Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-15 | Drascula: more responsiveness. | Eugene Sandulenko | |
svn-id: r49717 | |||
2010-06-15 | Drascula: Add responsiveness while talking. | Eugene Sandulenko | |
svn-id: r49716 | |||
2010-06-15 | Drascula: Move more cursor-related blits to cursorSurface. | Eugene Sandulenko | |
svn-id: r49715 | |||
2010-06-15 | Drascula: Plug memory leak | Eugene Sandulenko | |
svn-id: r49714 | |||
2010-06-15 | Drascula: Fixed bug #2826608. | Eugene Sandulenko | |
Bug #2826608: "DRASCULA: Cursor GFX error" fixed by introducing separate buffer for cursors. This also fixes the root cause of the problem. svn-id: r49713 | |||
2010-06-15 | Drascula: Made actors animation more smooth. | Eugene Sandulenko | |
svn-id: r49712 | |||
2010-06-15 | Drascula: Restore cursors before automated converse responses | Eugene Sandulenko | |
svn-id: r49711 | |||
2010-06-15 | Drascula: Fix bug #2826610. | Eugene Sandulenko | |
Bug #2826610: "DRASCULA: Graveyard GFX error". Actually it was fixed by previous commit. Added more responsiveness for this animation. svn-id: r49710 | |||
2010-06-15 | Drascula: ease load on backend. | Eugene Sandulenko | |
svn-id: r49709 | |||
2010-06-15 | Drascula: add more pic-related debug output. | Eugene Sandulenko | |
svn-id: r49708 | |||
2010-06-15 | Drascula: Fix bug #2929931. | Eugene Sandulenko | |
Bug #2929931: "DRASCULA: Graphic Glitches". Cursor graphics was not loaded at needed time. svn-id: r49707 | |||
2010-06-15 | Drascula: added more debug output | Eugene Sandulenko | |
svn-id: r49706 | |||
2010-06-15 | Drascula: Fix bug #2854303. | Eugene Sandulenko | |
Bug #2854303: "DRASCULA: Glitch when using cross on vampire guard". Apparently during refactoring of animation-related code duplication the conversion was incorrect. Rewrote relevant function. svn-id: r49704 | |||
2010-06-15 | Drascula: Added debug console. Implemented a (buggy) room comand. | Eugene Sandulenko | |
svn-id: r49703 | |||
2010-06-15 | Drascula: hid room updater-related debug output to deeper level | Eugene Sandulenko | |
svn-id: r49702 | |||
2010-06-15 | Drascula: Added animation-related debug output. | Eugene Sandulenko | |
svn-id: r49701 | |||
2010-06-15 | Drascula: Optimized blitting code. | Eugene Sandulenko | |
svn-id: r49700 | |||
2010-06-15 | CINE: Fix bug #2812694. | Eugene Sandulenko | |
Bug #2812694: "CINE: Operation Stealth german crash". Our code assumed that there exists only 256-color version which is not the case for German version. Added code to store background format. Old savegames are broken and could not be fixed. Bumped savefile version. svn-id: r49699 | |||
2010-06-15 | SAGA: Fix bug #1970191. | Eugene Sandulenko | |
Bug #1970191: "IHNM: Psychic Profile problem". Still there is a slight artefact. When the profile has 2 pages and is skipped, there are two fade-ins in a row. It could be checked by analysing event queue. svn-id: r49698 | |||
2010-06-15 | SAGA: Add more thread-related output. | Eugene Sandulenko | |
svn-id: r49697 | |||
2010-06-15 | SAGA: Moved more code under ENABLE_IHNM | Eugene Sandulenko | |
svn-id: r49696 | |||
2010-06-15 | Split out detection code in Kyra engine. | Eugene Sandulenko | |
svn-id: r49695 | |||
2010-06-15 | Moved tinsel detection tables to separate file. | Eugene Sandulenko | |
svn-id: r49694 | |||
2010-06-15 | Split out detection tables for AGI engine | Eugene Sandulenko | |
svn-id: r49693 | |||
2010-06-15 | Split out detection tables for Gob engine | Eugene Sandulenko | |
svn-id: r49692 | |||
2010-06-15 | Split out detection tables for Cine engine | Eugene Sandulenko | |
svn-id: r49691 | |||
2010-06-15 | Throttle screen updates to 60fps in some screen transition effects as well | Filippos Karapetis | |
svn-id: r49690 | |||
2010-06-15 | Properly reconstruct the running stack when restoring (a regression from ↵ | Filippos Karapetis | |
commits #49376 and #49525), some formatting svn-id: r49689 | |||
2010-06-15 | - Swapped the return value of gamestate_save (false = failed, true = succeeded) | Filippos Karapetis | |
- Removed some duplicate code inside Console::cmdSaveGame() svn-id: r49688 | |||
2010-06-15 | Added a signature of the game itself inside saved games (the size of script ↵ | Filippos Karapetis | |
0, as well as the offset of the game object, which are unique for each game), to prevent users from loading saved games across different versions of the same game. In the cases where we can't load a saved game, throw a nice GUI dialog instead of a console warning svn-id: r49687 | |||
2010-06-15 | Add support for SCI32 segment types to seg_table and vr debug commands | Lars Skovlund | |
svn-id: r49686 | |||
2010-06-15 | Reorganized functions a bit | Filippos Karapetis | |
svn-id: r49685 | |||
2010-06-15 | Removed the now unused EngineState parameter of ↵ | Filippos Karapetis | |
script_adjust_opcode_formats(), as well as an obsolete TODO svn-id: r49684 | |||
2010-06-15 | Cleanup of the savegame code: | Filippos Karapetis | |
- Added a saveLoadWithSerializer() method to the reg_t class - Moved SegManager::reconstructClones() inside savegame.cpp - Moved SoundCommandParser::syncPlayList() and SoundCommandParser::reconstructPlayList() inside savegame.cpp svn-id: r49683 | |||
2010-06-14 | SCI: Added a version of allNotesOff() which sends messages only to the ↵ | Filippos Karapetis | |
channels used by the associated song instead of all channels svn-id: r49673 | |||
2010-06-14 | Removed the code used for tracking script code block relocations in ↵ | Filippos Karapetis | |
SCI0-SCI1 games, as we don't actually relocate these blocks, and it was used solely for verification of the exports table. The issue that this warning was created for should no longer occur svn-id: r49669 | |||
2010-06-14 | Cleanup of the SCI0 object initialization code | Filippos Karapetis | |
svn-id: r49666 | |||
2010-06-14 | Ignore and remove invalid plane and item objects in kFrameout. Fixes loading ↵ | Matthew Hoops | |
in-game in GK1. svn-id: r49663 | |||
2010-06-14 | Cleanup | Filippos Karapetis | |
svn-id: r49662 | |||
2010-06-14 | Fixed GK1 again, including the inventory screen | Filippos Karapetis | |
svn-id: r49660 | |||
2010-06-14 | Hopefully fixed kOnMe (SCI2) and implemented kIsOnMe (SCI2.1). GK1 and the ↵ | Filippos Karapetis | |
demo of Phantasmagoria 1 should now be responding to mouse clicks and movement correctly svn-id: r49659 | |||
2010-06-14 | Split out Mohawk detection tables into separate file. | Eugene Sandulenko | |
svn-id: r49658 | |||
2010-06-14 | AGOS: Fix bug #1777795. | Eugene Sandulenko | |
Bug #1777795: "SIMON1: Acorn CD MD5s" fixed by specifying directory depth for AdvancedDetector to 2. svn-id: r49657 | |||
2010-06-14 | SCUMM: Fix bug #1438631. | Eugene Sandulenko | |
Bug #1438631: "SCUMM: Detecting mac version of indy3/loom broken" fixed by implementing recursive directory lookup similar to what was done for AdvancedDetector, since SCUMM engine does not use it. svn-id: r49656 | |||
2010-06-14 | Implement safeguard for negative depth values in AdvancedDetector. | Eugene Sandulenko | |
svn-id: r49655 | |||
2010-06-14 | Mohawk: Added support for running Riven off DVD layout. | Eugene Sandulenko | |
Uses new directory depth feature of AdvancedDetector. Set directory depth to 2 and added Assets1/ directory. As a result, DVD layout which does not have any game data file in top level directory gets detected and runs well. svn-id: r49654 | |||
2010-06-14 | Extended advancedDetector with depth parameter. | Eugene Sandulenko | |
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653 | |||
2010-06-14 | Really silence the warning with _bufSize | Filippos Karapetis | |
svn-id: r49652 | |||
2010-06-14 | Silenced warning | Filippos Karapetis | |
svn-id: r49651 | |||
2010-06-14 | Fixed a bug with commit #49640 | Filippos Karapetis | |
svn-id: r49650 |