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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-01-18
MADS: Extra conversation dialog setup
Paul Gilbert
2016-01-18
AGI: fix Apple IIgs sound code + cleanup
Martin Kiewitz
2016-01-17
MADS: Fix loading of conversation dialog messages
Paul Gilbert
2016-01-17
MADS: Beginnings of loading Phantom-style dialogs
Paul Gilbert
2016-01-17
ACCESS: Handle differences in CD vs Floppy establishment text offsets
Paul Gilbert
2016-01-17
ACCESS: Fix fading in screen after cancelling Inventory screen
Paul Gilbert
2016-01-17
ACCESS: Show correct chapter start establishment text
Paul Gilbert
2016-01-17
MADS: Fix call to play speech in generateMessage
Paul Gilbert
2016-01-16
MADS: Preliminary converstation message generation
Paul Gilbert
2016-01-16
MADS: Properly name popup fields in conversation class
Paul Gilbert
2016-01-15
MADS: Implement conversation set node script opcode
Paul Gilbert
2016-01-15
MADS: Implement conversation message opcode
Paul Gilbert
2016-01-15
MADS: Fix loading conversation conditionals data
Paul Gilbert
2016-01-15
MADS: Implement more conversation script opcodes
Paul Gilbert
2016-01-15
SCI: Do not map SetScroll twice
Filippos Karapetis
2016-01-15
LAB: Get rid of _interfaceOff
Filippos Karapetis
2016-01-15
LAB: Separate the interface from the event manager
Filippos Karapetis
2016-01-15
SCI: Indent comment properly.
Johannes Schickel
2016-01-15
MADS: Implement conversation conditionals evaluation
Paul Gilbert
2016-01-15
SCI3: Add comment re new function
Lars Skovlund
2016-01-15
SCI: Add an initial implementation of kStringTrim
Filippos Karapetis
2016-01-15
SCI: Use the actual segment in the segment manager for SCI3 games
Filippos Karapetis
2016-01-15
SCI: Add a hack in music init for MUMG Deluxe, so that it starts
Filippos Karapetis
2016-01-15
SCI: Allow null references to kStringGetData, for Torin's Passage
Filippos Karapetis
2016-01-15
SCI: Fix usage of override functions and silence a warning
Filippos Karapetis
2016-01-15
Merge pull request #649 from csnover/sci32-kPalette
Filippos Karapetis
2016-01-14
SCI: Minor clean-ups to comments and null pointer values
Colin Snover
2016-01-14
SCI: Implement SCI32 kPalette findColor and matchColor
Colin Snover
2016-01-14
SCI: fix kernelCoordinateToPriority
Martin Kiewitz
2016-01-14
SCI: Use tick-based timing more consistently
Colin Snover
2016-01-14
SCI: Implement SCI32 kPalVary and kPalette setFade
Colin Snover
2016-01-14
SCI: Add kPalMorph stub
Colin Snover
2016-01-14
SCI: Fix bad spacing in kernel tables
Colin Snover
2016-01-14
LAB: Remove superfluous calls to updateEvents()
Filippos Karapetis
2016-01-14
LAB: Better separation of the event and interface code
Filippos Karapetis
2016-01-14
LAB: Clean up the trial warning handling code
Filippos Karapetis
2016-01-14
LAB: Allow the game to be launched from the GAME folder
Filippos Karapetis
2016-01-14
LAB: Read the header of DIFF files when opening them
Filippos Karapetis
2016-01-14
LAB: Call checkRoomMusic() when changing a room
Filippos Karapetis
2016-01-14
LAB: Use the sample speed value instead of a define for game music
Filippos Karapetis
2016-01-14
LAB: Clean up the event loops of special game screens
Filippos Karapetis
2016-01-14
LAB: Move frame waiting outside setAmigaPal()
Filippos Karapetis
2016-01-14
LAB: Fix accidental change to code style
Filippos Karapetis
2016-01-14
LAB: Hide the mouse cursor while fading when closing the map
Filippos Karapetis
2016-01-14
LAB: Properly update the screen in monitors
Filippos Karapetis
2016-01-14
LAB: Rename doCloseup() to reflect its actual purpose
Filippos Karapetis
2016-01-14
LAB: Get rid of setDirection()
Filippos Karapetis
2016-01-14
LAB: Rename the members of the CrumbData struct
Filippos Karapetis
2016-01-14
LAB: Cleanup and reorder the music code
Filippos Karapetis
2016-01-14
LAB: Move music reset code into a separate function
Filippos Karapetis
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