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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2009-01-18
Update scene number internally so it gets displayed correctly in the debugger.
Johannes Schickel
2009-01-18
Slight changes to fx method #9 to more correctly match the original game
Paul Gilbert
2009-01-18
merged Graphics::copyTo640/Graphics::copyFrom640
Gregory Montoir
2009-01-18
cleanup
Gregory Montoir
2009-01-18
get rid of AnimationSequencePlayer::_currentSeqNum
Gregory Montoir
2009-01-18
simplified Graphics::decode*()
Gregory Montoir
2009-01-18
fix another regression from the RTL branch merge
Matthew Hoops
2009-01-18
splitted play/load class methods in introduction animation player
Gregory Montoir
2009-01-17
Since users need to rename the sound and index files in DW2, throw nice GUI e...
Filippos Karapetis
2009-01-17
Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter"
Filippos Karapetis
2009-01-17
Silenced MSVC warning
Filippos Karapetis
2009-01-17
Make sure that "quit" events are handled immediately. This fixes a warning - or
Torbjörn Andersson
2009-01-16
tiny cleanup
Max Horn
2009-01-16
- Removed _gameVersion, engine versions are set in the game detection entries...
Filippos Karapetis
2009-01-16
Some cleanup (one could replace some of those switch/case by jump tables...)
Max Horn
2009-01-16
TUCKER: Got rid of _fileToLoad
Max Horn
2009-01-16
TUCKER: Changed loadFile and loadImage to take filename as parameter (trying ...
Max Horn
2009-01-16
TUCKER: Simplify TuckerEngine::copyLocBitmap
Max Horn
2009-01-16
Fixed class indention
Max Horn
2009-01-16
Code formatting fixes, automatically performed by astyle
Max Horn
2009-01-16
Mark cruise save/load code as not endian safe
Max Horn
2009-01-14
-1 is not an uint8. Assuming ones-complement, though, I guess 255 was meant
Max Horn
2009-01-14
Hide the mouse cursor when loading a saved game
Jordi Vilalta Prat
2009-01-14
Fix for non-looped tracks of the music enhancement project. Also, got rid of ...
Filippos Karapetis
2009-01-14
Game database headers are verified now
Filippos Karapetis
2009-01-14
Fixed warnings.
Torbjörn Andersson
2009-01-14
Show the cursor and update it properly when closing the GMM.
Jordi Vilalta Prat
2009-01-14
- Initialize the current cursor to an invalid one (this removes a glitch when...
Jordi Vilalta Prat
2009-01-13
Reduced savegame code duplication and added savegame format versioning.
Jordi Vilalta Prat
2009-01-13
Added const qualifier to (char *) parameter
Jordi Vilalta Prat
2009-01-13
Some updates/observations on script functions
Filippos Karapetis
2009-01-13
- PMV video headers are evaluated correctly now
Filippos Karapetis
2009-01-13
Save game headers are now verified
Filippos Karapetis
2009-01-13
When reverting to text only mode update the config manager settings accordingly.
Johannes Schickel
2009-01-13
Added a possible FIXME
Filippos Karapetis
2009-01-13
Reworked the sound energy code
Benjamin Haisch
2009-01-13
Fix dithering of scaled videos
Jordi Vilalta Prat
2009-01-13
- Music now works in LGoP2
Filippos Karapetis
2009-01-12
Don't call _mixer->stopAll() when changing scenes, as this stops the enhanced...
Filippos Karapetis
2009-01-12
Cleanup
Filippos Karapetis
2009-01-12
Imitate the way the original game is playing MIDI tracks when playing enhance...
Filippos Karapetis
2009-01-12
Added support for the Discworld 1 Music Enhancement project. Big thanks to Ja...
Filippos Karapetis
2009-01-12
Fixed regression from revision 35765. Mask and path patches were destroyed be...
Nicola Mettifogo
2009-01-12
Implemented screen vfx #19 and #20
Paul Gilbert
2009-01-12
Remove unused case, which isn't used by HE60-HE71 games.
Travis Howell
2009-01-12
consistency fix and add a new line
Matthew Hoops
2009-01-11
IHNM save games no longer contain ITE-related variables
Filippos Karapetis
2009-01-11
Fix regression when gameids were los for some fanmade games
Eugene Sandulenko
2009-01-11
Patch from bugreport #1846746: "PUTTMOON 3DO: Play button in Outtro partly cu...
Eugene Sandulenko
2009-01-11
Completed screen vfx #8, and also implemented screen vfx #18
Paul Gilbert
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