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AgeCommit message (Expand)Author
2016-10-01SCI32: Use selector lookup in Torin script patch instead of magic numbersColin Snover
2016-10-01SCI32: Fix signature of kString(ArraySetElements) to allow 0 argsColin Snover
2016-10-01SCI32: Fix interrogation screen crash in GK1Colin Snover
2016-10-01FULLPIPE: Fix cursor handling in scene25Eugene Sandulenko
2016-10-01FULLPIPE: Scene14: Fix ball gameRetro-Junk
2016-10-01FULLPIPE: Scene26: Fix pool level validationRetro-Junk
2016-10-01FULLPIPE: Scene26: Fix valves interactionRetro-Junk
2016-10-01FULLPIPE: Fix MctlGraph::getNearestLinkRetro-Junk
2016-10-01FULLPIPE: Scene28: Fix flies priorityRetro-Junk
2016-09-30TITANIC: Use CRawSurface in video surface getPixelPaul Gilbert
2016-09-30SCI32: Sync subtitle text speed with ScummVM GUIColin Snover
2016-10-01SCUMM: Move detection entries for Steam versions to end of listThierry Crozat
2016-10-01SCUMM: Use platform from candidate to generate unknown version messageThierry Crozat
2016-09-30TITANIC: Added CRawSurface classPaul Gilbert
2016-09-30SCI: Bump save game number to fix save game compatibilityColin Snover
2016-10-01FULLPIPE: Fix bounding box calculation in ReactPolygonal::getBBoxRetro-Junk
2016-10-01FULLPIPE: Fix scene persistence between scenesEugene Sandulenko
2016-10-01FULLPIPE: Fix Soldiers/girls show up sequence in scene16Eugene Sandulenko
2016-10-01SCI32: Add the rest of the code from PR #813 for dynamic line drawingFilippos Karapetis
2016-09-30FULLPIPE: Remove constant duplicatesEugene Sandulenko
2016-09-30FULLPIPE: Increase number of saveslots.Eugene Sandulenko
2016-09-30FULLPIPE: Fix whirlgig rotation on scene13Eugene Sandulenko
2016-09-30FULLPIPE: Enable debug menu permanently after cheat code to match the originalEugene Sandulenko
2016-09-30FULLPIPE: Fix cursor color on Inflater in scene10Eugene Sandulenko
2016-09-30SCI32: Give savegame-only methods internal linkageColin Snover
2016-09-30SCI32: Reset saved parts of GfxPalette32 when loading save gamesColin Snover
2016-09-30SCI32: Fix some buildbot compiler warningsColin Snover
2016-09-30SCI32: Fix buildWillem Jan Palenstijn
2016-09-29SCI32: Fix broken palette cycling in SCI2/2.1early gamesColin Snover
2016-09-29SCI32: Clean up and document GfxPalette32Colin Snover
2016-09-29SCI32: Fix off-by-one error in palette fadesColin Snover
2016-09-29SCI: Deduplicate call origin formattingColin Snover
2016-09-29SCI: Add prefix to global variable constantsColin Snover
2016-09-29SCI32: Increase resource manager LRU cache sizeColin Snover
2016-09-29SCI32: Fix kArray signatureColin Snover
2016-09-29SCI32: Break into debugger after frameout, not beforeColin Snover
2016-09-29SCI32: Ensure break to debugger works during transitionsColin Snover
2016-09-29SCI32: Fix whitespaceColin Snover
2016-09-29SCI32: Add workaround for kNumCelsColin Snover
2016-09-29SCI32: Fix SQ6 crash using the special button in Stooge Fighter 3Colin Snover
2016-09-29SCI32: Ease debugging of wrong array typesColin Snover
2016-09-29SCI32: Fix SQ6 crash in Holocabana control panelColin Snover
2016-09-29SCI32: Fix crashes in line drawing codeFilippos Karapetis
2016-09-29SCI32: Implement kBitmapCreateFromView and kBitmapGetInfoColin Snover
2016-09-29SCI32: Extra bounds checking in CelObj rendererColin Snover
2016-09-29SCI32: Always build scaler tables to the maximum possible sizeColin Snover
2016-09-29SCI32: Clean up scaling flagsColin Snover
2016-09-29SCI32: Fix Torin inventory crash caused by wrong array typeColin Snover
2016-09-29SCI32: Fix CelObj scaling in games with hi-res scriptsColin Snover
2016-09-29SCI32: Disable "change directory" button in native save/load dialogueColin Snover