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AgeCommit message (Expand)Author
2015-01-23XEEN: Implement further script opcodesPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-22XEEN: Implemented dialogs for Who Will and YesNoPaul Gilbert
2015-01-22XEEN: Implemented animate3dPaul Gilbert
2015-01-22XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMapPaul Gilbert
2015-01-21XEEN: Fix strings used by newly added script commandsPaul Gilbert
2015-01-21XEEN: Implemented the first few script commandsPaul Gilbert
2015-01-21XEEN: Skeleton beginnings of script handlingPaul Gilbert
2015-01-20XEEN: Fix settig stepped on tilesPaul Gilbert
2015-01-20XEEN: Convert map _skySprites into a 2 element arrayPaul Gilbert
2015-01-20XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in itPaul Gilbert
2015-01-20XEEN: Implemented getNewMazePaul Gilbert
2015-01-20XEEN: Implemented doStepCodePaul Gilbert
2015-01-20XEEN: Implemented handleLightPaul Gilbert
2015-01-19XEEN: More minimap fixesPaul Gilbert
2015-01-19XEEN: Some minimap drawing fixesPaul Gilbert
2015-01-19XEEN: Further work on sprite scalingPaul Gilbert
2015-01-19XEEN: Fix resetting sprites on ground tiles when drawingPaul Gilbert
2015-01-19XEEN: Fix loading of wall typesPaul Gilbert
2015-01-19XEEN: Replaced UI button values with KeyCode constantsPaul Gilbert
2015-01-19XEEN: Implemented movement codePaul Gilbert
2015-01-19XEEN: Minor minimap fixesPaul Gilbert
2015-01-19XEEN: Initial implementation of drawMiniMapPaul Gilbert
2015-01-19XEEN: Add extra ending code for pausing turnsPaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-19XEEN: Fix Valgrind warningsPaul Gilbert
2015-01-19XEEN: Compilation fixes for gccPaul Gilbert
2015-01-18XEEN: Disable initial fade out for nowPaul Gilbert
2015-01-18XEEN: Load correct surface sprites for the mazePaul Gilbert
2015-01-18XEEN: Renaming of flags and surface displayPaul Gilbert
2015-01-18XEEN: Fix drawing the game window borderPaul Gilbert
2015-01-18XEEN: In progress work on sprite scalingPaul Gilbert
2015-01-18XEEN: Convert default values for monsters flying flags from int to boolPaul Gilbert
2015-01-18XEEN: Fix loading of MonsterData arrayPaul Gilbert
2015-01-18XEEN: Remove old test sprite from being displayedPaul Gilbert
2015-01-18XEEN: Load sprites from the correct archivePaul Gilbert
2015-01-17XEEN: Add support for horizontally flipped spritesPaul Gilbert
2015-01-16XEEN: Fix loading correct monster spritesPaul Gilbert
2015-01-16XEEN: Minor cleanup and renamingsPaul Gilbert
2015-01-16XEEN: Fixes for map loading cells and indoor sprite list referencesPaul Gilbert
2015-01-16XEEN: Fixes and cleanup for setIndoorsObjectsPaul Gilbert
2015-01-15XEEN: Fix _wp switch statementsPaul Gilbert
2015-01-15XEEN: Fix frame calculations for low part of _indoorListPaul Gilbert
2015-01-15XEEN: Implement setIndoorsWallPicsPaul Gilbert
2015-01-15XEEN: Finished setIndoorsMonstersPaul Gilbert
2015-01-15XEEN: Beginnings of setIndoorMonsters implementationPaul Gilbert
2015-01-14XEEN: Add cropping support to sprite drawingPaul Gilbert
2015-01-14XEEN: Initial bugfixes for map loading and fix draw list positionsPaul Gilbert
2015-01-14XEEN: Formatting fixesPaul Gilbert
2015-01-14XEEN: Split in-game scene draw code into a separate filePaul Gilbert