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AgeCommit message (Expand)Author
2014-10-27SAGA: Remove the buggy actor swapping fixup code for IHNMFilippos Karapetis
2014-10-27QUEEN: Allow the engine to quit while dialog options are shownFilippos Karapetis
2014-10-27QUEEN: Fix bug #6700 - "FOTAQ: Weird Response Glitches"Filippos Karapetis
2014-10-26PRINCE: Fix another variable signEugene Sandulenko
2014-10-26PRINCE: Fix variable signEugene Sandulenko
2014-10-26PRINCE: Fix warningEugene Sandulenko
2014-10-25ZVISION: Fix memory leak (CID 1109659)Torbjörn Andersson
2014-10-25PRINCE: Fix potential out-of-bounds read (CID 1248502)Torbjörn Andersson
2014-10-25PRINCE: Fix potential out-of-bounds reads (CID 1248500, 1248503)Torbjörn Andersson
2014-10-25PRINCE: Fix potential out-of-bounds write (CID 1248504)Torbjörn Andersson
2014-10-22MADS: Remove unused variablePaul Gilbert
2014-10-22MADS: Add md5 checks for the asound.00* sound driversPaul Gilbert
2014-10-19SCI: Add notesWillem Jan Palenstijn
2014-10-19SCI: Enable some menus in Jones after restoring (bugs #6537 and #6723)Filippos Karapetis
2014-10-18MADS: Minor clean up of sprite set removalPaul Gilbert
2014-10-19GOB: Remove useless memcpy()Sven Hesse
2014-10-18SCI: Fix bug #6703: "SCI: QFG1 VGA - Can't CTRL+S to access statistics"Filippos Karapetis
2014-10-18MADS: Clear scene sprites and objects when showing a game menuFilippos Karapetis
2014-10-18MADS: Implement the Rex Cancel button in the game options dialogFilippos Karapetis
2014-10-18MADS: Reset screen clip bounds before copying over a new screenFilippos Karapetis
2014-10-18MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOsPaul Gilbert
2014-10-18MADS: Only show Quotes main menu item after winning the gamePaul Gilbert
2014-10-18MADS: Hook up Rex game endings to show the correct animation and/or creditsPaul Gilbert
2014-10-18SCI: Hopefully fix bug #6718 in LSL6 PolishFilippos Karapetis
2014-10-18SCI: Separate the rest of the detection-only functionsFilippos Karapetis
2014-10-18SCI: Rename the version of addAppropriateSources() used in detectionFilippos Karapetis
2014-10-18SCI: Fix some typos, and remove some redundant curly bracesFilippos Karapetis
2014-10-17TINSEL: Move object creation from constructor to run()Torbjörn Andersson
2014-10-16MADS: Fix stopping digital audio, music, and palette cycling when animation endsPaul Gilbert
2014-10-16TSAGE: R2R - Remove useless includesStrangerke
2014-10-16TSAGE: Move Air Duct and Vampire lair mazes in separate source filesStrangerke
2014-10-15MADS: Save redundant reloads of digital audio when switching animationsPaul Gilbert
2014-10-15WINTERMUTE: Add a bunch of comments in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Rename a bunch of variabiles in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Declare and init size in one place in VideoSubtitlerTobia Tesan
2014-10-15WINTERMUTE: new char[str.size()+1] in BaseStringTable::expandTobia Tesan
2014-10-15WINTERMUTE: Turn _subtitles into Common::Array<SubtitleCard> in VideoSubtitlerTobia Tesan
2014-10-15WINTERMUTE: Initialize tokenSomething vars in VideoSubtitlerTobia Tesan
2014-10-15WINTERMUTE: Use int32 for _lastSample in VideoSubtitlerTobia Tesan
2014-10-15WINTERMUTE: s/delete array/delete[] array/Tobia Tesan
2014-10-15WINTERMUTE: Use BaseGame->expandStringByStringTable(&Common::String) in Subti...Tobia Tesan
2014-10-15WINTERMUTE: Const'fy members of class SubtitleCardTobia Tesan
2014-10-15WINTERMUTE: Remove useless constructor from SubtitleCard.Tobia Tesan
2014-10-15WINTERMUTE: Don't bother inheriting BaseGame in SubtitleCardTobia Tesan
2014-10-15WINTERMUTE: Introduce BaseGame->expandStringByStringTable(&Common::String)Tobia Tesan
2014-10-15WINTERMUTE: Lose unnecessary if() in VideoTheoraPlayerTobia Tesan
2014-10-15WINTERMUTE: Rename VideoTheoraPlayer->_subtitles to _foundSubtitles for clarityTobia Tesan
2014-10-15WINTERMUTE: Avoid doing check before delete (deleting 0-pointer is safe)Tobia Tesan
2014-10-15WINTERMUTE: Rename VideoSubtitle to SubtitleCardTobia Tesan
2014-10-15WINTERMUTE: Turn a bunch of uint into uint32 in VideoSubtitleTobia Tesan