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2014-10-01Merge pull request #515 from tobiatesan/privatize_some_audioEinar Johan Trøan Sømåen
WINTERMUTE: Make a bunch of attributes private in BaseSoundBuffer
2014-10-01WINTERMUTE: Make a bunch of attributes private in BaseSoundBufferTobia Tesan
2014-09-30PRINCE: Original copyright - updatelukaslw
2014-09-30PRINCE: countDrawPosition() - clean uplukaslw
2014-09-29TSAGE: R2R - Reduce the scope of a variable, some renamingStrangerke
2014-09-29TSAGE: R2R - fix a crash in scene 1337. Remove useless checksStrangerke
2014-09-29MADS: Rex - Avoid potential not null terminated buffers after the use of strncpyStrangerke
2014-09-29CGE2: Initialize a variableStrangerke
2014-09-29MADS: Rex - Remove unused variablesStrangerke
2014-09-29MADS: Rex - Fix safety check in ASound9Strangerke
2014-09-29CGE2: Initialize some variablesStrangerke
2014-09-28CGE2: Constify stringsWillem Jan Palenstijn
2014-09-28CGE2: Fix the case of a couple of constants, remove a useless variableStrangerke
2014-09-28CGE2: Remove unused constantsStrangerke
2014-09-28FULLPIPE: Silence a gcc warningMatthew Hoops
2014-09-28SAGA: Silence a gcc warningMatthew Hoops
2014-09-28CGE2: Silence gcc warningsMatthew Hoops
2014-09-26CGE: Fix a crash when detecting an empty set of VOL filesStrangerke
2014-09-26CGE2: Fix a crash when detecting an empty set of VOL filesStrangerke
2014-09-20MADS: Fix Animation to handle loading backgrounds as well as user interfacesPaul Gilbert
2014-09-20MADS: Add new Animation fields needed by AnimViewPaul Gilbert
2014-09-20TSAGE: Fix for bug #6734 - insetUp being incorrectPaul Gilbert
2014-09-19MADS: Phantom - add preloadsequence call in initializeGlobalsStrangerke
2014-09-19SCUMM: Correct fix for regressions in The Dig demos, and remove the hack for ↵Kirben
demos.
2014-09-18MADS: Further animation setup in AnimViewPaul Gilbert
2014-09-19SCUMM: Fix regression in demo versions of The Dig.Kirben
2014-09-18CGE2: Add some comment concerning the fallback detection in CGE2Strangerke
2014-09-17CGE2: Reduce the scope of a variableStrangerke
2014-09-17CGE2: Implement fallbackDetectStrangerke
2014-09-17CGE: Cleanup detection, implement fallbackDetectStrangerke
2014-09-16MADS: Further resource entry initializationPaul Gilbert
2014-09-16MADS: Beginnings of resource loading in AnimViewPaul Gilbert
2014-09-16CGE: Remove fallback detection.Peter Bozsó
2014-09-15MADS: Remove unused variables.Peter Bozsó
2014-09-15CGE2: Remove fallback detection for English translation.Peter Bozsó
2014-09-13SWORD1: Add missing update of screen parameters when loading game from GMMThierry Crozat
This fixes bug #6728 (crash when loading game from GMM in bull's head scene). I am not sure the call to Logic::Engine is necessary, but that way the same sequence of calls is done when restoring a game from the original GUI and when restoring from GMM.
2014-09-12SWORD25: Bump the save file version numberAdrian Astley
Since the previous commit breaks saves for 32 bit binaries
2014-09-12SWORD25: Make save files x32/x64 agnosticAdrian Astley
2014-09-11CGE2: Add detection for the freeware v0.3 EnglishStrangerke
2014-09-10SWORD1: Avoid possible division by zero in speech endianness heuristicThierry Crozat
2014-09-10SCUMM: Fix regression in updated Russian version of Freddi Fish 1.Kirben
2014-09-08I18N: Really fix speech endianness heuristic on big endian systemThierry Crozat
The previous commit was wrong because the endianness does not only impact the data sample values but also the way the speech is uncompressed.
2014-09-08SWORD1: Fix speech endianness heuristic on big endian systemsThierry Crozat
This should fix bug #6720.
2014-09-07SWORD1: Add debugger command to set mac speech endiannessThierry Crozat
2014-09-07MADS: Implement loading resource sequence for AnimationViewPaul Gilbert
2014-09-07SWORD1: Fix typo in commentThierry Crozat
2014-09-07SWORD1: Silence some GCC warnings.unknown
Signed/unsigned comparison.
2014-09-07CGE2: Refactor _startupMode.unknown
2014-09-07Revert "CGE2: Make the intro skippable."Peter Bozsó
This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7. There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key. See System::touch().
2014-09-07KYRA (LOL): Fix bug #6727 due to incorrect assertion range.D G Turner
This was the bug with "Engine assertion at various dialogues if no items in inventory".