Age | Commit message (Expand) | Author |
2015-01-02 | XEEN: Completed assembleGameBorder method | Paul Gilbert |
2015-01-02 | XEEN: Refactored checkSkill into Party class | Paul Gilbert |
2015-01-02 | XEEN: Added checkSkill and animating indicators to assembleBorder | Paul Gilbert |
2015-01-02 | XEEN: More UI loading code, refactored Dialog base to ButtonContainer | Paul Gilbert |
2015-01-02 | XEEN: Simplified SpriteResource class, char faces loading in main engine | Paul Gilbert |
2015-01-02 | XEEN: Fix compiler warnings | Paul Gilbert |
2015-01-02 | XEEN: Cleanup of party code split, moved roster and party to engine | Paul Gilbert |
2015-01-02 | XEEN: Split char/party logic into it's own file | Paul Gilbert |
2015-01-02 | XEEN: Replaced conditions array with named field structure | Paul Gilbert |
2015-01-02 | XEEN: Implemented dynamic data loading for new games | Paul Gilbert |
2015-01-01 | XEEN: Implemented party and condition classes | Paul Gilbert |
2015-01-01 | XEEN: Reorganisation of resource, sprite, and cc file class files | Paul Gilbert |
2015-01-01 | XEEN: Credits screen now working | Paul Gilbert |
2015-01-01 | XEEN: Beginnings of credits screen | Paul Gilbert |
2015-01-01 | XEEN: Split up menus file into dialogs and dialogs_options | Paul Gilbert |
2015-01-01 | XEEN: Fix options menu to show correct buttons | Paul Gilbert |
2015-01-01 | XEEN: Fix clicking to have Options menu appear | Paul Gilbert |
2014-12-31 | XEEN: Fix background animation for Options menu | Paul Gilbert |
2014-12-31 | XEEN: Fixes for text display | Paul Gilbert |
2014-12-31 | XEEN: Startup fixes; options menu buttons now showing | Paul Gilbert |
2014-12-31 | XEEN: Compilation fixes | Paul Gilbert |
2014-12-31 | XEEN: Implemented writeChar | Paul Gilbert |
2014-12-31 | XEEN: Split the font code into it's own file | Paul Gilbert |
2014-12-31 | XEEN: Lot of font code implemented | Paul Gilbert |
2014-12-31 | XEEN: Implement window framing code and dialog event handling | Paul Gilbert |
2014-12-30 | XEEN: Implemented Window functionality | Paul Gilbert |
2014-12-30 | XEEN: In progress implementing options/main menu | Paul Gilbert |
2014-12-30 | XEEN: Implemented cursor display | Paul Gilbert |
2014-12-29 | XEEN: Proper setup of window list | Paul Gilbert |
2014-12-29 | XEEN: Temporary processing of Window list data to produce formatted output | Paul Gilbert |
2014-12-27 | XEEN: Second Dark Side title screen, beginnings of starting sequence | Paul Gilbert |
2014-12-26 | XEEN: Implement button handlng and rest of Dark Side title screen | Paul Gilbert |
2014-12-26 | XEEN: Fix for correct line offsets in sprite drawing | Paul Gilbert |
2014-12-26 | XEEN: Fix error in vertMerge | Paul Gilbert |
2014-12-26 | XEEN: Fix error in vertMerge | Paul Gilbert |
2014-12-26 | XEEN: Converted SpriteResource to decoding sprite frames on the fly | Paul Gilbert |
2014-12-26 | XEEN: Implement beginnings of Dark Side intro and supporting methods | Paul Gilbert |
2014-12-26 | XEEN: Implemented horizontal and vertical page merging | Paul Gilbert |
2014-12-26 | XEEN: Initial implementation of sprite resource class | Paul Gilbert |
2014-12-25 | XEEN: Add XSurface base class and Screen dirty rect code | Paul Gilbert |
2014-12-25 | XEEN: Added skeleton events manager and screen class | Paul Gilbert |
2014-12-25 | XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines | Paul Gilbert |
2014-12-24 | XEEN: Implemented resource manager | Paul Gilbert |
2014-12-23 | XEEN: Initial commit | Paul Gilbert |
2014-12-20 | ACCESS: Fix crash in the introduction sequence | Paul Gilbert |
2014-12-20 | ACCESS: Fix compiler warnings | Paul Gilbert |
2014-12-19 | ACCESS: Extra initialization for various classes | Paul Gilbert |
2014-12-19 | ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface | Paul Gilbert |
2014-12-19 | ZVISION: Fix code mis-alignment created from variable rename | Adrian Astley |
2014-12-19 | ZVISION: Large scale variable, function, and class renaming to improve code c... | Adrian Astley |