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2018-07-20ILLUSIONS: Start with ScriptResource and related codejohndoe123
2018-07-20ILLUSIONS: Start with thread classesjohndoe123
2018-07-20ILLUSIONS: Start with ActorResource and related classesjohndoe123
2018-07-20ILLUSIONS: More work on the Camera classjohndoe123
2018-07-20ILLUSIONS: More work on the camera and background classesjohndoe123
2018-07-20ILLUSIONS: Some work on the Camera class; start with time functionsjohndoe123
2018-07-20ILLUSIONS: Keep backgrounds in new BackgroundItems class instead of the engin...johndoe123
2018-07-20ILLUSIONS: Start with Actorjohndoe123
2018-07-20ILLUSIONS: Start with SpriteDecompressQueuejohndoe123
2018-07-20ILLUSIONS: Start with SpriteDrawQueuejohndoe123
2018-07-20ILLUSIONS: Add UpdateFunctions classjohndoe123
2018-07-20ILLUSIONS: Start with Camera and Input classesjohndoe123
2018-07-20ILLUSIONS: More work on BackgroundResourcejohndoe123
2018-07-20ILLUSIONS: Start with BackgroundResourcejohndoe123
2018-07-20ILLUSIONS: Resource loader skeletonjohndoe123
2018-07-20ILLUSIONS: Skeleton engine with detection for BBDOUjohndoe123
2018-07-19SCUMM: Add another German Mac version of DOTTAdrian Frühwirth
2018-07-18PINK: fixed redrawing screen when menu disappearsAndrei Prykhodko
2018-07-18PINK: removed game screen drawing when menu is activeAndrei Prykhodko
2018-07-18PINK: fixed pausing of engine when menu appearsAndrei Prykhodko
2018-07-17XEEN: fix broken screen after character creationHenrik Kretzschmar
2018-07-17PINK: fixed position of some sprites in PDAAndrei Prykhodko
2018-07-17MOHAWK: RIVEN: Fix white screen before a bad ending's creditsBastien Bouclet
2018-07-15MOHAWK: MYST: Have Mech fortress west direction persists after returningDavid Fioramonti
2018-07-15MOHAWK: MYST: Don't set Mech direction when elevator button is pressedDavid Fioramonti
2018-07-14LURE: Don't report failure message when save/load is successfulDavid Fioramonti
2018-07-14TITANIC: Fix endless busy cursor in Titania close upPaul Gilbert
2018-07-14TITANIC: More properly handle parser clearing after sentence processingPaul Gilbert
2018-07-14TITANIC: Remove any unfreed parser nodes at the end of sentence parsingPaul Gilbert
2018-07-13MOHAWk: RIVEN: Reset the mouse cursor when changing stack / unpausingBastien Bouclet
2018-07-13MOHAWK: RIVEN: Queue opening and closing the main menu as scriptsBastien Bouclet
2018-07-12PINK: Pass palette to WindowManagerEugene Sandulenko
2018-07-12GRAPHICS: MACGUI: Do not use hardcoded colorsEugene Sandulenko
2018-07-11PINK: Make menu blockingEugene Sandulenko
2018-07-11PINK: Made _director a pointer and reduced header dependenciesEugene Sandulenko
2018-07-11PINK: Spelling fixes in method namesEugene Sandulenko
2018-07-11PINK: Plug in autohide menuEugene Sandulenko
2018-07-11PINK: Plugged in MacWindowManager for showing in-game menuEugene Sandulenko
2018-07-11MOHAW: RIVEN: Added more localized 25th resource id workaroundsBastien Bouclet
2018-07-10XEEN: Fix crash trying to dream in Clouds of Xeen standalonePaul Gilbert
2018-07-10MOHAWK: RIVEN: Fix off-by-one ids in ospit for the 25th localized versionsBastien Bouclet
2018-07-09XEEN: name a source of the game files for the german Worlds versionHenrik Kretzschmar
2018-07-09XEEN: add another source for the german Clouds game filesHenrik Kretzschmar
2018-07-09XEEN: Add detection entry for Darkside of Xeen German BGHenrik Kretzschmar
2018-07-09TINSEL: Remove thumbnail supportDavid Fioramonti
2018-07-09DREAMWEB: Simplify the character kerning checksFilippos Karapetis
2018-07-09DREAMWEB: Fix speech during the monk cutscene in non-English versionsFilippos Karapetis
2018-07-08MOHAWK: MYST: Add delays at each step of Achenar's torture switch animBastien Bouclet
2018-07-08MOHAWK: MYST: Play complete audio clip when changing the boiler pressureBastien Bouclet
2018-07-08GUI: Add Stretch Mode selection in Options dialogThierry Crozat