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AgeCommit message (Expand)Author
2006-04-27Fix compile of SCUMM engineTravis Howell
2006-04-27TypoOystein Eftevaag
2006-04-27Move the detector code out of the constructor and into init() to do error han...Oystein Eftevaag
2006-04-27Insane is part of SCUMM V7, not V6Max Horn
2006-04-26add missing comma for portuguese quit text, remove stray comma after last str...Joost Peters
2006-04-26Add FF difference in isAdjNoun opcode. This makes it possible to get past theTorbjörn Andersson
2006-04-26cleanupMax Horn
2006-04-26Use File::size to determine the size of a file, instead of doing a seek(0, SE...Max Horn
2006-04-26Replaced _hFileTable by _hInFileTable/_hOutFileTableMax Horn
2006-04-26Fix timer events time when saving game in FFTravis Howell
2006-04-26Fix timer events time when saving game in FFTravis Howell
2006-04-26isSoundRunning always returns sound id in HE gamesTravis Howell
2006-04-26Print a slightly more verbose error message when Roland patch isn't foundMax Horn
2006-04-26Replace unneeded File::exists callsMax Horn
2006-04-26Do not call static class methods as if they were instance methodsMax Horn
2006-04-26If the resource manager fails to initialize itself properly, instead ofTorbjörn Andersson
2006-04-26Fixed the output from the "res" debugger command that I accidentally broke, oh,Torbjörn Andersson
2006-04-26Introduce and use Engine_Empty() and Engine::GUIErrorMessage()Eugene Sandulenko
2006-04-25Show GUI message when game data is not found.Eugene Sandulenko
2006-04-25- Check if path specified for a game in scummvm.ini really exists and complainEugene Sandulenko
2006-04-25Added disassembly of door close support routines and other miscellaneous acti...Paul Gilbert
2006-04-25Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the detect...Max Horn
2006-04-25Somewhat improved detection when MD5 is not available/knownMax Horn
2006-04-25Fixes some coordinate initialization in the menus, and makes sure the initial...Oystein Eftevaag
2006-04-25Fix OmniTV repeating for nowTravis Howell
2006-04-25Adds some code to dynamically resize and readjust the menus if the text strin...Oystein Eftevaag
2006-04-25Fix fps setting for video play backTravis Howell
2006-04-25Fix OmniTV not stopping, when room changes in FFTravis Howell
2006-04-25Hide mouse pointer when video is activeTravis Howell
2006-04-24Revert change, a NULL block should be added if audio doesn't existTravis Howell
2006-04-24If startSound() can't find a WAVE chunk, set the file position to the beginningTorbjörn Andersson
2006-04-24Revert sign change to vcReadVar(), made glitches worse in some scenesTravis Howell
2006-04-24Remove duplicate codeTravis Howell
2006-04-24Correct and move warning, when failing to load video in FFTravis Howell
2006-04-24Add support for OmniTVTravis Howell
2006-04-24vcReadVar() should return a signed valueTravis Howell
2006-04-24Restrict variables sizes, when reading from vcReadNextWord(), to prevent over...Travis Howell
2006-04-24Fix memory leak in readGamePcText()Travis Howell
2006-04-24Initialize all variables in MoviePlayer classTravis Howell
2006-04-24Remove duplicate variable in readGamePcText()Travis Howell
2006-04-24isSpriteLoaded is Simon 1/2 specific and never used by FFTravis Howell
2006-04-24Free screen buffers on exitTravis Howell
2006-04-24Ooops, real memory leak was in sound bufferTravis Howell
2006-04-24Fix sound memory leakTravis Howell
2006-04-23Fix loading music/speech files in HE98+ gamesTravis Howell
2006-04-23Some more cleanup in class Scumm::SoundMax Horn
2006-04-23Fix for HE games which use the generic HE variants (d'oh)Max Horn
2006-04-23Detect (and error out) if readMAXS failsMax Horn
2006-04-23Fix access to .he2 in Sound::openSfxFile, tooMax Horn
2006-04-23Fix access to .he3/.he4 filesMax Horn