Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-07 | Revert "SKY: Map the floppy intro track." | Alyssa Milburn | |
This reverts commit 0599145ecf92aeabf5bd4221a91761237f970323. This mapping was incorrect, 503 is the outro. | |||
2012-02-06 | TSAGE: Properly de-select inventory buttons when mouse has moved off before ↵ | Paul Gilbert | |
mouse is released. This fixes bug #3484777. | |||
2012-02-06 | TSAGE: Add detection entry for Blue Force Spanish CD | Paul Gilbert | |
2012-02-05 | TSAGE: Clean up the dead code introduced for R2R | Paul Gilbert | |
2012-02-05 | TSAGE: Fix problem with scrolling wide scenes. | Paul Gilbert | |
2012-02-05 | TSAGE: Initial implementation of R2R Scene 180 | Paul Gilbert | |
2012-02-04 | TOUCHE: Add two missing accented letters to Spanish charset. | Willem Jan Palenstijn | |
The A-acute, I-acute, O-acute and U-acute seem to be missing from the font, and are now all remapped to their unaccented ASCII variants. I and A were added by 303333352a3, and this patch adds O and U. This is assuming the CP850 encoding, which is not entirely verified. See bugs #2040311 and #3483383. | |||
2012-02-04 | QUEEN: Fix clicking at the pinnacle. | Alyssa Milburn | |
Check where the click was *before* scrolling the view, so that it works with a touchscreen. Also, check shouldQuit() here. | |||
2012-02-04 | TOUCHE: Add charset debug channel | Willem Jan Palenstijn | |
This is intended to help debug the missing Spanish characters reported in #2040311 and #3483383. | |||
2012-02-02 | HUGO: Fix keyHandler (noticed by Strangerke). | Alyssa Milburn | |
2012-02-02 | TSAGE: R2R - Avoid a crash in scene 700 | Strangerke | |
2012-02-01 | TSAGE: R2R - Implement scene 700 | Strangerke | |
2012-02-01 | ENGINES: Get rid of unnecessary friend in EngineManager. | Johannes Schickel | |
2012-01-31 | TSAGE: R2R - Implement scene 900 | Strangerke | |
2012-01-31 | TSAGE: Minor cleanups for R2R scene 180 | Paul Gilbert | |
2012-01-31 | TSAGE: Implement R2R Scene 205 - Star-field Credits | Paul Gilbert | |
2012-01-31 | TSAGE: Properly handle resetting flags when leaving a scene | Paul Gilbert | |
2012-01-31 | TSAGE: R2R - Fix a couple of compilation errors not detected by MSVC | Strangerke | |
Thanks Kirben for pointing those | |||
2012-01-30 | TSAGE: R2R - Implement scene 600 | Strangerke | |
2012-01-30 | KYRA: (EOB) - fix typo | athrxx | |
2012-01-30 | TSAGE: R2R - Implement scene 525 | Strangerke | |
2012-01-30 | TSAGE - R2R: Implement scene 1750 | Strangerke | |
2012-01-30 | TSAGE: R2R - Implement scene 3500 | Strangerke | |
This required a fix for direct draw code | |||
2012-01-29 | KYRA: Remove unnecessary semicolon | Torbjörn Andersson | |
2012-01-29 | TOLTECS: Some formatting fixes. | Torbjörn Andersson | |
2012-01-29 | SCI: Remove unnecessary break after return statement. | Johannes Schickel | |
2012-01-29 | SWORD25: Return 0 instead of false in Screenshot::createThumbnail. | Johannes Schickel | |
This should "fix" a g++ warning. | |||
2012-01-29 | KYRA: Prevent unnecessary removal of const in some casts. | Johannes Schickel | |
2012-01-29 | SCUMM: Add script number differences in SCUMM V0, for two work arounds in ↵ | Travis Howell | |
Maniac Mansion. | |||
2012-01-29 | GOB: Fix a segfault | Sven Hesse | |
2012-01-29 | GOB: Add a cheat debug command | Sven Hesse | |
- Cheat the Diving minigame to a win - Get the mastermind solution | |||
2012-01-28 | GOB: Pick the pearl at the right frame of the animation | Sven Hesse | |
And make the pearl picking a bit less...picky. | |||
2012-01-28 | GOB: Minor cleanup | Sven Hesse | |
2012-01-28 | GOB: Play the lungs animation when breathing | Sven Hesse | |
2012-01-28 | GOB: Don't play a hurt animation right before Oko dies | Sven Hesse | |
2012-01-28 | GOB: Fade the Diving minigame in | Sven Hesse | |
2012-01-28 | GOB: End the Diving minigame when Oko is dead | Sven Hesse | |
2012-01-28 | GOB: Explicitely set the Diving palette | Sven Hesse | |
2012-01-28 | GOB: Correct the variable value for the Diving result | Sven Hesse | |
2012-01-28 | GOB: Oko gets hurt by fish and dies if health == 0 | Sven Hesse | |
2012-01-28 | GOB: If there's no air left, Oko dies | Sven Hesse | |
2012-01-28 | GOB: Air gets used up and is refilled by breathing | Sven Hesse | |
2012-01-28 | GOB: Add the air and health meters in Geisha's Diving minigame | Sven Hesse | |
2012-01-27 | AGOS: Make ArchiveMan a proper sub-type of SearchSet. | Johannes Schickel | |
Now all of the Archive API is implemented to avoid possibly inconsistent behavior when an ArchiveMan object is accessed via a class type higher in the class hierachy. | |||
2012-01-27 | AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our ↵ | Johannes Schickel | |
Archive API. | |||
2012-01-27 | AGOS: Properly overwrite hasFile from SearchSet in ArchiveMan. | Johannes Schickel | |
Formerly the hasFile method was non-const, thus did not overwrite the virtual hasFile method of SearchSet. Since all accesses to this function have been done through a ArchiveMan typed variable, the missing overwrite should not have caused any trouble. It looks like this was forgotten in a6ec4f70da120a1ce406ed4dd9e149e081542f59. | |||
2012-01-27 | GOB: Play the correct animation when Oko's picking up pearls | Sven Hesse | |
2012-01-27 | GOB: Picking up pearls | Sven Hesse | |
2012-01-27 | GOB: Play Oko's breathing sound | Sven Hesse | |
2012-01-27 | GOB: Add a controlable Oko to Geisha's Diving minigame | Sven Hesse | |
Still missing: - Air, constantly decreasing, fill up with breathing - Health, decreases by collision with evil fish - Death, when health == 0 - Picking up pearls |