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2016-09-29BLADERUNNER: Avoid global constructor for pixelformatThomas Fach-Pedersen
2016-09-29BLADERUNNER: Return an error if BladeRunnerEngine::startup() failsThomas Fach-Pedersen
2016-09-29BLADERUNNER: Unshadow variable size in VQADecoder::readMSCIThomas Fach-Pedersen
2016-09-29BLADERUNNER: Remove unused member variables from OuttakePlayerThomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix invalid readSven Hesse
2016-09-29BLADERUNNER: Fix invalid delete[]Sven Hesse
2016-09-29BLADERUNNER: Resolve argument shadowingSven Hesse
2016-09-29BLADERUNNER: ScriptBase needs a virtual destructorSven Hesse
2016-09-29BLADERUNNER: Remove unnecessary semicolonSven Hesse
2016-09-29BLADERUNNER: Rename _vptr to _vpointerSven Hesse
2016-09-29BLADERUNNER: Remove extra class qualificationSven Hesse
2016-09-29BLADERUNNER: First easter egg, developer commentaryThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add basic Scene, Set, and Script support.Thomas Fach-Pedersen
2016-09-29BLADERUNNER: No semicolon after namespace closing braceThomas Fach-Pedersen
2016-09-29BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anywayThomas Fach-Pedersen
2016-09-29BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoderThomas Fach-Pedersen
2016-09-29BLADERUNNER: Damn copy/paste...Thomas Fach-Pedersen
2016-09-29BLADERUNNER: Split VQA decoder into player and decoder, add Outtake playerThomas Fach-Pedersen
2016-09-29BLADERUNNER: StyleThomas Fach-Pedersen
2016-09-29BLADERUNNER: Start port to scummvm engineThomas Fach-Pedersen
2016-09-29FULLPIPE: Fix crash in scene07 when drawer is handed to the CornersitterEugene Sandulenko
2016-09-29FULLPIPE: Save correct thumbnail to the savegamesEugene Sandulenko
2016-09-29FULLPIPE: Do not save on every room enteringEugene Sandulenko
2016-09-28TITANIC: Add transparency check to OSVideoSurface getPixelPaul Gilbert
2016-09-28TITANIC: Clarify movie secondary video tracks as a transparency maskPaul Gilbert
2016-09-28DIRECTOR: Fix compilation on DreamcastMarcus Comstedt
2016-09-28FULLPIPE: Scene06: Fix unpickable ballRetro-Junk
2016-09-28DM: More refactoringStrangerke
2016-09-27FULLPIPE: Fix counter in Scene::objectList_sortByPriorityRetro-Junk
2016-09-27FULLPIPE: Revert to original bubble sort algorithm for scene objectsRetro-Junk
2016-09-27FULLPIPE: Add support loading/saving from GMMEugene Sandulenko
2016-09-27FULLPIPE: Mark that the engine has simple save namesEugene Sandulenko
2016-09-27FULLPIPE: Add support for loading from launcherEugene Sandulenko
2016-09-26DM: reduce some more redirectionsStrangerke
2016-09-26FULLPIPE: Assign unique number to objects in the scene, so they stay stableEugene Sandulenko
2016-09-26MOHAWK: Hide some warningsBastien Bouclet
2016-09-25TITANIC: Fix crash using television channel buttonsPaul Gilbert
2016-09-25DM: Some more work on dereferencingStrangerke
2016-09-25FULLPIPE: Remove redundant debug outputEugene Sandulenko
2016-09-25FULLPIPE: Fix loading savesEugene Sandulenko
2016-09-25FULLPIPE: Added more debug output to saveload codeEugene Sandulenko
2016-09-25MOHAWK: Fix the tower rotation line to be white instead of blackBastien Bouclet
2016-09-25MOHAWK: Always restart a sound when replacing it with the same oneBastien Bouclet
2016-09-25MOHAWK: Use the color of the first pixel as the transparent cursor colorBastien Bouclet
2016-09-25DM: reduce dereferencing some moreStrangerke
2016-09-24XEEN: Display main menu on startupPaul Gilbert
2016-09-24XEEN: Fix display of cursorPaul Gilbert
2016-09-24XEEN: Move old main menu classes into WorldOfXeen namespacePaul Gilbert
2016-09-24XEEN: More Clouds endgame sequencePaul Gilbert
2016-09-24XEEN: Clouds gfx decompressor now workingPaul Gilbert