Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-27 | GOB: Picking up pearls | Sven Hesse | |
2012-01-27 | GOB: Play Oko's breathing sound | Sven Hesse | |
2012-01-27 | GOB: Add a controlable Oko to Geisha's Diving minigame | Sven Hesse | |
Still missing: - Air, constantly decreasing, fill up with breathing - Health, decreases by collision with evil fish - Death, when health == 0 - Picking up pearls | |||
2012-01-26 | GOB: Add pearls scrolling by on the ocean floor | Sven Hesse | |
2012-01-26 | GOB: Add the background plants in Geisha's Diving minigame | Sven Hesse | |
2012-01-26 | AGOS: Fix silly copy&paste mistake, which broke Vorbis and MP3 support. | Johannes Schickel | |
2012-01-26 | AGOS: Rework digital sound playback. | Johannes Schickel | |
The BaseSound class does now only save the sound filename instead of a file handle. When a new sound is started a new file handle is created, which assures that each sound uses a different file handle and thus allows for directly streaming sounds from disk. This fixes bug #3475610 "AGOS: Wrong sound effects during intro of Simon 2 (DOS)". | |||
2012-01-25 | TSAGE: Fix compilation, sorry | Strangerke | |
2012-01-25 | TSAGE: R2R- Implement scene 1950 | Strangerke | |
2012-01-23 | TSAGE: R2R - Implement several missing functions in scene1550 | Strangerke | |
2012-01-23 | TSAGE: R2R - Fix a couple of bugs in scenes 1925 and 1945, some renaming | Strangerke | |
2012-01-23 | TSAGE: R2R - Implement scene 1945 | Strangerke | |
2012-01-22 | TSAGE: R2R - Implement scene 1925 | Strangerke | |
2012-01-22 | TSAGE: Implemented R2R Scene 500 | Paul Gilbert | |
2012-01-21 | KYRA: Fix out of bounds access caused by a typo. | Johannes Schickel | |
Thanks to dhewg for pointing this one out. | |||
2012-01-21 | TSAGE: Fix parenthesis in R2R scene 160 | Paul Gilbert | |
2012-01-21 | TSAGE: Implemented R2R Scene 160 - Credits | Paul Gilbert | |
2012-01-20 | TSAGE: R2R - Implement scene 1900 | Strangerke | |
2012-01-20 | TSAGE: R2R - Implement scene 1875 | Strangerke | |
2012-01-20 | TSAGE: R2R - Implement scene 1800 | Strangerke | |
2012-01-18 | TSAGE: R2R - Implement scene 1700 | Strangerke | |
2012-01-18 | SWORD1: Do not look for color indexes in cutscenes when there is no subtitles | Thierry Crozat | |
2012-01-18 | SWORD1: Use color for subtitles during cutscene | Thierry Crozat | |
During the game, different colors are used for subtitles depending which character is speaking. This commit tries to use the same colors for the cutscene subtitles. The color to use has to be specified in the subtitle file between the frame end and the start of text using @1, @2, @3 or @4 (for George, George as a narrator, Nicole and Maguire respectively). | |||
2012-01-17 | TSAGE: R2R - Implement scene 1625 | Strangerke | |
2012-01-17 | TSAGE: R2R - Fix bug in scene 1580 (not detected by MSVC) | Strangerke | |
Thanks eriktorbjorn for pointing it | |||
2012-01-17 | TSAGE: R2R - Implement scene 1580 | Strangerke | |
Also fix a couple of setdetails calls in scene 1550 | |||
2012-01-17 | TSAGE: R2R - Partial implementation of scene 1575 | Strangerke | |
2012-01-16 | TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6() | Strangerke | |
Also fix a couple of things in scene 1550 | |||
2012-01-16 | TSAGE: R2R - Scene 1550: Implement UnkObj15502::subA5CDF() | Strangerke | |
2012-01-16 | SCI: Update a workaround for the demo of QFG4 to make it work again | Filippos Karapetis | |
2012-01-16 | KYRA: Fix for bug #3474339 "KYRA1CD: Ingame animation missing". | Johannes Schickel | |
This was a regression from 6a3d0e712940bf4560e5302c40f07f5f6eb8e0aa. This still assures that the workaround for bug #1498221 works. | |||
2012-01-16 | KYRA: (EOB) - change behavior of safe game file importing code | athrxx | |
- The initial import of original save files will now use the next free available slots instead of moving the original files to the top of the save file list - add error check to loading routine for original saves - also limit debug console command to main menu, since it causes issues when used during the game or during character generation | |||
2012-01-16 | SCI: Remove outdated comment | Willem Jan Palenstijn | |
2012-01-16 | TSAGE: R2R - Scene 1550: Implement subA4D14() | Strangerke | |
2012-01-15 | TSAGE: R2R - Fix a GCC warning | Strangerke | |
Thanks LordHoto for pointing it | |||
2012-01-15 | TSAGE: R2R - Scene 1550: Implement subA2B2F() | Strangerke | |
2012-01-15 | SCI: Properly handle negative coordinates in drawTextBitmap() | Filippos Karapetis | |
This fixes occasional crashes when going to the map in GK1. Many thanks to digitall for finding this through Valgrind | |||
2012-01-15 | SCI: Simplify kString(Dup) using the overloaded = operator | Filippos Karapetis | |
Thanks to wjp for his suggestion | |||
2012-01-15 | SCI: Ignore an invalid export in a script in the demo of RAMA | Filippos Karapetis | |
2012-01-15 | SCI: Use fromString() in kString(Dup) to simplify code | Filippos Karapetis | |
2012-01-15 | SCI: Zero-terminate strings in SciString::fromString() | Filippos Karapetis | |
2012-01-15 | SCI: Remove wrong script-to-array copying code in kArray | Filippos Karapetis | |
2012-01-15 | SCI: Fix a nasty bug in kString(Dup) | Filippos Karapetis | |
The rawString variable is no longer pointing to invalidated data. This fixes cases where strings are manipulated by game scripts, such as the graveyard and rada drum puzzles in GK1 | |||
2012-01-15 | SCI: Clean up some memory management and loops | Willem Jan Palenstijn | |
2012-01-15 | SCI: Plug a leak in ResourceManager::processWavePatch() | Filippos Karapetis | |
Many thanks to digitall for finding this one | |||
2012-01-15 | SCI: Plug loads of memory leaks in the SCI32 graphics code | Filippos Karapetis | |
Many thanks to digitall for finding these | |||
2012-01-15 | SCI: Plug a leak in ResourceManager::detectSciVersion() | Filippos Karapetis | |
Many thanks to digitall for finding this one | |||
2012-01-15 | TSAGE: Don't use "&&" synonym "and". | Johannes Schickel | |
2012-01-15 | SCUMM: add missing free() | athrxx | |
2012-01-15 | KYRA: (EOB) - add support for original save game files | athrxx | |
The engine will try to import original save game files once per target (especially the "Quick Start Party"). Afterwards the user can manually import save files with the debug console. |