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2019-10-09GLK: JACL: Amiga compilation fixPaul Gilbert
2019-10-09GLK: JACL: Fix loading savegamesPaul Gilbert
2019-10-09SCI: Fix compilationEugene Sandulenko
2019-10-09SCI32: More work on Hoyle 5 poker logicFilippos Karapetis
2019-10-08JANITORIAL: Copyright "sign" should be upper-caseHubert Maier
2019-10-08JANITORIAL: Keep copyright "sign" upper-case like the rest of the enginesHubert Maier
2019-10-07GLK: JACL: Fix exiting game when game window is closedPaul Gilbert
2019-10-07GLK: JACL: Standardizing on calls to get stream linePaul Gilbert
2019-10-07GLK: JACL: Hooking up savegame code to GMMPaul Gilbert
2019-10-07GLK: JACL: Fix game script executionPaul Gilbert
2019-10-07GLK: JACL: Graceful exit when error occursPaul Gilbert
2019-10-07GLK: JACL: Cleanup of loader codePaul Gilbert
2019-10-07GLK: JACL: gcc compilation fixesPaul Gilbert
2019-10-07GLK: JACL: Adding subengine filesdreammaster
2019-10-07GLK: JACL: Adding subengine filesPaul Gilbert
2019-10-07GLK: JACL: Skeleton subengine commitPaul Gilbert
2019-10-08SCI32: Make the Hoyle 5 poker card bitmask a bit more explicitFilippos Karapetis
2019-10-08SCI32: Some initial work on the Hoyle 5 poker logicFilippos Karapetis
The game can be entered now, but there's only some dummy logic in place to get it working
2019-10-07BLADERUNNER: Add Further Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-07STARTREK: Handle shared messagesFilippos Karapetis
Also, start moving message patches inside patchRoomMessage(), and remove some redundant state variables
2019-10-06GLK: Improve abysmal performance of stream read checkPaul Gilbert
2019-10-06GLK: Fix reading beyond the end of a filePaul Gilbert
2019-10-06SUPERNOVA: Hook up F5 to the Main MenuThierry Crozat
In the original F5 is used to save/load the game. Since we are using the ScummVM save/load mechanism I think it makes sense to open the main menu, that contains load and save buttons, on F5.
2019-10-05GLK: Add Streams methods for encapsulating ScummVM streamsPaul Gilbert
2019-10-05GLK: Splitting bulk of FileStream up into an IOStream base classPaul Gilbert
2019-10-05SAGA: Add Windows trial version of ITE for reference (not supported)Eugene Sandulenko
2019-10-05MOHAWK: Add Myst ME as a subengine, and mark 'jpeg' as a required dependencyEugene Sandulenko
Because our build system does not allow recursive dependencies, inserting #error for incorrect configuration. For enabling mystme, myst target must be enabled as well
2019-10-05WINTERMUTE: Engine requires jpeg and png as dependeciesEugene Sandulenko
2019-10-05GLK: Engine requires jpeg and png as dependenciesEugene Sandulenko
2019-10-05SCI32: Handle the special Bridge save/load screens in Hoyle 5Filippos Karapetis
Fixes saving/loading the Bridge hands using the ScummVM save/load screens - bug #11174
2019-10-05SCI32: Add the French version of PQ:SWAT (bug #11100)Filippos Karapetis
2019-10-05WINTERMUTE: Fix Possible Uninitialized Variable Compiler WarningsD G Turner
2019-10-05LAB: Replace memcpy of overlapping region with memmoveD G Turner
The result of using memcpy when source and destination overlap is not clearly defined, so use memmove instead which avoids this problem.
2019-10-04PRINCE: Remove ADGF_TESTING flagEugene Sandulenko
2019-10-04HDB: Remove ADGF_TESTING flagEugene Sandulenko
2019-10-04CRYOMNI3D: Remove ADGF_TESTING flagEugene Sandulenko
2019-10-04PINK: Properly redraw game screen when browsing menusEugene Sandulenko
2019-10-04PINK: Do not use Mac fonts for menu renderingEugene Sandulenko
2019-10-04PINK: Add built-in empty border and use for textsEugene Sandulenko
2019-10-04PINK: Use proper menu action ids. The PDA now works!Eugene Sandulenko
2019-10-04GRAPHICS: MACGUI: Unify MacMenuItem and MacMenuSubItemEugene Sandulenko
2019-10-04STARTREK: Fix GCC Duplicated Condition WarningD G Turner
These are flagged by GCC if -Wduplicated-cond is enabled.
2019-10-04SCUMM: Fix GCC Duplicated Condition WarningD G Turner
These are flagged by GCC if -Wduplicated-cond is enabled.
2019-10-04SCI: Really Fix MSVC WarningD G Turner
The Palette structure referred to here is in sci/graphics/helpers.h not in the Graphics CursorMan class as previously thought. Rather than adding a structure constructor which could have side effects currently, the full structure is initialized here to avoid the MSVC warning. The previous change to CursorMan class Palette can be retained as it is a reasonable code improvement in any case.
2019-10-04BLADERUNNER: Add More Missing Switch Default Cases in ESPER ScriptD G Turner
This also removes most of the return calls from one of these switch statements using a return variable instead to reduce complexity.
2019-10-04BLADERUNNER: Add Some Missing Switch Default CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-03BLADERUNNER: Remove use of C99 math functionsCameron Cawley
2019-10-03CRYOMNI3D: Fix typoLe Philousophe
2019-10-03CRYOMNI3D: Add detections entries for Versailles DVDLe Philousophe
2019-10-03MUTATIONOFJB: Remove Unused Private Member FieldD G Turner
This was causing a GCC Compiler Warning when -Wunused-private-field is set.