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AgeCommit message (Expand)Author
2011-09-28CGE: Fix a couple of scene typesStrangerke
2011-09-28TSAGE: Add two speakers used in scene 710Strangerke
2011-09-28MOHAWK: Added an entry for lbsampler (bug #3309306), and marked two non worki...Filippos Karapetis
2011-09-27TSAGE: Add a couple of missing errors in scene checkStrangerke
2011-09-27TsAGE: Fix an instant crash in scene 100.Strangerke
2011-09-27TsAGE: Implemented scene 940Strangerke
2011-09-27PEGASUS: Make the menu music fade in but not block for nowMatthew Hoops
2011-09-27PEGASUS: Partially revert 4aed723368b9a4e82205bc3ed950a4e04ba3d8dcMatthew Hoops
2011-09-27PEGASUS: Import the remainder of the Neighborhood codeMatthew Hoops
2011-09-27SCI: Added support for the halfbrite palette used in Longbow AmigaFilippos Karapetis
2011-09-27TSAGE: Implemented Blue Force scene 440Paul Gilbert
2011-09-27TSAGE: Implemented Blue Force scene 415Paul Gilbert
2011-09-27TSAGE: Fixed operation of FocusObject classPaul Gilbert
2011-09-26PEGASUS: Add the GameInteraction classMatthew Hoops
2011-09-26PEGASUS: Import a bunch more neighborhood codeMatthew Hoops
2011-09-27TsAGE: Remove trailing spacesStrangerke
2011-09-26TsAGE: Implement two functions in PalettedScene, fix a bug in scene 935Strangerke
2011-09-26MADE: Hopefully fixed bug #2957333 - "MADE: Screen effects sometimes look wro...Filippos Karapetis
2011-09-26SCI: Changes to the sound resource initialization codeFilippos Karapetis
2011-09-26SCI: Code formattingFilippos Karapetis
2011-09-26PEGASUS: Begin populating the Neighborhood class with more useful functionsMatthew Hoops
2011-09-26PEGASUS: Add a debugger command to dieMatthew Hoops
2011-09-26PEGASUS: Implement the death codeMatthew Hoops
2011-09-26TSAGE: Added default cases to switch statementsPaul Gilbert
2011-09-26TSAGE: Implemented Blue Force scene 410Paul Gilbert
2011-09-26AGI: Fixed several incorrect substitutions of "game" with "_game"Filippos Karapetis
2011-09-26AGI: Fix styleWillem Jan Palenstijn
2011-09-26AGI: Removed leftover dead codeFilippos Karapetis
2011-09-26AGI: Fixed invalid memory writes in wordWrapString()Filippos Karapetis
2011-09-26AGI: Fixed the line changing code, and added EOL checksFilippos Karapetis
2011-09-26AGI: Rewrote cmdVersion() to use Common::StringFilippos Karapetis
2011-09-26AGI: Cleanup, added some comments, removed an obsolete FIXMEFilippos Karapetis
2011-09-26AGI: Add FIXME for wordwrap buffer overflowWillem Jan Palenstijn
2011-09-26AGI: Clean up save/load String usageWillem Jan Palenstijn
2011-09-26TsAGE: Add scene 935Strangerke
2011-09-26PEGASUS: Implement the death menuMatthew Hoops
2011-09-26PEGASUS: Update the GraphicsManager a bitMatthew Hoops
2011-09-26AGI: Fixed the description of KQ2 Amiga (bug #3191496)Filippos Karapetis
2011-09-26AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"Filippos Karapetis
2011-09-26AGI: Marked 4070342 as a workaroundFilippos Karapetis
2011-09-26AGI: Fix for bug #3018770 - "AGI: PQ1: Flickering newspaper"Filippos Karapetis
2011-09-25PEGASUS: Show the demo quit/splash screensMatthew Hoops
2011-09-26AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415Filippos Karapetis
2011-09-26AGI: doUpdate() already calls updateScreen()Filippos Karapetis
2011-09-26AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"Filippos Karapetis
2011-09-26AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"Filippos Karapetis
2011-09-25SCI2: kString(Format) uses %d for unsigned integers. Some cleanupFilippos Karapetis
2011-09-25AGI: Fix compilationFilippos Karapetis
2011-09-25SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation overdra...Filippos Karapetis
2011-09-25AGI: Switched to Common::String in the save/load codeFilippos Karapetis