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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-05-08
TSAGE: Bugfix for restoring savegames saved when palette effects are active
Paul Gilbert
2011-05-08
TSAGE: Fix memory leak when exiting whilst any palette rotation is active
Paul Gilbert
2011-05-07
QUEEN: Delete the parser before closing the driver.
eriktorbjorn
2011-05-07
AGI: Replace Winnie macros with functions
Matthew Hoops
2011-05-07
TSAGE: Close Memory Leak in GfxSurface::create().
D G Turner
2011-05-06
M4: Fix a typo; cleanup
Matthew Hoops
2011-05-06
M4: Fix the title of riddle
Matthew Hoops
2011-05-06
M4: Allow Riddle to be run using the original directory structure
Matthew Hoops
2011-05-07
TSAGE: Fix a bug and a couple of glitches in scene 9700
strangerke
2011-05-06
TSAGE: Scene 5200 - Suppress dead code (present but not executed in the origi...
strangerke
2011-05-06
TSAGE: Finally fix the dialogue bug in scene 4000
strangerke
2011-05-06
TSAGE: For consistency, renamed sceneItem1 into Hotspot1 in scene 7000
strangerke
2011-05-06
GOB: Create a SafeSubReadStream for files in STKs
Sven Hesse
2011-05-06
SWORD2: Replace SafeSubReadStream with the same-name class in Common
Sven Hesse
2011-05-06
TSAGE: Bugfix for hotspot issues in Scene #7000
Paul Gilbert
2011-05-06
TSAGE: Bugfix for self-closing drawers in Scene #7700
Paul Gilbert
2011-05-06
TSAGE: Hopefully fix some Valgrind reported warnings
Paul Gilbert
2011-05-06
TSAGE: Added missing destructors for Globals fields
Paul Gilbert
2011-05-06
TSAGE: Initialise player fields to fix Valgrind warning
Paul Gilbert
2011-05-06
TSAGE: Review all Speakers
strangerke
2011-05-05
SCUMM: Use new MacCursor code instead of convertCrsrCursor()
Matthew Hoops
2011-05-05
MOHAWK: Use new MacCursor code instead of convertCrsrCursor()
Matthew Hoops
2011-05-05
SCI: Use new MacCursor code instead of convertCrsrCursor()
Matthew Hoops
2011-05-05
SWORD25: Disabled code which isn't necessary with our PNG decoder
md5
2011-05-05
SWORD25: Moved the thumbnail handling code to its appropriate place
md5
2011-05-05
SWORD25: Marked more functions as unused
md5
2011-05-05
GOB: Fix a stupid typo in SlotFileIndexed::buildIndex()
Sven Hesse
2011-05-05
SWORD25: Remove thumbnails from the cache when saving a new game
md5
2011-05-05
SWORD25: Fixed the thumbnail creation code, and removed a hack
md5
2011-05-05
SWORD25: Initial code for showing savegame thumbnails
md5
2011-05-05
TSAGE: Fixed problem with text being partly off-screen in Scene #9500
Paul Gilbert
2011-05-05
SWORD25: Removed the saved game filename from the savegame meta info struct
md5
2011-05-05
SWORD25: Added some FIXMEs in the save game and thumbnail code
md5
2011-05-05
SWORD25: Remove unused code
md5
2011-05-05
TSAGE: Fix several glitches in the speakers used in scene 4000. Initial probl...
strangerke
2011-05-05
TSAGE: Fix a nasty graphical bug in scene 9450
strangerke
2011-05-05
TSAGE: Fix 6 freezes in scene 9850
strangerke
2011-05-05
TSAGE: fix 3 freezes in scene 9450
strangerke
2011-05-05
DRASCULA: Handle pitch in code using lockScreen()
Marcus Comstedt
2011-05-04
GOB: Add another Italian Fascination version
Sven Hesse
2011-05-04
GOB: Add another Italian Urban Runner version
Sven Hesse
2011-05-04
TSAGE: Added a new command to show hotspot areas
Paul Gilbert
2011-05-04
TSAGE: Bugfix for skipping cutscenes correctly
Paul Gilbert
2011-05-04
TSAGE: Some more conversions to US English
md5
2011-05-04
TSAGE: Switched to American English, after the relevant discussion on -devel:
md5
2011-05-04
TSAGE: Now initializing the save game version properly
md5
2011-05-04
TSAGE: Bumped up savegame version, so that the old savegames are still usable
md5
2011-05-04
GOB: Don't overwrite _destSpriteX after PRINTTEXT
Sven Hesse
2011-05-04
GOB: Plug a leak
Sven Hesse
2011-05-03
TSAGE: for consistency, use display2() when possible
strangerke
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