Age | Commit message (Collapse) | Author |
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svn-id: r42548
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svn-id: r42545
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when picking up the spellbook page in the town.
svn-id: r42543
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instead of tabs for indentation -.-)
svn-id: r42539
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svn-id: r42538
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svn-id: r42537
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svn-id: r42536
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svn-id: r42533
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svn-id: r42528
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on the Beekeeper
svn-id: r42527
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svn-id: r42525
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svn-id: r42524
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with _gfxop_set_pic(), which was causing crashes in that game
svn-id: r42523
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svn-id: r42522
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Rincewind's exit from the Inn, leaving him in a non-walkable area
svn-id: r42521
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svn-id: r42507
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svn-id: r42504
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svn-id: r42502
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svn-id: r42501
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and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version
svn-id: r42500
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svn-id: r42499
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svn-id: r42498
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svn-id: r42495
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svn-id: r42494
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svn-id: r42493
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svn-id: r42492
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svn-id: r42491
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svn-id: r42490
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graphics/font.cpp, and handle eos correctly in the FLAC code)
svn-id: r42488
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svn-id: r42483
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('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop).
svn-id: r42482
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svn-id: r42481
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Simon the Sorcerer 2 too.
svn-id: r42480
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svn-id: r42478
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Sound::checkSpeechFileEndianness-function's comments.
svn-id: r42477
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svn-id: r42476
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svn-id: r42474
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svn-id: r42473
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positions had changed before a cursor change could occur
svn-id: r42472
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svn-id: r42471
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svn-id: r42470
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svn-id: r42468
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svn-id: r42463
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svn-id: r42458
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svn-id: r42456
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svn-id: r42446
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svn-id: r42445
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svn-id: r42444
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svn-id: r42443
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'ambiguous call to overloaded function').
svn-id: r42440
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