Age | Commit message (Expand) | Author |
2006-04-27 | Fix compile of SCUMM engine | Travis Howell |
2006-04-27 | Typo | Oystein Eftevaag |
2006-04-27 | Move the detector code out of the constructor and into init() to do error han... | Oystein Eftevaag |
2006-04-27 | Insane is part of SCUMM V7, not V6 | Max Horn |
2006-04-26 | add missing comma for portuguese quit text, remove stray comma after last str... | Joost Peters |
2006-04-26 | Add FF difference in isAdjNoun opcode. This makes it possible to get past the | Torbjörn Andersson |
2006-04-26 | cleanup | Max Horn |
2006-04-26 | Use File::size to determine the size of a file, instead of doing a seek(0, SE... | Max Horn |
2006-04-26 | Replaced _hFileTable by _hInFileTable/_hOutFileTable | Max Horn |
2006-04-26 | Fix timer events time when saving game in FF | Travis Howell |
2006-04-26 | Fix timer events time when saving game in FF | Travis Howell |
2006-04-26 | isSoundRunning always returns sound id in HE games | Travis Howell |
2006-04-26 | Print a slightly more verbose error message when Roland patch isn't found | Max Horn |
2006-04-26 | Replace unneeded File::exists calls | Max Horn |
2006-04-26 | Do not call static class methods as if they were instance methods | Max Horn |
2006-04-26 | If the resource manager fails to initialize itself properly, instead of | Torbjörn Andersson |
2006-04-26 | Fixed the output from the "res" debugger command that I accidentally broke, oh, | Torbjörn Andersson |
2006-04-26 | Introduce and use Engine_Empty() and Engine::GUIErrorMessage() | Eugene Sandulenko |
2006-04-25 | Show GUI message when game data is not found. | Eugene Sandulenko |
2006-04-25 | - Check if path specified for a game in scummvm.ini really exists and complain | Eugene Sandulenko |
2006-04-25 | Added disassembly of door close support routines and other miscellaneous acti... | Paul Gilbert |
2006-04-25 | Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the detect... | Max Horn |
2006-04-25 | Somewhat improved detection when MD5 is not available/known | Max Horn |
2006-04-25 | Fixes some coordinate initialization in the menus, and makes sure the initial... | Oystein Eftevaag |
2006-04-25 | Fix OmniTV repeating for now | Travis Howell |
2006-04-25 | Adds some code to dynamically resize and readjust the menus if the text strin... | Oystein Eftevaag |
2006-04-25 | Fix fps setting for video play back | Travis Howell |
2006-04-25 | Fix OmniTV not stopping, when room changes in FF | Travis Howell |
2006-04-25 | Hide mouse pointer when video is active | Travis Howell |
2006-04-24 | Revert change, a NULL block should be added if audio doesn't exist | Travis Howell |
2006-04-24 | If startSound() can't find a WAVE chunk, set the file position to the beginning | Torbjörn Andersson |
2006-04-24 | Revert sign change to vcReadVar(), made glitches worse in some scenes | Travis Howell |
2006-04-24 | Remove duplicate code | Travis Howell |
2006-04-24 | Correct and move warning, when failing to load video in FF | Travis Howell |
2006-04-24 | Add support for OmniTV | Travis Howell |
2006-04-24 | vcReadVar() should return a signed value | Travis Howell |
2006-04-24 | Restrict variables sizes, when reading from vcReadNextWord(), to prevent over... | Travis Howell |
2006-04-24 | Fix memory leak in readGamePcText() | Travis Howell |
2006-04-24 | Initialize all variables in MoviePlayer class | Travis Howell |
2006-04-24 | Remove duplicate variable in readGamePcText() | Travis Howell |
2006-04-24 | isSpriteLoaded is Simon 1/2 specific and never used by FF | Travis Howell |
2006-04-24 | Free screen buffers on exit | Travis Howell |
2006-04-24 | Ooops, real memory leak was in sound buffer | Travis Howell |
2006-04-24 | Fix sound memory leak | Travis Howell |
2006-04-23 | Fix loading music/speech files in HE98+ games | Travis Howell |
2006-04-23 | Some more cleanup in class Scumm::Sound | Max Horn |
2006-04-23 | Fix for HE games which use the generic HE variants (d'oh) | Max Horn |
2006-04-23 | Detect (and error out) if readMAXS fails | Max Horn |
2006-04-23 | Fix access to .he2 in Sound::openSfxFile, too | Max Horn |
2006-04-23 | Fix access to .he3/.he4 files | Max Horn |