Age | Commit message (Collapse) | Author |
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This renames setMuteForSoundType to muteSoundType and getMuteForSoundType to
isSoundTypeMuted.
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Still it sometimes asserts with repeated dialog launches.
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This fix the blocking problem in scene 60.
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the assassin)
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calling startSound() in scene groups 8 and 10
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the evasion.
Also add some comments in scene postInit in order to clarify the different actions available
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This brings ResMan::getRef into line with the rest of the engine.
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still broken.
Also move some display() to display2() for consistency with the rest of the scenes in group1
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This warning produces a lot of spam in the console (e.g. it pops up
whenever the icon bar is opened in Dr. Brain Mac), thus it has been
silenced
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matches the original
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differently.
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This fixes an annoying behavior in the Sword2 option's dialog, which set all
sound type volumes to 0, in case it was opened when the user used the global
mute setting.
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Instead of passing an uninitialized dummy va_list to Action::attached we just
pass the va parameter from SequenceManager::attached to it now, since that
parameter is not used in Action::attached, it is safe to do that.
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the CD version
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pointing that)
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This fixes Valgrind warnings when getEvent() is called when there are
no pending events at all.
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those.
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