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author | Eugene Sandulenko | 2016-10-01 00:24:07 +0200 |
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committer | Eugene Sandulenko | 2016-10-01 00:24:31 +0200 |
commit | 5d1ea5db918e15049b52df25075b6540488ed212 (patch) | |
tree | eb38600fbd17955c95488572077edf34b6c43d0e /engines | |
parent | 7c412fb9bfed1279c00c091ce0098d29bc7412e4 (diff) | |
download | scummvm-rg350-5d1ea5db918e15049b52df25075b6540488ed212.tar.gz scummvm-rg350-5d1ea5db918e15049b52df25075b6540488ed212.tar.bz2 scummvm-rg350-5d1ea5db918e15049b52df25075b6540488ed212.zip |
FULLPIPE: Fix scene persistence between scenes
Diffstat (limited to 'engines')
-rw-r--r-- | engines/fullpipe/fullpipe.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp index 11d8852988..e9694a0d06 100644 --- a/engines/fullpipe/fullpipe.cpp +++ b/engines/fullpipe/fullpipe.cpp @@ -584,8 +584,10 @@ void FullpipeEngine::disableSaves(ExCommand *ex) { } // Original was makeing a save on every room entering - //if (_currentScene) - // _gameLoader->writeSavegame(_currentScene, "savetmp.sav"); + if (_currentScene) { + _gameLoader->saveScenePicAniInfos(_currentScene->_sceneId); + // _gameLoader->writeSavegame(_currentScene, "savetmp.sav"); + } } } |