Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-03-30 | Merge pull request #456 from fingolfin/clang-fixes | Eugene Sandulenko | |
ALL: Resolve multiple clang warnings | |||
2014-03-30 | FULLPIPE: Implement sceneHandler29_sub16() | Eugene Sandulenko | |
2014-03-30 | ALL: Resolve multiple clang warnings | Max Horn | |
2014-03-29 | TSAGE: Fix incorrect cursor when changing R2RW desert areas | Paul Gilbert | |
2014-03-29 | FULLPIPE: Implement sceneHandler29_sub15() | Eugene Sandulenko | |
2014-03-29 | FULLPIPE: Implement sceneHandler29_sub07() | Eugene Sandulenko | |
2014-03-28 | FULLPIPE: Implement sceneHandler29_shootersEscape() | Eugene Sandulenko | |
2014-03-28 | SCI: Add missing USE_MAD check for commit 6a519f7f | Filippos Karapetis | |
This fixes compilation for platforms where libmad isn't present | |||
2014-03-28 | SCI: Initial implementation of the fanmade sciAudio library | Filippos Karapetis | |
This is used in the fanmade games "LockerGnome Quest Redux" and "Betrayed Alliance" | |||
2014-03-27 | FULLPIPE: Implement sceneHandler29_clickPorter() | Eugene Sandulenko | |
2014-03-26 | FULLPIPE: Implement sceneHandler29_shoot() | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Implement sceneHandler29_manToR() | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Implement sceneHandler29_manToL() | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Implement sceneHandler29_manFromR() | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Implement sceneHandler29_manFromL() | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Enable scene29 | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Implement scene29_updateCursor() | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Finish scene29_initScene() implementation | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: More work on scene29_initScene() | Eugene Sandulenko | |
2014-03-24 | VOYEUR: Remove useless usage of pointer in EventManager | Strangerke | |
2014-03-24 | FULLPIPE: More code to scene29_initScene() | Eugene Sandulenko | |
2014-03-22 | FULLPIPE: Formatting | Eugene Sandulenko | |
2014-03-22 | FULLPIPE: Started scene29_initScene() implementation | Eugene Sandulenko | |
2014-03-22 | CINE: Add a safeguard, split makeCommandLine() per game type | Strangerke | |
2014-03-22 | FULLPIPE: Implement sceneHandler29_manJump() | Eugene Sandulenko | |
2014-03-22 | FULLPIPE: Implement sceneHandler29_manBend() | Eugene Sandulenko | |
2014-03-21 | TUCKER: Change the type of the return value of ↵ | Strangerke | |
handleSpecialObjectSelectionSequence() | |||
2014-03-20 | FULLPIPE: More work on scene29 | Eugene Sandulenko | |
2014-03-20 | BVBS: Use a constant instead of a variable for the snapshot size | Strangerke | |
2014-03-20 | BVBS: Fix some uninitialized variables | Strangerke | |
2014-03-20 | TUCKER: Fix some uninitialized variables | Strangerke | |
2014-03-20 | FULLPIPE: Furhter work on scene29 | Eugene Sandulenko | |
2014-03-19 | NEVERHOOD: Fix some uninitialized variables | Strangerke | |
2014-03-19 | WINTERMUTE: Add md5 for Zilm: A Game of Reflex. | JenniBee | |
2014-03-19 | AGI: Add md5 for fangame Toby's World (Demo). | JenniBee | |
2014-03-19 | FULLPIPE: Further work on sceneHandler29() | Eugene Sandulenko | |
2014-03-18 | SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails" | D G Turner | |
This was introduced by fd3970aa52a0c7f411afdddfebad208f783281c8: Apply patch #2984508 - "GSoC: SCUMM stopped audio from playing while saving" This was not quite correct as if the save fails, the function exits without unpausing the engine, which resulted in sound and music remaining muted. This corrects the logic to unpause in all cases. | |||
2014-03-18 | FULLPIPE: Code formatting | Eugene Sandulenko | |
2014-03-18 | TSAGE: R2R - Add current scene number in debug function Cmd_ListObjects | Strangerke | |
2014-03-18 | FULLPIPE: Started scene29 implementaion | Eugene Sandulenko | |
2014-03-17 | KYRA: (LOL) - fix LoLEngine::updateCompass() | athrxx | |
2014-03-17 | KYRA: fix static resources in Russian fan translation | athrxx | |
(some messed up strings) | |||
2014-03-17 | VOYEUR: Use a nullptr instead of a 0 in a return value | Strangerke | |
2014-03-16 | FULLPIPE: Last renames in scene18and19. This completes the scene | Eugene Sandulenko | |
2014-03-16 | FULLPIPE: Yet more renames in scene18 and 19 | Eugene Sandulenko | |
2014-03-16 | FULLPIPE: More vars renamed in scene18 | Eugene Sandulenko | |
2014-03-16 | FULLPIPE: More renames in scene18and19 | Eugene Sandulenko | |
2014-03-16 | GOB: Calculate _totResStart even if no resources follow | Sven Hesse | |
It's also used as a base offset for TOT strings. This fixes a crash in the Amiga version of Bargon Attack. | |||
2014-03-16 | GOB: Remove the last remnants of Draw::_vgaSmallPalette | Sven Hesse | |
Draw::_vgaSmallPalette was supposed to be a 16-color VGA palette / EGA palette, but we've been using the first 16 entries of Draw::_vgaPalette for that for ages now. The only parts where we didn't were codepaths never actually taken in the gob games, so for the sake of clarity (and fixing Coverity issues), this commit removes those as well. Fixes Coverity issues 1192648 and 1192649. | |||
2014-03-16 | VOYEUR: Initialize an unitialized variable | Strangerke | |