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AgeCommit message (Expand)Author
2013-06-12NEVERHOOD: Fix a slight glitch with the symbols cheat commandFilippos Karapetis
2013-06-12NEVERHOOD: Move some more cheat code to the cheat console commandFilippos Karapetis
2013-06-12NEVERHOOD: Stop all sounds before restoring / restartingFilippos Karapetis
2013-06-12NEVERHOOD: Remove or silence by default some more debug outputFilippos Karapetis
2013-06-12HOPKINS: Fix glitch in Polish demo when leaving the first roomStrangerke
2013-06-11NEVERHOOD: Fix GCC warnings about shadowed variablesTorbjörn Andersson
2013-06-11NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat"Filippos Karapetis
2013-06-11NEVERHOOD: Fix warning about shadowed variablejohndoe123
2013-06-11NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only (instea...johndoe123
2013-06-11NEVERHOOD: Fix crashes in scene 3009 (cannon scene), and add a FIXMEFilippos Karapetis
2013-06-11NEVERHOOD: Cleanup, merge some duplicate codeFilippos Karapetis
2013-06-11HOPKINS: Fix glitch at the end of the intro caused by a double long fade outStrangerke
2013-06-11TONY: Add detection for German "Shoe Box", bug #3582420Strangerke
2013-06-11TONY: Add detection for English version unpackedStrangerke
2013-06-10TONY: Remove varargs from mpalQueryCORO(). CID 1002105Torbjörn Andersson
2013-06-10NEVERHOOD: Change the debuglevel of the scene changing debug outputFilippos Karapetis
2013-06-10NEVERHOOD: Fix crash when viewing videos in the video viewerFilippos Karapetis
2013-06-09HOPKINS: Fix code formattingStrangerke
2013-06-09NEVERHOOD: Add a console command to display the current surfacesFilippos Karapetis
2013-06-09NEVERHOOD: Remove superfluous checkFilippos Karapetis
2013-06-09NEVERHOOD: Fix a memory leak when changing modulesFilippos Karapetis
2013-06-09NEVERHOOD: Add a debug console, together with a command to change roomsFilippos Karapetis
2013-06-08SAGA: Add "fallthrough" comments to switch. CID 1003742, 1003743Torbjörn Andersson
2013-06-08LURE: Fix bad operator in "hotspot" debug command, CID 1004147Torbjörn Andersson
2013-06-06WINTERMUTE: Prevent warning about duplicate files when autodetecting.Tobia Tesan
2013-06-06WINTERMUTE: Fix for unnecessary "WARNING: getChildren() failed for path:"Tobia Tesan
2013-06-06MOHAWK: Use addSubDirectoryMatching for LB paths.Alyssa Milburn
2013-06-06ALL: Fix typo (succesful -> successful)Willem Jan Palenstijn
2013-06-06TINSEL: Revert the incorrect flagging of DW2 entries as CD versionsFilippos Karapetis
2013-06-06HOPKINS: Fix glitch occurring in the intro of the Linux Demo.Strangerke
2013-06-05LURE: Use correct deallocator, CID 1004041Torbjörn Andersson
2013-06-05HOPKINS: Fix 2 glitches reported by greencis in win95 demosStrangerke
2013-06-04SCUMM: Verify sample width in Digital iMUSE callback. CID 1002112Torbjörn Andersson
2013-06-02TONY: Fix memory leak on save game failure (CID 1003579)Torbjörn Andersson
2013-06-02TONY: Fix potential memory leakTorbjörn Andersson
2013-06-02NEVERHOOD: Fix crash in scene 1105 (teddy bear panel)Torbjörn Andersson
2013-06-02SCUMM: Remove unused variable _quitTorbjörn Andersson
2013-06-01Merge pull request #332 from bluegr/roland_gs_cleanupJohannes Schickel
2013-06-01LURE: Add missing va_end()Torbjörn Andersson
2013-06-01SAGA: Add missing "break"sTorbjörn Andersson
2013-06-01NEVERHOOD: Removed debug (?) code that bypassed puzzleTorbjörn Andersson
2013-05-31NEVERHOOD: Made multi-line function-line macros saferTorbjörn Andersson
2013-05-31SCI: Add a workaround for a script bug in SQ5, room 800 - bug #3614145Filippos Karapetis
2013-05-29SKY: Try to avoid deadlocks with the mixer mutex.Alyssa Milburn
2013-05-28HOPKINS: Fix crash in Polish demo - Bug #3613954Strangerke
2013-05-28NEVERHOOD: Silence two compiler warnings about set but unused variables.D G Turner
2013-05-28NEVERHOOD: Don't show mouse cursor on game startupFilippos Karapetis
2013-05-27CGE: Pass proper size of detection entries to AdvancedMetaEngine code.Johannes Schickel
2013-05-27Merge pull request #334 from salty-horse/neverhoodjohndoe123
2013-05-27NEVERHOOD: Fix invalid memory access in navigation scenesTorbjörn Andersson