aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2006-05-04Show Epic Interactive movie on startup in Amiga/Mac. versions of FFTravis Howell
2006-05-04Update screen more often, for smoother mouse movementTravis Howell
2006-05-04CleanupTravis Howell
2006-05-03Changed FilesystemNode::listDir to return a bool indicating its success (or f...Max Horn
2006-05-03Moved some code from SCUMM's detectGames function into a separate function (i...Max Horn
2006-05-03Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRenderer...Max Horn
2006-05-03Fixes typo.Johannes Schickel
2006-05-03- moves detection code to plugin.cpp.Johannes Schickel
2006-05-03- modifies loadBitmap not to crash if a image isn't foundJohannes Schickel
2006-05-03Fix for bug # 1480744 ("KYRA1: mouse cursor vanishes").Johannes Schickel
2006-05-03Add work around for glitches that occurs on map, when Simon rides lion to the...Travis Howell
2006-05-03Fix subtitle colors during lion ride in Simon2Travis Howell
2006-05-03Clear front buffer, when using cutscenes in Amiga version of FFTravis Howell
2006-05-03Use FilesystemNode, never AbstractFilesystemNode (which is for internal use o...Max Horn
2006-05-03Write results to correct locations in setRandom and getPathValue video opcode...Travis Howell
2006-05-03Correct size of GPVCount/PVCount varsTravis Howell
2006-05-03Correct result var in checkPaths script opcode in FFTravis Howell
2006-05-03sfx5 isn't ambient, but manually started/stopped in FFTravis Howell
2006-05-03Read correct offset in loadIconData()Travis Howell
2006-05-03Fix scrolling glitches in Oracle of FFTravis Howell
2006-05-03CleanupTravis Howell
2006-05-02Allow skipping cutscenes via ESC key tooTravis Howell
2006-05-02Fix insult fight (MI1) mouse wheel scrolling, hopefully also for the SEGA ver...Max Horn
2006-05-02CleanupTorbjörn Andersson
2006-05-02Let's try this again: Let the backend draw the mouse cursor, instead of drawingTorbjörn Andersson
2006-05-02Fixed FF mouse cursors being drawn a bit to the left of the hotspot. FF seemsTorbjörn Andersson
2006-05-02Update language details for filenames of a few gamesTravis Howell
2006-05-02Update language details for filenames of several HE gamesTravis Howell
2006-05-02Add gameFilenamesTable[] entries for activity, fbpack and funpackTravis Howell
2006-05-02Fix detection of Windows version of puttmoonTravis Howell
2006-05-02Add support for reading/writing config files through saveGameManager and use ...Travis Howell
2006-05-01It's wrong to assume a given file is located in gameDataPath, so do not use t...Max Horn
2006-05-01Some cleanup, and added a FIXME comment concerning the wrong usage of getSave...Max Horn
2006-05-01Another small update/cleanup to the French messages from Nicolas Joly.Torbjörn Andersson
2006-05-01- Stubbed goblinFunc(), it's completeley different; now it at leastSven Hesse
2006-05-01More stubs; GOB2 goes in-game for a second, then segfaults in theSven Hesse
2006-05-01Applied patch from Nicolas Joly to fix the French default messages in FutureTorbjörn Andersson
2006-05-01Minor cleanupTravis Howell
2006-05-01Just add kyra2 to kyra_list if ENABLE_KYRA2 is defined.Johannes Schickel
2006-05-01Makes malcolm walking into the kyragem room after some time. (fixes half of b...Johannes Schickel
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
2006-05-01Adds archive file list, MD5 for my CD version, and a few function stubs for H...Oystein Eftevaag
2006-04-30Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is al...Max Horn
2006-04-30Invoke updateSoundSettings a bit later, since it can only correctly set VAR_V...Max Horn
2006-04-30Honor the 'platform' override when choosing between game variants (this shoul...Max Horn
2006-04-30Revert last change to mouse cursors in FF, causes odd glitchesTravis Howell
2006-04-30Ooops, update var names for drawMousePart()Travis Howell
2006-04-30Use system code for mouse cursors in FFTravis Howell
2006-04-30Clear palette too, after some cutscenesTravis Howell
2006-04-30Fast fade out should be disabled, after a cutsceneTravis Howell