Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-10-23 | WINTERMUTE: Add a hack to allow videos to loop | Einar Johan Trøan Sømåen | |
2012-10-22 | WINTERMUTE: Avoid using __DATE__ and __TIME__ in-engine | Einar Johan Trøan Sømåen | |
2012-10-22 | SCI: Add a workaround for bug #3568452 - "SCI: QFG1VGA - Path finding bug in ↵ | Filippos Karapetis | |
the forest" This workaround has been added for now to stop the game from freezing. A more correct solution would be to match our pathfinding algorithm to what SSCI is doing, but with this workaround we can stop the more immediate problem (game freezing) now. | |||
2012-10-22 | SCI: Fix bug #3578335 - "SCI: Mixed-Up Mother Goose EGA - crash upon ↵ | Filippos Karapetis | |
choosing kid" In several SCI0 games, the parameter to kDoSoundFade can be null. We handle that case, instead of adding individual workarounds per game | |||
2012-10-22 | SCI: Add another version of Castle of Dr. Brain (bug #3578286) | Filippos Karapetis | |
2012-10-22 | SCI: Fix bug #3578336 - "SCI: Codename: ICEMAN - No 'EGA undithering' option" | Filippos Karapetis | |
2012-10-22 | SCI: Add the Inside the Chest / Benind the Developer's Shield demo | Filippos Karapetis | |
2012-10-20 | COMPOSER: Change screen surface variable naming for clarity. | D G Turner | |
This makes it easier to read the code where sprite surfaces are blitted to the screen. | |||
2012-10-20 | COMPOSER: Close two memory leaks. | D G Turner | |
2012-10-16 | PEGASUS: Improve error messages when failing to load PICT images | Matthew Hoops | |
2012-10-15 | TONY: Fix music bug - 2 songs played simultaneously eventually | Strangerke | |
2012-10-13 | SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame" | Filippos Karapetis | |
This bug occurs because in the cases specified in the bug report, the main loop hasn't run fully yet, and there is a mini loop running instead (e.g. inside Print()) Hopefully, this catches most cases where the crash occurs, but it needs more testing to find if there is any other such case. | |||
2012-10-13 | SCI: Fix bug #3568431 - "SCI: QFG1VGA - Text glitch at the ghosts death screen" | Filippos Karapetis | |
This is a script bug, and is present in the original game as well. Thanks to lskovlun for assisting with this one | |||
2012-10-12 | Merge branch 'master' into teenagentRefactor | D G Turner | |
Conflicts: engines/teenagent/callbacks.cpp | |||
2012-10-10 | TEENAGENT: Convert Dialog text color symbols to an enum. | D G Turner | |
2012-10-10 | TEENAGENT: Convert Inventory item ids to an enum. | D G Turner | |
2012-10-09 | TEENAGENT: Fix constant naming to comply with Coding Conventions. | D G Turner | |
Adding missing CamelCase k-prefixes. | |||
2012-10-08 | Merge pull request #282 from bluegr/nipponfix | Filippos Karapetis | |
PARALLACTION: Fix the ending of Nippon Safes (bug #5866) | |||
2012-10-08 | SCI: Add documentation regarding all SCI1.1 CD games in syncIngameAudioOptions() | Filippos Karapetis | |
2012-10-08 | SCI: Also add LSL6 CD to syncIngameAudioOptions() | Filippos Karapetis | |
2012-10-08 | SCI: Document syncIngameAudioOptions() | Filippos Karapetis | |
2012-10-08 | SCI: Add a workaround for the large text boxes in Freddy Pharkas CD | Filippos Karapetis | |
Fixes bug #3575276 - "SCI: Freddy Pharkas: Text sometimes drawn/erased incorrectly" | |||
2012-10-07 | SCI: Fix Uhura's Woo conversation option | Willem Jan Palenstijn | |
This is bug #3040722. It was trying to open a non-existent submenu. We now force a return after handling the conversation option right before it tries to look for this submenu. | |||
2012-10-07 | SCI: Flip assert | Willem Jan Palenstijn | |
This way the assert is checking that the allocated buffer is large enough for the memcpy that follows it. | |||
2012-10-06 | SWORD1: Enable American ("Circle of Blood") panel | Torbjörn Andersson | |
If the language is explicitly set to American English, use the American version of the panel for the main control panel. In all other aspects, American English will behave as British English, so it shouldn't break anything. | |||
2012-10-06 | SCI: Fix dissect_script crash with invalid object types | Willem Jan Palenstijn | |
2012-10-06 | SCI: Fix some console output formatting | Willem Jan Palenstijn | |
2012-10-06 | TOLTECS: Improve the shake screen effects during movies | Torbjörn Andersson | |
I don't know how often the original shook the screen (perhaps as often as it could?), but at least we now have the opportunity to shake the screen more than once per movie frame. | |||
2012-10-06 | TOLTECS: Hide the mouse cursor while a movie is playing, like the original | Filippos Karapetis | |
Thanks to eriktorbjorn for noticing this | |||
2012-10-06 | TOLTECS: Wait a bit after drawing each frame | Filippos Karapetis | |
This reduces the CPU load considerably (it's around 10% now, down from 50%) | |||
2012-10-06 | TOLTECS: Remove redundant screen updates | Filippos Karapetis | |
2012-10-05 | SCI: Add kReadNumber fixme | Willem Jan Palenstijn | |
Thanks to Walter for noticing this. | |||
2012-10-03 | TOLTECS: Fix menu positining in the simplest way I can think of | Torbjörn Andersson | |
All this does is to offset the image when copying it to the screen, and offset the position when checking for clickable items at specific coordinates. It looks and works right to me. I guess that just leaves the buildColorTransTable2() function, but I'm useless for that so someone else will have to look into it. | |||
2012-10-03 | PEGASUS: Fix uninitialized variable | Matthew Hoops | |
2012-10-03 | TOLTECS: Improve audio/video sync in the movie player | Torbjörn Andersson | |
At least on my computer, the sound would stall frequently after a while because the delay between frame was calculated from frame to frame. Now it's calculated from the start of the sound instead. | |||
2012-10-03 | TOLTECS: Added TODO comment about main menu position | Torbjörn Andersson | |
I'm guessing that the unused _top variable is what causes the main menu to be drawn at the wrong position at the very start of the game. At that point, it's 30 which seems to be by how much the Y coordinate is off. | |||
2012-10-02 | TOLTECS: Draw shaded rects to "front screen", not "background" | Torbjörn Andersson | |
The shadeRect() function is called just once (at the time of writing) and immediately afterwards the "front screen" is copied to the "background". Therefore, drawing to the background doesn't seem to make any sense. The colors are wrong, but I assume that's for the same reason that the text colors are wrong as well. | |||
2012-10-02 | TEENAGENT: Modify callback comment into readable FIXME. | D G Turner | |
2012-10-01 | SCUMM: Ignore detune for Sam&Max. | Johannes Schickel | |
2012-10-01 | AUDIO: Add support for Sam&Max's OPL3 output in our SCUMM AdLib driver. | Johannes Schickel | |
This is an initial implementation and does not implement the differences in voice allocation. | |||
2012-10-01 | SCI: Fix compilation with MSVC (atan2() was ambiguous) | Filippos Karapetis | |
2012-10-01 | PEGASUS: MarsTimerEvent is a struct | Filippos Karapetis | |
2012-09-30 | SCI: Implement kMergePoly | Willem Jan Palenstijn | |
Thanks to Walter for creating debugging tools for MergePoly and testing. | |||
2012-09-29 | WINTERMUTE: Make scGetProperty use Common::String& instead of const char* | Einar Johan Trøan Sømåen | |
2012-09-28 | WINTERMUTE: Privatize variables in BaseQuickMsg | Einar Johan Trøan Sømåen | |
2012-09-28 | WINTERMUTE: Privatize variables in BaseRegion and BaseSubFrame | Einar Johan Trøan Sømåen | |
2012-09-28 | WINTERMUTE: Privatize variables in BaseFrame and BaseSprite | Einar Johan Trøan Sømåen | |
2012-09-28 | WINTERMUTE: Privatize variables in BaseFader | Einar Johan Trøan Sømåen | |
2012-09-28 | WINTERMUTE: Privatise member-variables in BaseDynamicBuffer | Einar Johan Trøan Sømåen | |
2012-09-28 | TONY: Fix German fonts | Strangerke | |