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AgeCommit message (Expand)Author
2017-07-13SLUDGE: use read/writeSint16LE instead of get/putSignedyinsimei
2017-07-13SLUDGE: fix u32string saving erroryinsimei
2017-07-13SLUDGE: correct #define in header to match file nameyinsimei
2017-07-13SLUDGE: remove math functions defined in sludgeyinsimei
2017-07-13SLUDGE: replace int types to scummvm defined onesyinsimei
2017-07-13SLUDGE: remove define duplicationyinsimei
2017-07-13SLUDGE: remove unused filesyinsimei
2017-07-13SLUDGE: use Common/debug instead of sludge debugyinsimei
2017-07-13SLUDGE: remove an unused .hyinsimei
2017-07-13SLUDGE: use Common::Point instead of struct POINTyinsimei
2017-07-13SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphicsyinsimei
2017-07-13SLUDGE: remove unused libsyinsimei
2017-07-13SLUDGE: remove shader-related filesyinsimei
2017-07-13SLUDGE: not to build sludge by defaultyinsimei
2017-07-13SLUDGE: use U32String to replace sludge utf8 libraryyinsimei
2017-07-13SLUDGE: replace char* by Common::String for error messagesyinsimei
2017-07-13SLUDGE: save&load system (without thumbnail and snapshot)yinsimei
2017-07-13SLUDGE: stop a sound by file numberyinsimei
2017-07-13SLUDGE: add blankscreen effectyinsimei
2017-07-13SLUDGE: check point to non transparent part of a characteryinsimei
2017-07-13SLUDGE: kill a sprite bankyinsimei
2017-07-13SLUDGE: clean debug infoyinsimei
2017-07-13SLUDGE: correct text color for png fontyinsimei
2017-07-13SLUDGE: add game timingyinsimei
2017-07-13SLUDGE: add channel to debug textyinsimei
2017-07-13SLUDGE: fix unmatched delete []yinsimei
2017-07-13SLUDGE: fix bug of setting zbuffer before backdropyinsimei
2017-07-13SLUDGE: set sludge game to 1xScale by defaultyinsimei
2017-07-13SLUDGE: read headless png spritesyinsimei
2017-07-13SLUDGE: move initGraphics after sludge inityinsimei
2017-07-13SLUDGE: free resource when finish reading png spriteyinsimei
2017-07-13SLUDGE: add several debug infos and exit when erroryinsimei
2017-07-13SLUDGE: add game detection for Robin's rescueyinsimei
2017-07-13SLUDGE: add fall back detectionyinsimei
2017-07-13SLUDGE: use Common::List to reproduce layer effectsyinsimei
2017-07-13SLUDGE: formatting code in sprites.cppyinsimei
2017-07-13SLUDGE: load zBuffer sprites as backdrop copiesyinsimei
2017-07-13SLUDGE: change background and zByffer restore order in freezeyinsimei
2017-07-13SLUDGE: paste image to backgroundyinsimei
2017-07-13SLUDGE: add dark screen effectyinsimei
2017-07-13SLUDGE: remove a low-level graphic loopyinsimei
2017-07-13SLUDGE: fix error that chracter has no click effectyinsimei
2017-07-13SLUDGE: free surfaces in freeze structyinsimei
2017-07-13SLUDGE: get input work by replacing sdl event by scummvm eventyinsimei
2017-07-13SLUDGE: give a 0.5 opacity for mixOverlay imageyinsimei
2017-07-13SLUDGE: get freeze and unfreeze scene workyinsimei
2017-07-13SLUDGE: remove unused variable in parallaxLayeryinsimei
2017-07-13SLUDGE: change struct texture to Surfaceyinsimei
2017-07-13SLUDGE: set to right delay timeyinsimei
2017-07-13SLUDGE: remove #ifndef of cursor display and formatting codeyinsimei