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2011-06-19TEENAGENT: Get rid of unused variable.Johannes Schickel
2011-06-19TSAGE: Fix signalling an action when a song stopsPaul Gilbert
2011-06-19DREAMWEB: Fix compilation error on MSVCPaul Gilbert
2011-06-19TSAGE: Silence GCC warnings (hopefully without breaking anything)eriktorbjorn
There is one remaining warning about 'maxPriority' being set but not tested in one of the loops in _sfRethinkSoundDrivers(), but I'm uncertain about that one. Looks like it could be an actual engine bug.
2011-06-19DREAMWEB: Added crash workaroundVladimir Menshakov
2011-06-19DREAMWEB: Added assertions on cx == 0xffffVladimir Menshakov
2011-06-19SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese modeathrxx
(Wrong character height for non-SJIS chars which messed up the inventory scrolling arrows)
2011-06-19DREAMWEB: Added checksums for German CD releaseVladimir Menshakov
2011-06-19DREAMWEB: Removed getback = 4 hack, added clean exit from every menus and ↵Vladimir Menshakov
credits
2011-06-19DREAMWEB: removed hack from openfileVladimir Menshakov
2011-06-19Merge remote branch 'remotes/dreammaster/tsage_sound'Paul Gilbert
Conflicts: engines/tsage/ringworld_scenes1.cpp engines/tsage/ringworld_scenes5.cpp engines/tsage/tsage.h
2011-06-19TSAGE: Cleaned up the write() methodPaul Gilbert
2011-06-19TSAGE: Fixed problem with number of voices not being resetPaul Gilbert
2011-06-19LOL: fix bug reported on forumathrxx
In cases where the script failed to delete a certain character from the party (because that character was not a party member) it would add this character to the party instead. E.g. when returning to Gladstone without having picked up Timothy, he would get added to the party after the throne room scene. The same happened with Lora at the Draracle if she wasn't picked up on the way.
2011-06-18AGOS: Get rid of unused variable.Johannes Schickel
2011-06-18SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCEathrxx
(this avoids isssues when using savegames from different ports with different 16bit color modes)
2011-06-18SCUMM: fixed messed up colors in 16bit HE gamesathrxx
(regression from 068b4a5351a5574dbfac6acff5776a0071f3f2dd)
2011-06-18DREAMWEB: Fix saveGameState signature to match Engine's virtual methodOri Avtalion
2011-06-18SWORD25: Fix locale-related bug when reading the volume settingseriktorbjorn
I don't really like this, but I can't think of any better way. It seems that Lua doesn't like decimal comma at all, so we have to format the volume settings with a decimal point instead. Otherwise, all I'll ever get is either full volume or no volume, with nothing in between.
2011-06-18SWORD25: Fix getting volume settings from config fileeriktorbjorn
The tests had been inverted, so that if there were config file settings it would use the default settings instead.
2011-06-18SCUMM: make sure asmDrawStripToScreen is not called in 16bit modeathrxx
(fixes possible issue in LOOM PCE)
2011-06-18DREAMWEB: fixed size check in stosw(size)Vladimir Menshakov
2011-06-18DREAMWEB: added stubs for loading from lancher (disabled).Vladimir Menshakov
2011-06-18DREAMWEB: do not call updatescreen before quitting, fixed crash on ↵Vladimir Menshakov
dosreturn, cleaned up dosreturn stub
2011-06-18DREAMWEB: implemented clean exitVladimir Menshakov
2011-06-18KYRA: Replace vsprintf by Common::String::vformatMax Horn
2011-06-18HUGO: Replace vsprintf by Common::String::vformatMax Horn
2011-06-18AGOS: Replace vsprintf by Common::String::vformatMax Horn
2011-06-18AGI: Replace vsprintf by Common::String::vformatMax Horn
2011-06-17SCUMM: fix FM-TOWNS graphics output for ARM devicesathrxx
(changed behavior of USE_ARM_GFX_ASM define)
2011-06-17Merge pull request #30 from tsoliman/configure-enhancement-warning-cleanEugene Sandulenko
Configure enhancement warning clean
2011-06-17DREAMWEB: clear cx after rep movs/stos commandsVladimir Menshakov
2011-06-17SCI: Improve 'extra' strings generated by fallback detectorMax Horn
2011-06-17ENGINES: Update GameDescriptor::updateDesc docs to match realityMax Horn
2011-06-17SCI: Improve fallback detection for KQ7Max Horn
2011-06-17SCI: Improve fallback detection for GK2 demoMax Horn
2011-06-17SCI: Change fallback detector to use allFiles hashmapMax Horn
2011-06-17MOHAWK: Add detection for Zoombinis v2.0.Scott Thomas
2011-06-17SCI: Use ScopedPtr to handle temporary resMan instance on the heapMax Horn
2011-06-17SWORD25: Fix image blending for blackEugene Sandulenko
This fixes exit menu.
2011-06-17DREAMWEB: replaced generated code with c++ style stubsVladimir Menshakov
2011-06-16SCUMM: fix bug in cb661d63d0cd45d1231435a593b74dfc51872a0fathrxx
2011-06-16SCUMM: slightly changed behavior of 16bit mode detectionathrxx
(another attempt to fix SCUMM FM-TOWNS for ANDROID)
2011-06-16DREAMWEB: flag all WIP games with ADGF_UNSTABLETarek Soliman
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2011-06-16TSAGE: flag all WIP games with ADGF_UNSTABLETarek Soliman
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2011-06-16SWORD25: flag all WIP games with ADGF_UNSTABLETarek Soliman
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2011-06-16SAGA: flag all WIP games with ADGF_UNSTABLETarek Soliman
SAGA 2 Games
2011-06-16MOHAWK: flag all WIP games with ADGF_UNSTABLETarek Soliman
Where in Time is Carmen Sandiego? Myst Riven: The Sequel to Myst The following games are flagged according to the compatibility list zoombini csworld csamtrak carmentq carmentqc maggiesfa jamesmath treehouse 1stdegree csusa arthurrace catinthehat rugrats lbsampler >=V3 arthurcomp
2011-06-16M4: flag all WIP games with ADGF_UNSTABLETarek Soliman
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2011-06-16LASTEXPRESS: flag all WIP games with ADGF_UNSTABLETarek Soliman
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