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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-03-01
WINTERMUTE: Do not delete a pointer we do not own in resolveName
Tobia Tesan
2016-03-01
WINTERMUTE: Pass valid arguments to getLines
Tobia Tesan
2016-03-01
WINTERMUTE: Add Watch functionality
Tobia Tesan
2016-03-01
WINTERMUTE: Add print and set commands to debugger
Tobia Tesan
2016-03-01
WINTERMUTE: Add name resolution to DebuggableScript
Tobia Tesan
2016-03-01
WINTERMUTE: Add source functionality in debugger
Tobia Tesan
2016-03-01
WINTERMUTE: Add CachedSourceListingProvider
Tobia Tesan
2016-03-01
WINTERMUTE: Add BasicSourceListingProvider class
Tobia Tesan
2016-03-01
WINTERMUTE: Add DebuggerController
Tobia Tesan
2016-03-01
WINTERMUTE: Add BlankListingProvider class
Tobia Tesan
2016-03-01
WINTERMUTE: Add BlankListing class
Tobia Tesan
2016-03-01
WINTERMUTE: Add SourceListing base class
Tobia Tesan
2016-03-01
WINTERMUTE: Add SourceListingProvider abstract class
Tobia Tesan
2016-02-29
WINTERMUTE: Add ListingProvider abstract class
Tobia Tesan
2016-02-29
WINTERMUTE: Add abstract class Listing
Tobia Tesan
2016-02-29
WINTERMUTE: Add post instruction hook to DebuggableScript
Tobia Tesan
2016-02-29
WINTERMUTE: Add Breakpoint class
Tobia Tesan
2016-02-29
WINTERMUTE: Add ScriptMonitor abstract class
Tobia Tesan
2016-02-29
WINTERMUTE: Add DebuggableScript and DebuggableScriptEngine classes
Tobia Tesan
2016-02-29
WINTERMUTE: Add Error class
Tobia Tesan
2016-02-29
WINTERMUTE: Init _ready in BaseScriptHolder
Tobia Tesan
2016-02-29
WINTERMUTE: Add debuggerToString
Tobia Tesan
2016-02-29
WINTERMUTE: Make _operand protected in script.h
Tobia Tesan
2016-02-29
WINTERMUTE: Remove dead code from vestigial remnants of WME debugger
Tobia Tesan
2016-02-28
GOB: Don't completely reset the OPL in AdLib::initOPL()
Sven Hesse
2016-02-28
AGI: Remove comma from "Pause when entering commands"
Martin Kiewitz
2016-02-28
AGI: Add optional "pause, when entering commands" feature
Martin Kiewitz
2016-02-28
AGI: Fix small memory leak in Hercules font loader
Torbjörn Andersson
2016-02-28
AGI: Set monitor VM var to EGA for Hercules rendering
Martin Kiewitz
2016-02-28
CINE: Fix SPL resource loading (thus SFX).
Johannes Schickel
2016-02-28
AGI: Disable font loading from HGC_GRAF.OVL (AGI3)
Martin Kiewitz
2016-02-28
AGI: Hercules rendering for game screen
Martin Kiewitz
2016-02-28
ENGINES: Fix Typos.
Johannes Schickel
2016-02-28
TSAGE: Remove ADGF_TESTING from Return to Ringworld.
Kirben
2016-02-28
SWORD25: Remove ADGF_TESTING from Broken Sword 2.5
Kirben
2016-02-28
LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time.
Kirben
2016-02-28
BBVS: Remove ADGF_TESTING from Beavis and Butt-head in Virtual Stupidity.
Kirben
2016-02-27
AGI: Add support for upscaling and Hercules hires font
Martin Kiewitz
2016-02-27
KYRA: Formatting fixes.
Johannes Schickel
2016-02-27
KYRA: Remove ADGF_TESTING from EoB 1+2.
Johannes Schickel
2016-02-27
SCI32: Clear InfoFlagViewVisible after updating ScreenItem
Willem Jan Palenstijn
2016-02-27
SCI32: Update InfoFlagViewVisible from send_selector
Willem Jan Palenstijn
2016-02-27
SCI32: Update InfoFlagViewVisible in VM opcodes
Willem Jan Palenstijn
2016-02-27
SCI32: Remove two hacks for Torin, and document what happens instead
Filippos Karapetis
2016-02-27
SCI: Remove another GK1-related hack
Filippos Karapetis
2016-02-27
SCI: Remove a TODO in GK1 that has been resolved properly now
Filippos Karapetis
2016-02-26
MOHAWK: Fix the drawing time simulation
Bastien Bouclet
2016-02-26
MOHAWK: Fix loading a save from the launcher
Bastien Bouclet
2016-02-26
BBVS: Move dialog to avoid bevel being drawn offscreen
Willem Jan Palenstijn
2016-02-26
SCI: Make Freddy Pharkas intro scaling patch more generic
Martin Kiewitz
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