Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-22 | DREAMWEB: frameoutv becomes a native function | Bertrand Augereau | |
2011-06-22 | TSAGE: Don't crash if -x option points to an non-existing savegame. | eriktorbjorn | |
Instead, just pretend there is no spoon^H^H^H^H^H-x option. | |||
2011-06-22 | LASTEXPRESS: Make some static data const respectively static. | Johannes Schickel | |
2011-06-22 | SCI: Mark sq6 as a CD game | Max Horn | |
2011-06-22 | TSAGE: Remove out of date TODO comments where applicable | Paul Gilbert | |
2011-06-22 | TSAGE: Fix sounds not getting registered in Globals::_sounds | Paul Gilbert | |
This fixes a problem in Scene 20 where the scene wasn't ending after a sound fade | |||
2011-06-22 | TSAGE: Clarified Globals::_sceneListeners as Globals::_sounds | Paul Gilbert | |
2011-06-22 | TSAGE: Bugfix for sound assert in scene 20 | Paul Gilbert | |
2011-06-22 | LASTEXPRESS: Named several soundEntry structure members | Eugene Sandulenko | |
2011-06-22 | LASTEXPRESS: Implement sound filters. Still not hooked in. | Eugene Sandulenko | |
2011-06-22 | DREAMWEB: Fix bug in tasmrecover causing load/save mixup | Willem Jan Palenstijn | |
This is a regression from c1b9adb6912 and (my commit) 287c23f1263c. It is not safe to remove opcodes from proc.stmts since labels are sometimes referenced by their offset in the list. So, instead they are now replaced by op._nop. This fixes kLoadingorsave not being set in doload(), which was visible when going to the load game menu from the startup menu. | |||
2011-06-21 | COMMON: Move HerculesDimensions enum to SCUMM. | Johannes Schickel | |
The enum is only used inside the SCUMM engine so it is rather pointless to keep it in common/util.h right now. Also if we really want it in some common place it should probably be better in graphics/ too. | |||
2011-06-21 | TSAGE: Bugfix for properly stopping playing sounds | Paul Gilbert | |
2011-06-21 | TSAGE: Fix updating the volume when changed in the Options dialog | Paul Gilbert | |
2011-06-21 | TSAGE: Disable SFX and speech volume sliders for all games | Paul Gilbert | |
2011-06-21 | TSAGE: Fixes for sound fading | Paul Gilbert | |
2011-06-21 | TSAGE: Fix for un-used variable in _sfRethinkVoiceTypes | Paul Gilbert | |
2011-06-20 | I18N: Make the unsupported game warning translatable | Thierry Crozat | |
2011-06-20 | DREAMWEB: Use kMaingamepal provided by the tasm-recover | eriktorbjorn | |
This should significantly decrease the risk of mysterious palette bugs in the PCX title cards after regenerating dreamgen.cpp | |||
2011-06-20 | DREAMWEB: Remove readabyte() and readoneblock() | eriktorbjorn | |
They were only used by the PCX decoder, which was rewritten some time ago to no longer use them. | |||
2011-06-20 | DREAMWEB: Remove convertkey() | eriktorbjorn | |
This function was responsible for filtering invalid keys (e.g. in savegame names), and was only used by keyboardread(). This filtering is done by processEvents() instead. | |||
2011-06-20 | TINSEL: Don't leak running processes in Scheduler::reset(). | Alyssa Milburn | |
2011-06-20 | TINSEL: Fix/comment CORO_KILL_SELF macro. | Alyssa Milburn | |
This reverts 9573b1d2f54818f9bdac4a91e0a90b306ade7810, which changed the behaviour of (among other things) NewScene, which made Discworld uncompletable. Thanks to digitall for bisection/reproduction. | |||
2011-06-20 | TSAGE: Replaced integer counters used as mutexes with Common::Mutex usage | Paul Gilbert | |
2011-06-20 | TSAGE: Loop variables are meant to be integers rather than bools | Paul Gilbert | |
2011-06-20 | TSAGE: Bugfix for crash when exiting whilst a sound is playing | Paul Gilbert | |
2011-06-20 | TSAGE: Sound is now working! | Paul Gilbert | |
2011-06-20 | TSAGE: Corrections to the sound fading code | Paul Gilbert | |
2011-06-20 | TSAGE: Bugfix for properly decrementing _disabledServerCount | Paul Gilbert | |
2011-06-20 | TSAGE: Initial implementation of AudioStream interface for sound driver | Paul Gilbert | |
2011-06-20 | SCI: Let fallback detector set GUIO_NOSPEECH appropriately | Max Horn | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-19 | TEENAGENT: Get rid of unused variable. | Johannes Schickel | |
2011-06-19 | TSAGE: Fix signalling an action when a song stops | Paul Gilbert | |
2011-06-19 | DREAMWEB: Fix compilation error on MSVC | Paul Gilbert | |
2011-06-19 | TSAGE: Silence GCC warnings (hopefully without breaking anything) | eriktorbjorn | |
There is one remaining warning about 'maxPriority' being set but not tested in one of the loops in _sfRethinkSoundDrivers(), but I'm uncertain about that one. Looks like it could be an actual engine bug. | |||
2011-06-19 | DREAMWEB: Added crash workaround | Vladimir Menshakov | |
2011-06-19 | DREAMWEB: Added assertions on cx == 0xffff | Vladimir Menshakov | |
2011-06-19 | SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese mode | athrxx | |
(Wrong character height for non-SJIS chars which messed up the inventory scrolling arrows) | |||
2011-06-19 | DREAMWEB: Added checksums for German CD release | Vladimir Menshakov | |
2011-06-19 | DREAMWEB: Removed getback = 4 hack, added clean exit from every menus and ↵ | Vladimir Menshakov | |
credits | |||
2011-06-19 | DREAMWEB: removed hack from openfile | Vladimir Menshakov | |
2011-06-19 | Merge remote branch 'remotes/dreammaster/tsage_sound' | Paul Gilbert | |
Conflicts: engines/tsage/ringworld_scenes1.cpp engines/tsage/ringworld_scenes5.cpp engines/tsage/tsage.h | |||
2011-06-19 | TSAGE: Cleaned up the write() method | Paul Gilbert | |
2011-06-19 | TSAGE: Fixed problem with number of voices not being reset | Paul Gilbert | |
2011-06-19 | LOL: fix bug reported on forum | athrxx | |
In cases where the script failed to delete a certain character from the party (because that character was not a party member) it would add this character to the party instead. E.g. when returning to Gladstone without having picked up Timothy, he would get added to the party after the throne room scene. The same happened with Lora at the Draracle if she wasn't picked up on the way. | |||
2011-06-18 | AGOS: Get rid of unused variable. | Johannes Schickel | |
2011-06-18 | SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCE | athrxx | |
(this avoids isssues when using savegames from different ports with different 16bit color modes) | |||
2011-06-18 | SCUMM: fixed messed up colors in 16bit HE games | athrxx | |
(regression from 068b4a5351a5574dbfac6acff5776a0071f3f2dd) | |||
2011-06-18 | DREAMWEB: Fix saveGameState signature to match Engine's virtual method | Ori Avtalion | |