Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-15 | TITANIC: Fix too short animations in Pellerator journeys | Paul Gilbert | |
2017-08-15 | TITANIC: Fix too long animation in Pellerator journeys | Paul Gilbert | |
2017-08-15 | TITANIC: Cleanup of DAffine, removal of unused static | Paul Gilbert | |
2017-08-15 | Merge pull request #991 from dafioram/daffine_refactor | Paul Gilbert | |
TITANIC: DAffine refactor | |||
2017-08-15 | TITANIC: Further cleanup of FMatrix refactorings | Paul Gilbert | |
2017-08-15 | Merge pull request #990 from dafioram/fmatrix_refactor | Paul Gilbert | |
TITANIC: FMatrix refactoring | |||
2017-08-15 | TITANIC: Workaround longer Pellerator times after loading savegames | Paul Gilbert | |
2017-08-15 | TITANIC: Removed dead code from CParrot::ActMsg | Paul Gilbert | |
2017-08-15 | TITANIC: daffine refactor, changed Yaxis rotation convention | David Fioramonti | |
The X and Z rotation already follow the convention given in wikipedia, but the Y axis rotation doesn't (its the negative angle) so I switched that and updated where that was used. This allowed stray negatives for angle calls to this function (for Y rotations) to be removed from other parts of the code (dvector). In theory this was a non-functional change. In dvector the code was taking the negative of the angle so it was essentially doing the negative of the negative, but when it was used once in star_camera it was not (when it should of been). So That was changed. That part of the code was used for locking onto the third star after the 2nd was already locked. I can't tell if the star control puzzle has improved after this change. It can still have issues locking onto the 2nd star and also not. Also added lots of todos for things to check. | |||
2017-08-15 | TITANIC: fmatrix refactor, matrix product now non-member function | David Fioramonti | |
The matrix product doesn't change anything about the class so it doesn't need to be a member function. This way other functions can do multiplication of matrices. | |||
2017-08-15 | TITANIC: fmatrix refactor, common code for matrix product | David Fioramonti | |
Changed the left and right matrix product to use the matrix product function with the matrix order reversed. | |||
2017-08-15 | TITANIC: star control, fmatrix refactoring | David Fioramonti | |
renamed fn2->MatRProd and fn3->MatLProd. They do post (R) and pre (L) multiplication. | |||
2017-08-15 | WAGE: Sorted all detection entries to dictionary sort | Eugene Sandulenko | |
2017-08-15 | WAGE: Increased md5 sum size to 2MB and recalculated all checksums | Eugene Sandulenko | |
2017-08-15 | WAGE: Use new MacTextWindow API for selection cut/clear | Eugene Sandulenko | |
This enables multiline selection cutting and clearing. | |||
2017-08-15 | TITANIC: daffine refactor, call clear before setting rot matrix | David Fioramonti | |
The previous code wasn't reseting all the other elements to zero when setting up a rotation matrix. This would of left other values in the not set elements leading to a matrix not quite what the caller wanted. This should lead to the function getFrameTransform returning a different Daffine matrix. Also added lots of todos | |||
2017-08-15 | TITANIC: daffine refactoring, non-functional changes | David Fioramonti | |
Made default constructor col4 construction explicit. Change amount argument to be angle_deg. Added constant from dvector that does conversion from degrees to radians". Also moved conversion constants for angles in dvector to header file so daffine could use that. | |||
2017-08-15 | SLUDGE: Add debug channel | Simei Yin | |
2017-08-15 | SLUDGE: Fix sprite darkness bug and refactor | Simei Yin | |
2017-08-14 | TITANIC: Stop showing lift 4 floor on SGT TV after getting eye | Paul Gilbert | |
2017-08-14 | TITANIC: Don't allow Titania to activate if you remove parts after adding | Paul Gilbert | |
2017-08-14 | WAGE: Add detecton for Mormonoids from the Deep | Eugene Sandulenko | |
2017-08-14 | WAGE: Add detection for "James Bond 007" | Eugene Sandulenko | |
2017-08-14 | MOHAWK: Update transition mode after loading savegame | Torbjörn Andersson | |
2017-08-13 | TITANIC: Fix crash after dragging sound sliders | Paul Gilbert | |
2017-08-13 | TITANIC: Show PET Sound sliders | Paul Gilbert | |
2017-08-13 | TITANIC: SuccUBus wasn't dry retching in conversations | Paul Gilbert | |
2017-08-13 | TITANIC: Stop SuccUBus turning on when dragging mail | Paul Gilbert | |
2017-08-13 | TITANIC: Renamings for the CSuccUBus class | Paul Gilbert | |
2017-08-13 | TITANIC: Further cleanup of DVector class | Paul Gilbert | |
2017-08-13 | Merge pull request #989 from dafioram/dvector_refactor | Paul Gilbert | |
TITANIC: Star control dvector class refactor | |||
2017-08-13 | TITANIC: Fix receiving any SuccUBus mail in the Bomb room SuccUBus | Paul Gilbert | |
2017-08-13 | BLADERUNNER: Fix potential memory leak (CppCheck warning) | Torbjörn Andersson | |
2017-08-13 | TITANIC: Add missing va_end() on early return (CppCheck warning) | Torbjörn Andersson | |
2017-08-12 | TITANIC: dvector work, fn5 renamed to RotXY | David Fioramonti | |
It does a rotation around the X axis then Y. | |||
2017-08-12 | TITANIC: dvect work, replace fn4 with getFrameTransform | David Fioramonti | |
This function was using two vectors one as a frame rotation and the other as a vector/point rotation. This function is only used in when you click on a star in starview. | |||
2017-08-12 | TITANIC: star control dvector work, replace fn3 with getAnglesAsVect also ↵ | David Fioramonti | |
replace atan2 implementation fn3 in dvector returns a vector that stores a magnitude, and 2 angles. The second angle (the z component of the returned vector) was the angle that the internal vector was between its z and x axis. This angle was obtained by doing a poor man 4-quadrant atan implementation and it gave large values for negative x. This has been replaced with the atan2 standard function. | |||
2017-08-12 | TITANIC: star control dvector rename fn2 to RotVectAxisY | David Fioramonti | |
2017-08-12 | TITANIC: Star control dvector work, renamed fn1 to DAffMatrixProdVec | David Fioramonti | |
It does a matrix product with a vector and a z translation | |||
2017-08-12 | TITANIC: Add support for compressed bitmaps in titanic.dat | Paul Gilbert | |
2017-08-12 | TITANIC: Fix music fadeout when entering Parrot room | Paul Gilbert | |
2017-08-12 | TITANIC: Fix resuming well music after looking down well | Paul Gilbert | |
2017-08-12 | TITANIC: Fix converting double digit words into numbers | Paul Gilbert | |
2017-08-12 | TITANIC: Fix to processing textual numbers in sentences | Paul Gilbert | |
2017-08-12 | TITANIC: Fix duplication of RealLife icons when passenger class changes | Paul Gilbert | |
2017-08-12 | SLUDGE: Fix unmatched delete and delete [] | Simei Yin | |
2017-08-12 | SLUDGE: Fix SoundManager destructure error | Simei Yin | |
2017-08-12 | MOHAWK: Myst: Fix one Atrus video being off position by one pixel | Bastien Bouclet | |
Fixes #10114. | |||
2017-08-12 | WAGE: Turn warning into debug message | Eugene Sandulenko | |
2017-08-12 | SLUDGE: Apply dark color to sprite using multipy mode | Simei Yin | |