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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-09-29
BLADERUNNER: Avoid global constructor for pixelformat
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Return an error if BladeRunnerEngine::startup() fails
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Unshadow variable size in VQADecoder::readMSCI
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Remove unused member variables from OuttakePlayer
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix invalid read
Sven Hesse
2016-09-29
BLADERUNNER: Fix invalid delete[]
Sven Hesse
2016-09-29
BLADERUNNER: Resolve argument shadowing
Sven Hesse
2016-09-29
BLADERUNNER: ScriptBase needs a virtual destructor
Sven Hesse
2016-09-29
BLADERUNNER: Remove unnecessary semicolon
Sven Hesse
2016-09-29
BLADERUNNER: Rename _vptr to _vpointer
Sven Hesse
2016-09-29
BLADERUNNER: Remove extra class qualification
Sven Hesse
2016-09-29
BLADERUNNER: First easter egg, developer commentary
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add basic Scene, Set, and Script support.
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: No semicolon after namespace closing brace
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anyway
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoder
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Damn copy/paste...
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Split VQA decoder into player and decoder, add Outtake player
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Style
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Start port to scummvm engine
Thomas Fach-Pedersen
2016-09-29
FULLPIPE: Fix crash in scene07 when drawer is handed to the Cornersitter
Eugene Sandulenko
2016-09-29
FULLPIPE: Save correct thumbnail to the savegames
Eugene Sandulenko
2016-09-29
FULLPIPE: Do not save on every room entering
Eugene Sandulenko
2016-09-28
TITANIC: Add transparency check to OSVideoSurface getPixel
Paul Gilbert
2016-09-28
TITANIC: Clarify movie secondary video tracks as a transparency mask
Paul Gilbert
2016-09-28
DIRECTOR: Fix compilation on Dreamcast
Marcus Comstedt
2016-09-28
FULLPIPE: Scene06: Fix unpickable ball
Retro-Junk
2016-09-28
DM: More refactoring
Strangerke
2016-09-27
FULLPIPE: Fix counter in Scene::objectList_sortByPriority
Retro-Junk
2016-09-27
FULLPIPE: Revert to original bubble sort algorithm for scene objects
Retro-Junk
2016-09-27
FULLPIPE: Add support loading/saving from GMM
Eugene Sandulenko
2016-09-27
FULLPIPE: Mark that the engine has simple save names
Eugene Sandulenko
2016-09-27
FULLPIPE: Add support for loading from launcher
Eugene Sandulenko
2016-09-26
DM: reduce some more redirections
Strangerke
2016-09-26
FULLPIPE: Assign unique number to objects in the scene, so they stay stable
Eugene Sandulenko
2016-09-26
MOHAWK: Hide some warnings
Bastien Bouclet
2016-09-25
TITANIC: Fix crash using television channel buttons
Paul Gilbert
2016-09-25
DM: Some more work on dereferencing
Strangerke
2016-09-25
FULLPIPE: Remove redundant debug output
Eugene Sandulenko
2016-09-25
FULLPIPE: Fix loading saves
Eugene Sandulenko
2016-09-25
FULLPIPE: Added more debug output to saveload code
Eugene Sandulenko
2016-09-25
MOHAWK: Fix the tower rotation line to be white instead of black
Bastien Bouclet
2016-09-25
MOHAWK: Always restart a sound when replacing it with the same one
Bastien Bouclet
2016-09-25
MOHAWK: Use the color of the first pixel as the transparent cursor color
Bastien Bouclet
2016-09-25
DM: reduce dereferencing some more
Strangerke
2016-09-24
XEEN: Display main menu on startup
Paul Gilbert
2016-09-24
XEEN: Fix display of cursor
Paul Gilbert
2016-09-24
XEEN: Move old main menu classes into WorldOfXeen namespace
Paul Gilbert
2016-09-24
XEEN: More Clouds endgame sequence
Paul Gilbert
2016-09-24
XEEN: Clouds gfx decompressor now working
Paul Gilbert
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