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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2019-02-19
SCI: Update LB2 crate door pathfinding workaround
sluicebox
2019-02-18
SCI: Add QFG1VGA Mac workaround for centaur
sluicebox
2019-02-18
SCI: Apply QFG1VGA innkeeper workaround to Mac
sluicebox
2019-02-17
GLK: FROTZ: Fix display in Zork Zero after showing title screen
Paul Gilbert
2019-02-17
GLK: FROTZ: Fix Coverity identified warnings
Paul Gilbert
2019-02-17
GLK: FROTZ: Fix display of Zork Zero title screen
Paul Gilbert
2019-02-17
GLK: FROTZ: Fix transparency for glyphs in buffer area
Paul Gilbert
2019-02-17
GLK: FROTZ: More properly fix transparency handling of header
Paul Gilbert
2019-02-16
GLK: FROTZ: Properly set window colors
Paul Gilbert
2019-02-16
GLK: FROTZ: Fix setting default fg & bg color
Paul Gilbert
2019-02-16
GLK: FROTZ: Improved setup and handling of fg/bg colors
Paul Gilbert
2019-02-16
SKY: Add defines for delay();
Lothar Serra Mari
2019-02-16
SKY: Decrease cursor redraw delay in menu
Lothar Serra Mari
2019-02-16
BLADERUNNER: Fixed typo in pathfinding code
Peter Kohaut
2019-02-16
BLADERUNNER: More pathfinding code
Peter Kohaut
2019-02-14
GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games.
Torbjörn Andersson
2019-02-13
GLK: FROTZ: Have zRGB properly convert to screen format
Paul Gilbert
2019-02-13
SCI32: Fix QFG4 guild secret passage
Vhati
2019-02-13
SCI: Fix ECO1 column puzzle, bug #10885
sluicebox
2019-02-13
SCI: Fix FPFP Mac easter egg, bug #7065
sluicebox
2019-02-12
BLADERUNNER: Removal of memory leaks
Peter Kohaut
2019-02-11
GLK: ALAN2: Fix incorrect string duplication
Paul Gilbert
2019-02-12
SCI: Fix ECO1CD Mosaic puzzle crash, bug #10884
sluicebox
2019-02-11
BLADERUNNER: Added original logic for speech skipping
Peter Kohaut
2019-02-11
BLADERUNNER: Improved time management
Peter Kohaut
2019-02-11
BLADERUNNER: Cleanup of audio code
Peter Kohaut
2019-02-10
GLK: ALAN2: Fix a bunch of comparison warnings
Paul Gilbert
2019-02-10
BLADERUNNER: Added shorty mode
Peter Kohaut
2019-02-10
GLK: FROTZ: Fixes for saving and restoring in V6 games
Paul Gilbert
2019-02-10
BLADERUNNER: Added sitcom mode
Peter Kohaut
2019-02-10
BLADERUNNER: Added auto save feature
Peter Kohaut
2019-02-10
BLADERUNNER: Use ScummVM functionality for audio volume management
Peter Kohaut
2019-02-10
ZVISION: Move code to determine amplification to its own function
Torbjörn Andersson
2019-02-10
ZVISION: Boost volume for MPEG cutscenes
Torbjörn Andersson
2019-02-10
SCI: Fix ECO1CD prophecy scroll, bug #10883
sluicebox
2019-02-10
BLADERUNNER: Fixed Gordo animation change
Peter Kohaut
2019-02-08
BLADERUNNER: Removed unnecessary debugging code
Peter Kohaut
2019-02-08
SCI: Fix QFG3 combat speed throttling patch
Vhati
2019-02-08
SCI: Fix out of bounds issue in getFrameSize
Jean-Christophe Rona
2019-02-07
BLADERUNNER: Cleanup for drive away endings scripts
Peter Kohaut
2019-02-07
BLADERUNNER: Cleanup of Mutants scripts
Peter Kohaut
2019-02-07
BLADERUNNER: Cleanup of Clovis scripts for chapter 5
Peter Kohaut
2019-02-06
GLK: FROTZ: Fix drawing position of pillars in Zork Zero
Paul Gilbert
2019-02-06
SUPERNOVA: Fixes possible OOB read
Joseph-Eugene Winzer
2019-02-06
SUPERNOVA: Fixes OOB read
Joseph-Eugene Winzer
2019-02-06
SUPERNOVA: Adds missing initializations
Joseph-Eugene Winzer
2019-02-06
SUPERNOVA: Fixing header file includes
Joseph-Eugene Winzer
2019-02-06
SUPERNOVA: Stops time and animations when reading the newspaper
Joseph-Eugene Winzer
2019-02-06
SUPERNOVA: Uses setCurrentImage in renderImage
Joseph-Eugene Winzer
2019-02-06
SUPERNOVA: Removes invalid ImageId entry
Joseph-Eugene Winzer
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