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AgeCommit message (Expand)Author
2007-03-02cleanupMax Horn
2007-03-02Changed the order of the parameters of makeLinearInputStream to resemble Mixe...Max Horn
2007-03-02Fix bug #1667806: "GOB: wrong detection"Eugene Sandulenko
2007-03-02- Fixed the actor freeze issue in the garage in Bargon AttackSven Hesse
2007-03-01Get rid of the last two usages of File::incRef/decRefMax Horn
2007-03-01Removed obsolete 'if' (resp. replaced it by an assert)Max Horn
2007-03-01Got rid of another use of File::incRef/decRefMax Horn
2007-03-01Simplify code a bit -- got rid of File::incRef usage, an unnecessary member v...Max Horn
2007-03-01Repaired the pathfinding in Bargon AttackSven Hesse
2007-02-28Clarified some comments and moved some asserts to hopefully answer Fingolfin'sTorbjörn Andersson
2007-02-28cleanupMax Horn
2007-02-28Changed the AppendableAudioStream code to use a queue of buffers, instead of ...Max Horn
2007-02-28Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression)Max Horn
2007-02-27changed font handling:Nicola Mettifogo
2007-02-27Change the volume of music channel of mixer, when adjusting music volume too.Travis Howell
2007-02-26Close sky.dnr directly after reading it into memory. No need to keep it openTorbjörn Andersson
2007-02-26Added animation handler for standard characters that can be talked toPaul Gilbert
2007-02-26some fixes for FOTAQ Amiga versions, cleanupGregory Montoir
2007-02-26More dead code; augmented note on PC speaker emulationMax Horn
2007-02-26'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and c...Max Horn
2007-02-26calling memset to zero a buffer you are about to fill with audio data is not ...Max Horn
2007-02-26stop audio streams before deleting themWillem Jan Palenstijn
2007-02-26Fix alignment issues in wince port.Kostas Nakos
2007-02-26Removing dead codeMax Horn
2007-02-26Using FLAG_AUTOFREE implies free() being called on the memory buffer you pass...Max Horn
2007-02-26Add demo of Waxworks.Travis Howell
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ...Paul Gilbert
2007-02-25reduced code dup, Queen::LineReader -> SeekableReadStream::readLineGregory Montoir
2007-02-25made Archive inherit from SeekableReadStream instead of File since write capa...Nicola Mettifogo
2007-02-25Fix warningsMax Horn
2007-02-25made Archive inherit from Common::File, added some methods to comply to inter...Nicola Mettifogo
2007-02-25made Archive behave more like Common::File, preparing for inheritanceNicola Mettifogo
2007-02-25wrapped archive routines into a new class named Archive. File-level static va...Nicola Mettifogo
2007-02-25oops. Forgot the very last reference.Nicola Mettifogo
2007-02-25got rid of ArchievedFile. Since only one single file is being read from the a...Nicola Mettifogo
2007-02-25fixed background music in catalog_cup_demo_de : only stop sfx if it was start...Gregory Montoir
2007-02-25changed all hard-coded filenames to uppercase, for consistencyGregory Montoir
2007-02-25added AmigaSound::playRandomPatternJungle, minor cleanupGregory Montoir
2007-02-25Rename C64 file to V0 as well.Eugene Sandulenko
2007-02-25Fix looping for enchanced soundtracks.Eugene Sandulenko
2007-02-25Add German CUP demo, whichs shows several HE games.Travis Howell
2007-02-25Rename C64 engine class, since it is been used by Apple II and Commodore 64 v...Travis Howell
2007-02-25Added comment about the missing decode1 proc.Torbjörn Andersson
2007-02-25Remove left over debug output.Travis Howell
2007-02-25Rename file class, since it is been used for disk images of Apple II and Comm...Travis Howell
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
2007-02-25Add magic id for Apple II verison of Maniac Mansion.Travis Howell
2007-02-25Another Ogg > MP3 consistency reordering, this time in the SMUSH code; also c...Max Horn
2007-02-25oopsMax Horn
2007-02-25Added TODO: Sword1's MusicHandle::play etc. should be rewritten to take advan...Max Horn