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AgeCommit message (Expand)Author
2010-04-01Added an "fxq" debugger command to print the FX queue. I guess it might help inTorbjörn Andersson
2010-04-01Remove extra semicolonsOri Avtalion
2010-03-31Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving Invento...David Turner
2010-03-30Let Parallaction return game-specific gameids. This completes the fix for bug...Nicola Mettifogo
2010-03-30Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Te...David Turner
2010-03-29Use ConfMan to query the gameid of the passed target instead of deducing from...Johannes Schickel
2010-03-29COMMON: Cleanup ConfigManager codeMax Horn
2010-03-29Fixed bug 2969234 by tampering with the gameId. Probably not a nice solution,...Nicola Mettifogo
2010-03-27Corrected deallocated of menu data reported by ValgrindPaul Gilbert
2010-03-27Use the enumerators instead of hardcoding the values of them.Johannes Schickel
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ...Paul Gilbert
2010-03-27Completed dialog item selection codePaul Gilbert
2010-03-27Changed the encoding of keycodes to only include the flags for Ctrl, Alt, and...Paul Gilbert
2010-03-26Added explicit initialisation of NPC directions in the hotspot constructorsPaul Gilbert
2010-03-26Bugfixes to the graphics display of dialogsPaul Gilbert
2010-03-26Further fixed the setEntry method to make it Endian safePaul Gilbert
2010-03-26Bugfix for logic used to calculate single RGB palette entriesPaul Gilbert
2010-03-25Fix compilation by removing a public keyword outside a class scope and using ...Johannes Schickel
2010-03-25Added preliminary logic for showing loaded sprite framesPaul Gilbert
2010-03-24SAGA: Fix ScriptThread::operator=; some tweakingMax Horn
2010-03-24Prevent inifinite loop caused by a check of an unsigned integer against >= 0.Johannes Schickel
2010-03-24Remove pointer dereferencation in a place, where the result is not used at all.Johannes Schickel
2010-03-24implemented screen shaking as in the original engine with delays before movin...Vladimir Menshakov
2010-03-24removed useless updateScreenVladimir Menshakov
2010-03-24added shake screen effectVladimir Menshakov
2010-03-24fixed warningVladimir Menshakov
2010-03-24validate path before examining objectVladimir Menshakov
2010-03-24fixed big fan roomVladimir Menshakov
2010-03-24Stop the music before starting the next one, after discussing it with joostp.Torbjörn Andersson
2010-03-24Moved new MadsView related code into Mads_Views, where it's more appropriate....Paul Gilbert
2010-03-24Bugfix for getting correct quote informationPaul Gilbert
2010-03-24Bugfixes for correctly getting string lengths and cropping drawn textPaul Gilbert
2010-03-23Cine: Fix regression in executePlayerInput (Caused slowness when clicking whe...Kari Salminen
2010-03-23do not skip warp+walk eventsVladimir Menshakov
2010-03-23Added further code for the game dialog frameworkPaul Gilbert
2010-03-23do not close inventory if mouse moves up. better mouseless experience.Vladimir Menshakov
2010-03-23Fix compiler warning.Travis Howell
2010-03-22Patch #2973283: SCUMM: Unneeded pointer dereferenceMax Horn
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
2010-03-21Fix shadow member of this warnings of gcc.Johannes Schickel
2010-03-21Revert of accidental commit to engines.mkPaul Gilbert
2010-03-21Added framework for displaying game dialogsPaul Gilbert
2010-03-21preload inventory graphics on loadVladimir Menshakov
2010-03-21-added overlay rendering flagVladimir Menshakov
2010-03-21reverted the z-order patch. Vladimir Menshakov
2010-03-20documented psp hackVladimir Menshakov
2010-03-20reverted inventory objects patch, added mark's animation z-order patch.Vladimir Menshakov
2010-03-20fixed inventory object overflowVladimir Menshakov
2010-03-20ported all code to ScopedPtrVladimir Menshakov
2010-03-20Fix out of bounds access.Johannes Schickel