Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-09-20 | MADS: Fix Animation to handle loading backgrounds as well as user interfaces | Paul Gilbert | |
2014-09-20 | MADS: Add new Animation fields needed by AnimView | Paul Gilbert | |
2014-09-20 | TSAGE: Fix for bug #6734 - insetUp being incorrect | Paul Gilbert | |
2014-09-19 | MADS: Phantom - add preloadsequence call in initializeGlobals | Strangerke | |
2014-09-19 | SCUMM: Correct fix for regressions in The Dig demos, and remove the hack for ↵ | Kirben | |
demos. | |||
2014-09-18 | MADS: Further animation setup in AnimView | Paul Gilbert | |
2014-09-19 | SCUMM: Fix regression in demo versions of The Dig. | Kirben | |
2014-09-18 | CGE2: Add some comment concerning the fallback detection in CGE2 | Strangerke | |
2014-09-17 | CGE2: Reduce the scope of a variable | Strangerke | |
2014-09-17 | CGE2: Implement fallbackDetect | Strangerke | |
2014-09-17 | CGE: Cleanup detection, implement fallbackDetect | Strangerke | |
2014-09-16 | MADS: Further resource entry initialization | Paul Gilbert | |
2014-09-16 | MADS: Beginnings of resource loading in AnimView | Paul Gilbert | |
2014-09-16 | CGE: Remove fallback detection. | Peter Bozsó | |
2014-09-15 | MADS: Remove unused variables. | Peter Bozsó | |
2014-09-15 | CGE2: Remove fallback detection for English translation. | Peter Bozsó | |
2014-09-13 | SWORD1: Add missing update of screen parameters when loading game from GMM | Thierry Crozat | |
This fixes bug #6728 (crash when loading game from GMM in bull's head scene). I am not sure the call to Logic::Engine is necessary, but that way the same sequence of calls is done when restoring a game from the original GUI and when restoring from GMM. | |||
2014-09-12 | SWORD25: Bump the save file version number | Adrian Astley | |
Since the previous commit breaks saves for 32 bit binaries | |||
2014-09-12 | SWORD25: Make save files x32/x64 agnostic | Adrian Astley | |
2014-09-11 | CGE2: Add detection for the freeware v0.3 English | Strangerke | |
2014-09-10 | SWORD1: Avoid possible division by zero in speech endianness heuristic | Thierry Crozat | |
2014-09-10 | SCUMM: Fix regression in updated Russian version of Freddi Fish 1. | Kirben | |
2014-09-08 | I18N: Really fix speech endianness heuristic on big endian system | Thierry Crozat | |
The previous commit was wrong because the endianness does not only impact the data sample values but also the way the speech is uncompressed. | |||
2014-09-08 | SWORD1: Fix speech endianness heuristic on big endian systems | Thierry Crozat | |
This should fix bug #6720. | |||
2014-09-07 | SWORD1: Add debugger command to set mac speech endianness | Thierry Crozat | |
2014-09-07 | MADS: Implement loading resource sequence for AnimationView | Paul Gilbert | |
2014-09-07 | SWORD1: Fix typo in comment | Thierry Crozat | |
2014-09-07 | SWORD1: Silence some GCC warnings. | unknown | |
Signed/unsigned comparison. | |||
2014-09-07 | CGE2: Refactor _startupMode. | unknown | |
2014-09-07 | Revert "CGE2: Make the intro skippable." | Peter Bozsó | |
This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7. There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key. See System::touch(). | |||
2014-09-07 | KYRA (LOL): Fix bug #6727 due to incorrect assertion range. | D G Turner | |
This was the bug with "Engine assertion at various dialogues if no items in inventory". | |||
2014-09-06 | MADS: Fix palette for difficulty selection dialog | Paul Gilbert | |
2014-09-06 | MADS: Properly free menu items when main menu is freed | Paul Gilbert | |
2014-09-06 | CGE2: Make the intro skippable. | Peter Bozsó | |
2014-09-06 | MADS: Fix spare screen background changes for TextView showing quotes | Paul Gilbert | |
2014-09-06 | CGE2: Update English autodetection. | Peter Bozsó | |
2014-09-06 | MADS: Fix text not properly being erased when showing quotes | Paul Gilbert | |
2014-09-05 | MADS: Fix custom color setup for quotes display | Paul Gilbert | |
2014-09-05 | MADS: Fix OPL init error when showing credits multiple times | Paul Gilbert | |
2014-09-05 | MADS: Fix exiting the game | Paul Gilbert | |
2014-09-05 | MADS: Fix starting TextView palette setup and scroll ending | Paul Gilbert | |
2014-09-05 | SWORD1: Improve speech endianess detection in mac version | Thierry Crozat | |
Because of the way the speech is compressed with duplicate samples being stored with a negative size and a single value, when reading the data with the wrong endianess we can end up with a lot of duplicate samples which biased the result with the way the old heuristic was coded. Hopefully this change to skip duplicate samples will make it more robust. | |||
2014-09-05 | SWORD1: Fix heuristic to determine the endianess of the speech in mac version | Thierry Crozat | |
Because the data is compressed (a repeated sample is coded as a negative length followed by the value), when the length is read with the wrong endianess we get completely wrong data. So to get the BE data we cannot just read them assuming LE and byteswap afterward. | |||
2014-09-04 | MADS: Fix text not showing at all for Quotes | Paul Gilbert | |
2014-09-04 | MADS: Fix palette setup for credits view | Paul Gilbert | |
2014-09-03 | MADS: Properly implement drawing to a subset of the screen | Paul Gilbert | |
2014-09-03 | CGE2: Update Polish detection v1.0 freeware | Strangerke | |
2014-09-03 | WINTERMUTE: Silence GCC signed/unsigned comparison warning | Torbjörn Andersson | |
2014-09-03 | WINTERMUTE: Save the names of any language files that are loaded. (Fix bug ↵ | Einar Johan Trøan Sømåen | |
#6651) This way, they will be reloaded in the same order when loading a save game. Old save games will continue to show the bug, but new savegames will be consistent. A quick fix for old save games in the white chamber, is to launch the game with the correct language BEFORE loading the save game. This increases the save-game-version to 1.3.1ScummVM | |||
2014-09-02 | MADS: Converting text view to use existing drawing frameweork | Paul Gilbert | |