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2018-08-31STARTREK: remove dead code, simplify if statement by moving out code ↵Strangerke
identical in both branches
2018-08-31STARTREK: Initialize more variables in graphicsStrangerke
2018-08-31STARTREK: Initialize some variables in soundStrangerke
2018-08-31STARTREK: Fix an uninitialized variable in bitmapStrangerke
2018-08-30MUTATIONOFJB: Basic save/load support.Ľubomír Remák
Warning: The save format is subject to change.
2018-08-31SCI32: Extend a workaround for a script bug in QFG4Filippos Karapetis
Fixes a reference to an uninitialized variable after Ad Avis catches you - bug #10694
2018-08-30SCI32: Hide the unavailable games in the Hoyle 5 derived collectionsFilippos Karapetis
The derived collections include Hoyle Children's Collection and Hoyle Bridge. Each collection includes a subset of the games in the full version, Hoyle Classic Games
2018-08-30SCI32: update the fallback detector for Hoyle5, some cleanupFilippos Karapetis
2018-08-30SCI32: Add audio volume sync support for Hoyle5Filippos Karapetis
2018-08-29MUTATIONOFJB: Allow script commands to access all objects.Miroslav Remák
Previously objects with IDs beyond the defined number of objects were not accessible to IfCommand and ChangeObjectCommand. For example, this would cause script errors inside Fisher's house.
2018-08-29MUTATIONOFJB: Disallow interaction with inactive doors.Miroslav Remák
2018-08-29MUTATIONOFJB: Fix interaction with certain overlapped statics.Miroslav Remák
An active static overlapped by an inactive static with lower ID was not interactable. For example, this affected the scene with the sawfish, where the machine in the closet would be blocked by the closet itself.
2018-08-28SCI32: Fix a crash when talking with the Leshy in QFG4Filippos Karapetis
Fixes bug #10137
2018-08-28SCI: Fix typoFilippos Karapetis
2018-08-28SCI32: Extend workaround for a music fading script bug in QFG4Filippos Karapetis
Fixes bug #10421
2018-08-27SCI: Load the correct sound effects in Hoyle 4Filippos Karapetis
Fixes bug #10412
2018-08-27MUTATIONOFJB: Fix Coverity issues.Ľubomír Remák
2018-08-27SCI32: Fix broken palette when loading a game in Shivers from the GMMFilippos Karapetis
2018-08-26BLADERUNNER: Remove use of C99 mathColin Snover
C++ math functions are overloaded so operate using single-precision when receiving a float input. The C standard library on FreeMiNT does not fully support C99 math so use of sqrtf, sinf, etc. instead of the C++ API does not work.
2018-08-26SWORD25: Remove use of C99 sqrtfColin Snover
C++ sqrt is overloaded so operates using single-precision when receiving a float input. The C standard library on FreeMiNT does not fully support C99 math so use of sqrtf instead of sqrt(float) does not work.
2018-08-26LASTEXPRESS: fix gcc buildEvgeny Grechnikov
2018-08-26LASTEXPRESS: multiple fixes in NPC logicEvgeny Grechnikov
Checked the logic against the original game (to be precise, DOS English version from GOG, although I think AI logic has no significant differences with other versions). Fixed a *lot* of errors with varying visibility for the user. Also, save+exit+load sometimes resulted in memory corruption like ((EntityParametersSSII*)(new EntityParametersIIII))->param8 = 0; load operation did not restore the correct type of NPC logic context, the default one was used (which also has the smallest sizeof). Should be fixed now. Save+load is still unusable because it locks everybody waiting for kActionEndSound (the sound state is not restored), but, at least, it should not corrupt the memory. Hopefully.
2018-08-26SCI: Fix compilation when SCI32 is disabledFilippos Karapetis
2018-08-25MUTATIONOFJB: Fix MSVC warnings.Ľubomír Remák
2018-08-25MUTATIONOFJB: Use advanced detector.Ľubomír Remák
2018-08-25MUTATIONOFJB: Move method comments to headers.Ľubomír Remák
2018-08-25MUTATIONOFJB: Change old-style C casts to static_cast.Ľubomír Remák
2018-08-25MUTATIONOFJB: Don't mark internal strings as translatable.Ľubomír Remák
2018-08-25MUTATIONOFJB: Fix missing lines between block ends.Ľubomír Remák
2018-08-25MUTATIONOFJB: Fix forward declarations of structs.Ľubomír Remák
2018-08-25MUTATIONOFJB: Improve documentation and naming.Ľubomír Remák
2018-08-25MUTATIONOFJB: Fix code formatting issues (with astyle).Ľubomír Remák
2018-08-25MUTATIONOFJB: Improve documentation for statics.Miroslav Remák
2018-08-25MUTATIONOFJB: Subclass Graphics::Font to reuse existing code.Miroslav Remák
2018-08-25MUTATIONOFJB: Check for out of bounds destination in blit_if.Ľubomír Remák
2018-08-25MUTATIONOFJB: Extend blit_if to support both ManagedSurface and Surface.Ľubomír Remák
2018-08-25MUTATIONOFJB: Implement SETCOL command.Ľubomír Remák
2018-08-25MUTATIONOFJB: Implement SayCommand::execute.Ľubomír Remák
2018-08-25MUTATIONOFJB: Blit with threshold.Ľubomír Remák
2018-08-25MUTATIONOFJB: Implement multiple speeches in one response line.Ľubomír Remák
2018-08-25MUTATIONOFJB: When redrawing room, draw object animations at their current ↵Miroslav Remák
frame instead of their first frame.
2018-08-25MUTATIONOFJB: Fix crash when static/door name is set to empty string.Miroslav Remák
2018-08-25MUTATIONOFJB: Handle hardcoded animations.Miroslav Remák
2018-08-25MUTATIONOFJB: Improve documentation, rename cryptic variables.Miroslav Remák
2018-08-25MUTATIONOFJB: Animate objects.Ľubomír Remák
2018-08-25MUTATIONOFJB: Implement word wrapping for subtitles.Miroslav Remák
2018-08-25MUTATIONOFJB: Add null check.Ľubomír Remák
2018-08-25MUTATIONOFJB: Correctly handle empty animation frames.Ľubomír Remák
2018-08-25MUTATIONOFJB: Change cursor color when it's under entity.Ľubomír Remák
2018-08-25MUTATIONOFJB: Add support for repeating choices.Ľubomír Remák