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2014-08-03ACCESS: Added decompression codePaul Gilbert
2014-08-02ACCESS: Added screen loading and file index load fixesPaul Gilbert
2014-08-02ACCESS: Adding file loadingPaul Gilbert
2014-08-02ACCESS: Implement fading routinesPaul Gilbert
2014-08-01ACCESS: Implement decoding of game cursorsPaul Gilbert
2014-08-01ACCESS: Add Amazon floppy detection and skeleton for Amazon enginePaul Gilbert
2014-08-01ACCESS: Added resources for cursorsPaul Gilbert
2014-07-29ACCESS: Main engine skeleton and events managerPaul Gilbert
2014-07-29ACCESS: Initial engine skeletonPaul Gilbert
2014-07-27MADS: Beginnings of exit advert viewPaul Gilbert
2014-07-27MADS: Fix invalid parameter in error callPaul Gilbert
2014-07-27MADS: Beginnings of animation view classPaul Gilbert
2014-07-27MADS: Beginnings of re-implementing text view classPaul Gilbert
2014-07-27MADS: Silence GCC warningTorbjörn Andersson
2014-07-27MADS: Main menu selections now workingPaul Gilbert
2014-07-27MADS: Menu item highlighting and selection animation now workingPaul Gilbert
2014-07-26MADS: Add support to event manager for intercepting eventsPaul Gilbert
2014-07-26MADS: Cleanup of menu item positioningPaul Gilbert
2014-07-26MADS: Menuitems now animating correctly for the main menuPaul Gilbert
2014-07-25MADS: Main menu background is now correctly loadingPaul Gilbert
2014-07-24MADS: Clean up _depthStyle usage in DepthSurface classPaul Gilbert
2014-07-24SCI: Small formatting fix.Johannes Schickel
2014-07-23MADS: WIP handling of V2 walk nodes and walkable areasFilippos Karapetis
2014-07-23MADS: Add support for FAB decompression in the dump_file commandFilippos Karapetis
2014-07-22WME: added few more games. added ability to detect from exe files.Pawel Kolodziejski
2014-07-22SCUMM: Add workaround for script bugs that caused problems in Jumping Bean ↵Kirben
mini games of Pajama Sam: Games to Play on Any Day.
2014-07-22SCUMM: Add HE100 differences when resetting sprites.Kirben
2014-07-20MADS: Fix palette method signaturePaul Gilbert
2014-07-20SAGA: Add support for MIDI music in SAGA2 gamesFilippos Karapetis
2014-07-20SAGA: CleanupFilippos Karapetis
2014-07-20SAGA: Add debug commands for playing music, sounds and voicesFilippos Karapetis
2014-07-20SAGA: Some renamingFilippos Karapetis
2014-07-20SAGA: Remove the now unneeded individual cave scene handlersFilippos Karapetis
2014-07-20SAGA: Merge all of the ITE intro cave scene handlersFilippos Karapetis
2014-07-20SAGA: Move ITE credits together with the other ITE static dataFilippos Karapetis
2014-07-20SAGA: Move the ITE intro text together with the other static ITE dataFilippos Karapetis
2014-07-20SAGA: Add wrappers for queuing music eventsFilippos Karapetis
2014-07-20SAGA: Get rid of the MUSIC_DEFAULT flagFilippos Karapetis
2014-07-20SAGA: Fix spacingFilippos Karapetis
2014-07-20SAGA: Move and rename some defines which are only used in the ITE introFilippos Karapetis
2014-07-20MADS: Initialise _lineIndexTorbjörn Andersson
Without this, Rex Nebular crashes on startup for me.
2014-07-19MADS: Remove redundant saved surface from FullScreenDialog base classPaul Gilbert
2014-07-18MADS: Fixes for compilation warningsPaul Gilbert
2014-07-18MADS: Beginnings of work on Rex Nebular main menuPaul Gilbert
2014-07-12SCUMM: Fix potential crash in o5_setClass()Torbjörn Andersson
If 'obj' was exactly equal to _numActors, derefActor() would have complained about it being an invalid actor. I haven't seen any bug reports about this, so presumably it never actually happened.
2014-07-11MADE: Print v1 database debugging at level 1 instead of all the timeMatthew Hoops
2014-07-11MADE: Error out when a picture cannot be foundMatthew Hoops
2014-07-11MADE: Error out when a blocks file fails to openMatthew Hoops
2014-07-09TSAGE: Fix for R2R endgame crash when active character is SeekerPaul Gilbert
2014-07-08GOB: Remove duplicate entries for Ween DOSSven Hesse
Seems like that happened when I sorted them by platform after splitting up the big detection table in 07b17f711. This fixes bug #6676.