Age | Commit message (Collapse) | Author |
|
svn-id: r48128
|
|
svn-id: r48127
|
|
svn-id: r48126
|
|
svn-id: r48125
|
|
texts and resources tables are switched in the TOT file
svn-id: r48124
|
|
svn-id: r48123
|
|
svn-id: r48119
|
|
svn-id: r48118
|
|
svn-id: r48117
|
|
svn-id: r48115
|
|
svn-id: r48112
|
|
svn-id: r48102
|
|
engines + GUI and proper keypad handling
svn-id: r48101
|
|
svn-id: r48100
|
|
(no display yet)
svn-id: r48099
|
|
svn-id: r48098
|
|
svn-id: r48097
|
|
svn-id: r48096
|
|
when saving a game
svn-id: r48095
|
|
the background table field was passed to the method, so it won't try to do a redundant copy to itself
svn-id: r48094
|
|
our own.
svn-id: r48093
|
|
svn-id: r48092
|
|
overflow
svn-id: r48091
|
|
svn-id: r48090
|
|
svn-id: r48089
|
|
svn-id: r48088
|
|
svn-id: r48087
|
|
svn-id: r48086
|
|
svn-id: r48085
|
|
svn-id: r48084
|
|
svn-id: r48083
|
|
svn-id: r48082
|
|
svn-id: r48081
|
|
The resource caching trades increased memory usage against disk access.
This functionality can be disabled and enabled by the console "cache" command.
svn-id: r48080
|
|
svn-id: r48079
|
|
svn-id: r48078
|
|
svn-id: r48076
|
|
algorithm much better.
svn-id: r48075
|
|
svn-id: r48074
|
|
svn-id: r48073
|
|
svn-id: r48072
|
|
svn-id: r48071
|
|
for the dome and prison combinations.
svn-id: r48070
|
|
svn-id: r48069
|
|
svn-id: r48068
|
|
svn-id: r48067
|
|
svn-id: r48066
|
|
* Rewrap comments to 72 columns
* Add some references to relevant bug tracker items
* Use sizeof instead of handcoding array lengths, which is error prone
and tedious
* Move definition of WorkaroundEntry from pcode.h to pcode.cpp
* Define FRAGMENT_WORD to make fragment code a bit more readable,
and also encoding of 16 bit words into it less error prone
* Make all code fragments static
svn-id: r48065
|
|
callk opcode handler does that already
svn-id: r48064
|
|
svn-id: r48063
|