 | Simplified calls to talk_igor_dch, talk_dr_izq and talk_dr_dch | Filippos Karapetis | |
Removed loads of font definitions and simplified some of the internal font mapping svn-id: r32359 | |||
2008-05-29 | Tiny comment update (Echec in French means failure). | Kari Salminen | |
svn-id: r32358 | |||
2008-05-28 | Implemented visual effects 11 and 13 (inverse of 10 and 12) | Filippos Karapetis | |
svn-id: r32356 | |||
2008-05-28 | Silenced a signed/unsigned comparison warning | Sven Hesse | |
svn-id: r32355 | |||
2008-05-28 | Fixed premature stopping of sounds/voices. | Benjamin Haisch | |
svn-id: r32354 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-28 | Split Object/GameDatabase into engine version specific classes | Benjamin Haisch | |
svn-id: r32349 | |||
2008-05-28 | Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array. | Benjamin Haisch | |
svn-id: r32348 | |||
2008-05-28 | Remove debug left over. | Travis Howell | |
svn-id: r32338 | |||
2008-05-28 | The hard coded string translations for The Dig only apply to subtitles, and ↵ | Travis Howell | |
not speech. svn-id: r32337 | |||
2008-05-28 | Implemented opcode 0x9A (o2_wasZoneChecked). | Kari Salminen | |
svn-id: r32336 | |||
2008-05-28 | Fix Operation Stealth's opcode 0x82's parameter list (Verified with DOS ↵ | Kari Salminen | |
version's disassembly). svn-id: r32335 | |||
2008-05-28 | Update the hard coded string translations in The Dig. | Travis Howell | |
svn-id: r32334 | |||
2008-05-27 | Fixed KyraEngine_v1::snd_stopVoice and KyraEngine_v1::snd_voiceIsPlaying ↵ | Johannes Schickel | |
implementations. svn-id: r32330 | |||
2008-05-27 | Added a few more comments about Operation Stealth's opcodes (Redundancies, ↵ | Kari Salminen | |
Future Wars's opcodes' end point). svn-id: r32328 | |||
2008-05-27 | Went through Operation Stealth's opcode list and added TODOs for naming all ↵ | Kari Salminen | |
unknown functions properly and some notes about opcode redundancies. svn-id: r32327 | |||
2008-05-27 | More simplifications to the talk functions | Filippos Karapetis | |
svn-id: r32326 | |||
2008-05-27 | Fixed the two animation FIXMEs | Filippos Karapetis | |
svn-id: r32325 | |||
2008-05-27 | longitud -> length | Filippos Karapetis | |
respuesta -> answer objetos_que_tengo -> inventoryObjects boton -> button cuadrante -> quadrant distancia -> distance juego -> game frase -> phrase suena -> sound usado -> used responde -> response puesto -> position svn-id: r32321 | |||
2008-05-27 | objeto_que_lleva -> pickedObject | Filippos Karapetis | |
Removed the verb defines and replaced them with appropriate enums svn-id: r32320 | |||
2008-05-27 | Rewrote some more room logic | Filippos Karapetis | |
svn-id: r32319 | |||
2008-05-27 | Every time strcmp is abused, a baby koala cries... | Filippos Karapetis | |
Changed loads of strcmp's to integer comparisons. There might be two possible regressions (marked with a FIXME) in animation_2_1() and animation_9_6(), which need to be tested Also, fixed a silly regression I made in commit #32312 in getLine() svn-id: r32317 | |||
2008-05-27 | Changed roomParse to accept an array directly and rewrote some more room logic | Filippos Karapetis | |
svn-id: r32315 | |||
2008-05-27 | comienza_sound -> playSound | Filippos Karapetis | |
fin_sound -> stopSound comienza_sound -> playSound n_puerta -> doorNum cierra_puerta -> closeDoor svn-id: r32314 | |||
2008-05-27 | Cleanup of the X_OBJ and Y_OBJ defines | Filippos Karapetis | |
svn-id: r32313 | |||
2008-05-27 | palJuego -> gamePalette | Filippos Karapetis | |
x_raton -> mouseX y_raton -> mouseY Some slight cleanup svn-id: r32312 | |||
2008-05-27 | Fixed an endian-related issue, making Woodruff controlable on big-endian ↵ | Sven Hesse | |
machines. It still breaks when switching screens and object videos are mispositioned, though. svn-id: r32310 | |||
2008-05-26 | Fixed Italian Woodruff's MD5 | Sven Hesse | |
svn-id: r32309 | |||
2008-05-26 | More split screen fixes. | Sven Hesse | |
I never get tired out those... ;) svn-id: r32308 | |||
2008-05-26 | Changed floating point immediates to single precision (Silences MSVC warning ↵ | Kari Salminen | |
C4305: '+=' : truncation from 'double' to 'float'). svn-id: r32307 | |||
2008-05-26 | Implement built-in screensaver | Eugene Sandulenko | |
svn-id: r32306 | |||
2008-05-26 | Use memmove when source and destination sprite areas overlap in drawSprite() | Sven Hesse | |
svn-id: r32305 | |||
2008-05-26 | Fix leftover 8bit character | Eugene Sandulenko | |
svn-id: r32304 | |||
2008-05-26 | Fix delays against original | Eugene Sandulenko | |
svn-id: r32303 | |||
2008-05-26 | Simplified all calls to talk_vb and talk_vbpuerta, together with some more ↵ | Filippos Karapetis | |
calls to talk() svn-id: r32302 | |||
2008-05-26 | Cleanup | Filippos Karapetis | |
svn-id: r32301 | |||
2008-05-26 | Cleanup | Filippos Karapetis | |
svn-id: r32300 |