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2016-10-18COMPOSER: Fixed audio issues after save-game load.upthorn
2016-10-18COMPOSER: failed attempt to correct audio sync issueupthorn
2016-10-18COMPOSER: game saving/loading now actually worksupthorn
2016-10-18COMPOSER: Continued work on saving/loading functionality.upthorn
2016-10-18COMPOSER/JANITORIAL: Corrected a number of formatting issues in and around ↵upthorn
new functions related to saving.
2016-10-18COMPOSER: Preliminary (non-functional) game saving/loading supportupthorn
2016-10-17DIRECTOR: Lingo: Hide noisy warningsEugene Sandulenko
2016-10-17TITANIC: Remove always-true testOri Avtalion
2016-10-16SCI32: Fix screen items incorrectly drawing over higher planesColin Snover
Fixes Trac#9583.
2016-10-16SCI32: Fix crash when clicking around the arterial blockage in SQ6Colin Snover
Thanks @hpvb for the report. Fixes Trac#9615. Closes #850.
2016-10-16FULLPIPE: Fix steps soundsEugene Sandulenko
2016-10-16Merge pull request #849 from rootfather/chewy-de-detectionArnaud Boutonné
CHEWY: Add detection entries for German versions
2016-10-16Merge pull request #847 from criezy/sdl-filteringThierry Crozat
Add graphics linear filtering feature
2016-10-16CHEWY: Add detection entries for German versionsrootfather
2016-10-16SCI32: Fix workaround commentColin Snover
2016-10-15SCI32: Fix crash clicking quit button during LSL6hires creditsColin Snover
2016-10-15SCI32: Fix crash in LSL6hires endingColin Snover
Fixes Trac#9613.
2016-10-15SCI32: Fix kPalVary(SetVary) in SCI2.1early gamesColin Snover
Game scripts pass an extra argument which is never used in SSCI. This happens e.g. when warping from room 620 to room 860 in LSL6hires. Adding a signature for kPalVarySetVary for SCI2.1early games only does not work because KQ7 1.51 is detected as SCI2.1early but the interpreter includes kPalVary code that matches SCI2.1mid. Fixes Trac#9611.
2016-10-15Merge pull request #838 from bluegr/chewyEugene Sandulenko
Chewy: Esc from F5. New WIP engine.
2016-10-15BLADERUNNER: Mark engine as highresEugene Sandulenko
2016-10-15BLADERUNNER: Fix compilation on older gccEugene Sandulenko
2016-10-15DIRECTOR: Added Mac font rendering testEugene Sandulenko
2016-10-14SCI32: Fix mouse position clampingColin Snover
2016-10-14SCI: Ensure export breakpoints always trigger on export callsColin Snover
Previously, export calls to non-existing functions would act like there was never an export call, and the breakpoint would never be triggered.
2016-10-14SCI32: Fix slow transitions in SQ6Colin Snover
2016-10-14SCI: Make -propDict- unique for each classWillem Jan Palenstijn
Previously, this was using the offset of the property dict inside the script. However, this isn't unique. For example, SQ6's DPath and PolyPath classes both have their property dict at offset 8 of their respective scripts. This would break Obj::isMemberOf. Closes #846.
2016-10-13TITANIC: Fix getting NPC animation name listsPaul Gilbert
2016-10-14BLADERUNNER: Fix compilation with plugins enabledEugene Sandulenko
2016-10-13Merge pull request #836 from peterkohaut/bladerunnerEugene Sandulenko
BLADERUNNER: added basic support for blade runner game
2016-10-13TESTBED: Add test for kFeatureFilteringModeThierry Crozat
2016-10-13GUI: Add checkbox and config option to enable/disable graphics filteringThierry Crozat
2016-10-12TESTBED: Fix fullscreen testThierry Crozat
The test was always failing when starting from the fullscreen state.
2016-10-12BLADERUNNER: added picking up of itemsPeter Kohaut
and some formatting
2016-10-12SCI: Add modified workaround for Simbani bridge room for GOGWillem Jan Palenstijn
The GOG version comes with a fan patch that uses rm470::name to store a timer to rate-limit rm470::doit. This breaks the workaround detection since that uses the name field.
2016-10-12AGI: Make TIME_DELAY 0 to set the game to 40 fpsMartin Kiewitz
Original AGI TIME_DELAY 0 made the game run as fast as possible. We didn't go that far, but it still seems to run too fast. This should hopefully fix that. See bug #9607
2016-10-12FULLPIPE: Fix animation lock-upRetro-Junk
2016-10-11SCI32: Fix garbage collection of objects stored in IntArraysColin Snover
2016-10-11DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of ↵Strangerke
demo to 2.0
2016-10-11DM: Handle demo dungeon fileStrangerke
2016-10-10SCI32: Reset active hot rect index when changing hot rectsColin Snover
2016-10-10SCI32: Check for existence of visiblePlane before dereferencingColin Snover
CID 1351620.
2016-10-10CHEWY: Create a scene classFilippos Karapetis
2016-10-10CHEWY: Remove duplicate tableFilippos Karapetis
2016-10-10CHEWY: Move cursor related functions into a separate fileFilippos Karapetis
2016-10-10CHEWY: Add support for palette fadeout to videosFilippos Karapetis
2016-10-10CHEWY: Fix typoFilippos Karapetis
2016-10-09DM: Add detection for an amiga demo versionStrangerke
2016-10-09DM: Remove useless variableStrangerke
2016-10-09CHEWY: Initial work on converting TMF music data back to MOD dataFilippos Karapetis
This way, we can use our regular Protracker MOD player
2016-10-09CHEWY: Move all sound functions into sound.*Filippos Karapetis