Age | Commit message (Collapse) | Author |
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WINTERMUTE: Make a bunch of attributes private in BaseSoundBuffer
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demos.
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This fixes bug #6728 (crash when loading game from GMM in bull's
head scene). I am not sure the call to Logic::Engine is necessary, but
that way the same sequence of calls is done when restoring a game
from the original GUI and when restoring from GMM.
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Since the previous commit breaks saves for 32 bit binaries
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The previous commit was wrong because the endianness does not only
impact the data sample values but also the way the speech is uncompressed.
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This should fix bug #6720.
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Signed/unsigned comparison.
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This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7.
There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key.
See System::touch().
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This was the bug with "Engine assertion at various dialogues if no items
in inventory".
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